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Ships Ahoy - XCOM: Enemy Unknown

2K Games announces that XCOM: Enemy Unknown is now available in North America via retail and Steam, and Firaxis' action/strategy will be available internationally on October 12th. Some screenshots and a launch trailer support the release, and a playable demo of the Windows edition was released a couple of weeks ago on Steam (an Xbox 360 demo is likewise available, while a PS3 demo is still in the works). Here's word:

2K Games and Firaxis Games announced today that XCOM®: Enemy Unknown is now available in North America and will be available internationally on October 12, 2012 for Windows PC, the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. The game already has critics raving, with Game Informer stating that XCOM: Enemy Unknown is “a singular achievement that every gamer deserves to experience” and rating the game 9.5 out of 10, earning “Game of the Month” honors in the November 2012 issue.

“XCOM: Enemy Unknown revives the XCOM franchise, staying true to what fans loved in the original game while evolving and growing the experience to appeal to all gamers,” said Sarah Anderson, senior vice president of marketing for 2K. “Combining intense action and strategy, XCOM: Enemy Unknown is an experience unlike any other on the market, and one that no gamer will want to miss.”

Gamers who pre-ordered XCOM: Enemy Unknown and those who purchase the game for a limited time at launch will receive the launch bonus which includes the Elite Soldier Pack. The Elite Soldier Pack will provide the ultimate tools for soldier customization in XCOM: Enemy Unknown, including:

  • Classic X-COM soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return fully modernized.
  • Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
  • Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.

A special edition of XCOM: Enemy Unknown for Windows PC (MSRP $59.99) will be available at participating retail locations. This special edition will contain a copy of the game for Windows PC and a number of unique XCOM items, including an art book; fold-out poster of the XCOM headquarters; XCOM insignia patch; and a collection of digital bonus assets such as desktop wallpaper, soundtrack and more. A digital version of XCOM: Enemy Unknown can be purchased from participating digital retailers for MSRP $49.99.

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155 Replies. 8 pages. Viewing page 8.
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15. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 11:12 SpectralMeat
 
Bucky wrote on Oct 9, 2012, 11:11:
I don't care about the XCOM legacy, because I never played the originals. It's why I'm able to just sit down and enjoy a damn good game.
Same here, can't wait to give this game a try tonight.
 
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14. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 11:11 Bucky
 
I don't care about the XCOM legacy, because I never played the originals. It's why I'm able to just sit down and enjoy a damn good game.  
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13. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 11:08 DarkCntry
 
FalconerHG wrote on Oct 9, 2012, 11:02:
> Encountering aliens, they scuttle away to safety, after which trench warfare resolves the conflict. (in the old game, an encounter could result in aliens shooting at you right away, or you shooting them - that was far more nailbiting than it is now)

Aliens will shoot at you if you walk into them while they are on Overwatch, which can happen upon finding them. It happens more often on the harder difficulty and later levels.

> Maps are no longer random. There's only about 100, pre-made maps.

I agree with this...albeit the randomization of the original wasn't all that grand either.

> Games universally last less than a day. (the old games were epic in length)

What are you talking about?

> No more Action Points
APs were reduced to two actions a turn, which is modifiable with later advances. It's really no different. In the original, outside of the AP costs to do basic things like stance changes or turning, you really only moved and shot anyways 95% of the time

There are more, but these three are such enormously different that it is difficult to label the new game with the term 'remake'.
Except it is a remake in the fact that it effectively took the original and updated it.

A remake is taking the original concepts and mechanics and putting it into a new engine.

And that is effectively what they did. Are things more streamlined? Yes. Does that mean that it makes the overall strategy any different than the original XCOM? Not really.
 
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12. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 11:04 LArac
 
My Preload was Kaput having to re DL.


 
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11. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 11:02 FalconerHG
 
DarkCntry wrote on Oct 9, 2012, 10:48:
The only vastly different thing is that you don't have the finer control over your squad members. Most of the stuff is done under-the-hood in terms of stances and what-not, which is not nearly a bad thing as most perceive it to be.

The other minor difference is the interceptor side of things, you don't have a range adjustment ability, they were replaced with the uplink abilities.

Right, so you feel that these majorly important gameplay characteristics are simply remade:

> Encountering aliens, they scuttle away to safety, after which trench warfare resolves the conflict. (in the old game, an encounter could result in aliens shooting at you right away, or you shooting them - that was far more nailbiting than it is now)

> Maps are no longer random. There's only about 100, pre-made maps.

> Games universally last less than a day. (the old games were epic in length)

> No more Action Points

There are more, but these three are such enormously different that it is difficult to label the new game with the term 'remake'.

A remake is taking the original concepts and mechanics and putting it into a new engine.

Don't get me wrong, the new Xcom is great, but it's not a remake. (this is why developers have invented the term 're-imagining').
 
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10. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:57 InBlack
 
FalconerHG wrote on Oct 9, 2012, 10:39:
DarkCntry wrote on Oct 9, 2012, 10:20:
Well, it's a really good remake. The elements of the original are there and if you aren't jaded, the game really plays just like the original just prettier.

