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Ships Ahoy - XCOM: Enemy Unknown

2K Games announces that XCOM: Enemy Unknown is now available in North America via retail and Steam, and Firaxis' action/strategy will be available internationally on October 12th. Some screenshots and a launch trailer support the release, and a playable demo of the Windows edition was released a couple of weeks ago on Steam (an Xbox 360 demo is likewise available, while a PS3 demo is still in the works). Here's word:

2K Games and Firaxis Games announced today that XCOM®: Enemy Unknown is now available in North America and will be available internationally on October 12, 2012 for Windows PC, the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. The game already has critics raving, with Game Informer stating that XCOM: Enemy Unknown is “a singular achievement that every gamer deserves to experience” and rating the game 9.5 out of 10, earning “Game of the Month” honors in the November 2012 issue.

“XCOM: Enemy Unknown revives the XCOM franchise, staying true to what fans loved in the original game while evolving and growing the experience to appeal to all gamers,” said Sarah Anderson, senior vice president of marketing for 2K. “Combining intense action and strategy, XCOM: Enemy Unknown is an experience unlike any other on the market, and one that no gamer will want to miss.”

Gamers who pre-ordered XCOM: Enemy Unknown and those who purchase the game for a limited time at launch will receive the launch bonus which includes the Elite Soldier Pack. The Elite Soldier Pack will provide the ultimate tools for soldier customization in XCOM: Enemy Unknown, including:

  • Classic X-COM soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return fully modernized.
  • Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
  • Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.

A special edition of XCOM: Enemy Unknown for Windows PC (MSRP $59.99) will be available at participating retail locations. This special edition will contain a copy of the game for Windows PC and a number of unique XCOM items, including an art book; fold-out poster of the XCOM headquarters; XCOM insignia patch; and a collection of digital bonus assets such as desktop wallpaper, soundtrack and more. A digital version of XCOM: Enemy Unknown can be purchased from participating digital retailers for MSRP $49.99.

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155 Replies. 8 pages. Viewing page 6.
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55. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 17:50 Slashman
 
Prez wrote on Oct 9, 2012, 17:43:
Well I've been playing the hell out of it and it really is well done. I am doing my best to beat down that voice that pipes up every so often to remind me how different this is than the original and having marginal success. I definitely love the challenge - I have been wiped out on several missions now, and (like the original) it is really hard to recover from a disastrous mission in which you lose all of your best soldiers and your global approval rating bottoms out.

What the game does, it does extremely well. But I have complaints (surprise surprise). I am not so enamored with the fact that there are no base defense missions. Those consistently were some of the most intense, nerve-wracking missions in the first game (and it was also neat to run around inside something you built yourself) and it is a crime that this feature didn't make it in. Also, I remember fondly attacking alien bases as they started popping up all over the world - those were awesomely difficult and terrifying, but their not here either. My biggest concern, the lack of action point movement, is not as jarring a change as I expected and in fact it works really well. I lamented he lack of randomized maps, and I still do; this is mitigated somewhat by a large variety and randomness of starting points, but I still wish they were in here. Squad size, another huge concern of mine, is still a sticking point with me but it is not a deal-breaker. I would have liked to see squad size upped to 6 at the start and expandable to 8 though. Despite these gripes, the game is extremely fun, challenging, and addicting - three critical trademarks of the X-COM brand so that is a relief.

I hope the game sells well enough to warrant a sequel with those crucial features added back in. Firaxis may be on the verge of doing what began to seem impossible - pleasing hardcore X-COM fans with a modern re-imagining.

Wow Prez, if I hadn't already preordered it you would have sold me.

As it stands...I have to wait 2 days to find out how good it is!!! Furious
 
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54. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 17:48 Ray Ban
 
Slashman wrote on Oct 9, 2012, 14:54:
That would make more sense if I was even in Europe. I'm in the freaking Caribbean and Steam doesn't even treat me as a european customer. Maybe I'm outside classification or some such nonsense.


They're probably treating you as a pirate
 
"The future's so bright I gotta wear shades!"
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53. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 17:43 Prez
 
Well I've been playing the hell out of it and it really is well done. I am doing my best to beat down that voice that pipes up every so often to remind me how different this is than the original and having marginal success. I definitely love the challenge - I have been wiped out on several missions now, and (like the original) it is really hard to recover from a disastrous mission in which you lose all of your best soldiers and your global approval rating bottoms out.

What the game does, it does extremely well. But I have complaints (surprise surprise). I am not so enamored with the fact that there are no base defense missions. Those consistently were some of the most intense, nerve-wracking missions in the first game (and it was also neat to run around inside something you built yourself) and it is a crime that this feature didn't make it in. Also, I remember fondly attacking alien bases as they started popping up all over the world - those were awesomely difficult and terrifying, but their not here either. My biggest concern, the lack of action point movement, is not as jarring a change as I expected and in fact it works really well. I lamented he lack of randomized maps, and I still do; this is mitigated somewhat by a large variety and randomness of starting points, but I still wish they were in here. Squad size, another huge concern of mine, is still a sticking point with me but it is not a deal-breaker. I would have liked to see squad size upped to 6 at the start and expandable to 8 though. Despite these gripes, the game is extremely fun, challenging, and addicting - three critical trademarks of the X-COM brand so that is a relief.

I hope the game sells well enough to warrant a sequel with those crucial features added back in. Firaxis may be on the verge of doing what began to seem impossible - pleasing hardcore X-COM fans with a modern re-imagining.
 
Avatar 17185
 
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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52. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 17:29 Mr. Tact
 
Looking around the 'net, it looks like workshops allow more engineers, Scientists from laboratories.  
Truth is brutal. Prepare for pain.
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51. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 17:17 Cutter
 
Burrito of Peace wrote on Oct 9, 2012, 15:53:
HELP

I am going out of my mind. The in-game text says I can "hire" more scientists and engineers. Two personnel resources I am critically short of.

However, so far, the only way I seem to be able to acquire more scientists and engineers is by the end of the month payoff from "The Council" and as mission rewards.

I believe you need to build the requisite building structures for that first. It'd be nice if they'd written a manual worth a damn.
 
Avatar 25394
 
"The South will boogie again!" - Disco Stu
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50. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 16:42 Slashman
 
Beamer wrote on Oct 9, 2012, 15:05:
Slashman wrote on Oct 9, 2012, 14:54:
Beamer wrote on Oct 9, 2012, 14:34:
Slashman wrote on Oct 9, 2012, 13:49:
What really pisses me off is that I have to wait a whole 2 extra days to play just because I'm not in the US. Why in the hell do I have to wait when I pre-ordered and paid the same money as everyone else???

And sometimes you'll get it first. Some games will launch on Friday in the UK and the next Tuesday in the US.

Blame your brick & mortar system. It isn't like this hasn't been discussed to death. It will be broken soon, but for the time being every country still operates on its standard delivery dates. In part because there's the belief that more people will see something online and expect it to be in stores than there are people will see it online in other regions and expect it to be available in their own.

That would make more sense if I was even in Europe. I'm in the freaking Caribbean and Steam doesn't even treat me as a european customer. Maybe I'm outside classification or some such nonsense.

Do movies/games typically come out on Thursdays for you?

I agree it's silly, but given that it's about a billions degrees below zero in the US I consider it a worthy tradeoff for the awesome weather you're likely having. No matter what unfair advantage we're getting, it's a tradeoff for crappy weather!

So I have to get penalized for having decent weather now? Pout
 
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49. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 15:53 Burrito of Peace
 
HELP

I am going out of my mind. The in-game text says I can "hire" more scientists and engineers. Two personnel resources I am critically short of.

However, so far, the only way I seem to be able to acquire more scientists and engineers is by the end of the month payoff from "The Council" and as mission rewards.
 