I think you:

1) misunderstand the concept of what a remake is
2) are right about all of the elements being there (a good thing)
3) are off your rockers for thinking that this plays like the original, its a vastly different game

That's not to say that it's a bad game. It may well be "Xcom evolved" and even be not that far from what Mythos would have created had they built the game today.


What the hell does that even mean? Why is it NECESSARY for every single fucking new game released today to be as STREAMLINED as possible? Since when is complexity something thats automatically SHIT?

Let me name an example of bad complexity from said original game, time action points, overly complex and a bummer to use...

Here is some good complexity, Verticality! Last I read from one of the more mainstream reviews there are only two levels of verticality in the game. (Down from the original which had 4 or more I believe)

Here is some more good complexity, destructible environment. Here is some BADLY IMPLEMENTED complexity: UNTARGETABLE evnironment. Yeah you read that right, only rocket launcher and grenades can be fired at the environment...

Im still on the fence about this game. Ill probably end up buying it, but if its missing many of the aspects of what made the original so great its going to be a frustration to play through....
 
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9. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:54 Creston
 
DarkCntry wrote on Oct 9, 2012, 10:20:
I did, sadly, lose my maxed Medic in a massive swarm of Muton Elites and Heavy Floaters

Ouch... I hate Muton swarms...

Creston
 
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8. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:48 DarkCntry
 
FalconerHG wrote on Oct 9, 2012, 10:39:
1) misunderstand the concept of what a remake is
In software entertainment, it means taking an original IP, redoing it and in general, updating the concept.

In XCOM:EU, you take the original source IP, keep the bulk of the mechanics there, and then gloss over it with the "pretty brush", slap on a throw-away story, and presto, you've remade the original.

3) are off your rockers for thinking that this plays like the original, its a vastly different game

The only vastly different thing is that you don't have the finer control over your squad members. Most of the stuff is done under-the-hood in terms of stances and what-not, which is not nearly a bad thing as most perceive it to be.

The other minor difference is the interceptor side of things, you don't have a range adjustment ability, they were replaced with the uplink abilities.
 
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7. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:39 FalconerHG
 
DarkCntry wrote on Oct 9, 2012, 10:20:
Well, it's a really good remake. The elements of the original are there and if you aren't jaded, the game really plays just like the original just prettier.

I think you:

1) misunderstand the concept of what a remake is
2) are right about all of the elements being there (a good thing)
3) are off your rockers for thinking that this plays like the original, its a vastly different game

That's not to say that it's a bad game. It may well be "Xcom evolved" and even be not that far from what Mythos would have created had they built the game today.

 
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6. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:38 DarkCntry
 
Raven wrote on Oct 9, 2012, 10:28:
Plays just like the original? Are you kidding me? The system is massively "streamline". Dumb down to the point where you just can't dumb it down any more. Weapon rate-of-fire...gone, character stance (couch, prone)...gone... you can't even shoot at 2 aliens in the same turn (or at least I can't in the first 2 missions of the game that I managed to be able to play last night).

I tried hard to like the new system but, imo, action point system is just far superior.

As I said, it plays just like the original. Of course, you lose that finer detail of control, but you don't miss it. If you do, you're trying way too hard to find a dislike.
 
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5. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:30 Verno
 
Raven wrote on Oct 9, 2012, 10:28:
Plays just like the original? Are you kidding me? The system is massively "streamline". Dumb down to the point where you just can't dumb it down any more. Weapon rate-of-fire...gone, character stance (couch, prone)...gone... you can't even shoot at 2 aliens in the same turn (or at least I can't in the first 2 missions of the game that I managed to be able to play last night).

I tried hard to like the new system but, imo, action point system is just far superior.

Yeah I noticed a few things like that in the demo. Hmmm, that's kind of a bummer. Hopefully the base gameplay holds it up over the course of a campaign.
 
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4. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:28 Raven
 
Plays just like the original? Are you kidding me? The system is massively "streamline". Dumb down to the point where you just can't dumb it down any more. Weapon rate-of-fire...gone, character stance (couch, prone)...gone... you can't even shoot at 2 aliens in the same turn (or at least I can't in the first 2 missions of the game that I managed to be able to play last night).

I tried hard to like the new system but, imo, action point system is just far superior.
 
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3. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:24 Riker
 
I was up until 4am playing it. It's very much the game I was expecting, after consuming every gameplay video out there. Which is to say, it's a ton of fun.

Classic is proving to be quite a challenge as promised... almost punishing. Thank God I didn't go with Ironman... I'm reloading quite often. There are so many choices in the strategy layer, and so few resources! I'm enjoying the challenge.
 
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2. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:21 Verno
 
In the demo moving elevations really sucks, did they change that for the full game?  
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1. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 10:20 DarkCntry
 
Well, it's a really good remake. The elements of the original are there and if you aren't jaded, the game really plays just like the original just prettier.

A few gripes are the voices and a few of the missions types, namely the save VIP missions being boring as all hell.

I did, sadly, lose my maxed Medic in a massive swarm of Muton Elites and Heavy Floaters
 
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