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48. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 15:41 Steele Johnson
 
Bucky wrote on Oct 9, 2012, 11:11:
I don't care about the XCOM legacy, because I never played the originals. It's why I'm able to just sit down and enjoy a damn good game.

That's right! And you're not missing much either, because they basically pulled out all the useless shit the older game had and replaced it with something that makes the game more fun. Don't listen to these bozos that say the game is dumbed down. They're dumbed down because they're stuck in the past and don't know what to do when something changes or evolves. The same people still insist the earth is flat, too.
 
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47. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 15:34 Beamer
 
BobBob wrote on Oct 9, 2012, 15:23:
Is this turn based? If so, better off just playing chess at the coffee shop.

Is it real time? If so just better playing Electric Football!
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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46. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 15:33 Beamer
 
SpectralMeat wrote on Oct 9, 2012, 15:07:
All these different release dates in different Countries did not make much sense back in the day either but these days with 99% of sales on PC being digital distribution it is just down right stupid to have different dates set for different Countries.

You can unlock the game with a VPN from a different Country anyways but I don't understand the concept behind holding the games back several days depending on where you live. What gives?

They made sense back in the day. Media was released the day it came to stores. Different countries had different shipping infrastructures so they couldn't guarantee deliveries on the same day. All these infrastructures were built long before anyone had any idea things came out on different days (heck, they were built when movies didn't even have national release dates.) Changing that was impossible, as the infrastructures were largely small businesses.

The other side is marketing. You want to build up an interest and get people out to buy something. If someone walks into a store expecting to buy one thing and it isn't there they usually get pretty annoyed and often don't return to buy it, either because they bought something else, forgot, or just never got the motivation again. So you don't want to build up your promotions unless you know specifically what date something will be available at all points of sale in a region.

Yeah, you can VPN to fake being in a country, but how many people do that?
Right now the assumptions are that the B&M needs are too strong (for PC games this is rapidly declining) and that people still get their information from TV/Print, not the internet, so people are more aware of a set day they expect things in their country and there aren't an enormous amount of people realizing that their buddy in a different country is already playing.

Both those ideas are rapidly falling away. Remember Mortal Monday? Only a matter of time before someone does a similar idea with a major global release date that they loudly trumpet, and it will do a lot to break through to make that more common.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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45. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 15:23 BobBob
 
Is this turn based? If so, better off just playing chess at the coffee shop.  
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44. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 15:14 Mr. Tact
 
Beamer wrote on Oct 9, 2012, 15:05:
I agree it's silly, but given that it's about a billions degrees below zero in the US I consider it a worthy tradeoff for the awesome weather you're likely having.
And that's pretty damn cold when you consider that absolute zero is -273.15 C or -459.5 F. Beamer, you clearly need to move south.
 
Truth is brutal. Prepare for pain.
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43. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 15:07 SpectralMeat
 
All these different release dates in different Countries did not make much sense back in the day either but these days with 99% of sales on PC being digital distribution it is just down right stupid to have different dates set for different Countries.

You can unlock the game with a VPN from a different Country anyways but I don't understand the concept behind holding the games back several days depending on where you live. What gives?
 
Avatar 14225
 
Steam: SpectralMeat
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42. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 15:05 Beamer
 
Slashman wrote on Oct 9, 2012, 14:54:
Beamer wrote on Oct 9, 2012, 14:34:
Slashman wrote on Oct 9, 2012, 13:49:
What really pisses me off is that I have to wait a whole 2 extra days to play just because I'm not in the US. Why in the hell do I have to wait when I pre-ordered and paid the same money as everyone else???

And sometimes you'll get it first. Some games will launch on Friday in the UK and the next Tuesday in the US.

Blame your brick & mortar system. It isn't like this hasn't been discussed to death. It will be broken soon, but for the time being every country still operates on its standard delivery dates. In part because there's the belief that more people will see something online and expect it to be in stores than there are people will see it online in other regions and expect it to be available in their own.

That would make more sense if I was even in Europe. I'm in the freaking Caribbean and Steam doesn't even treat me as a european customer. Maybe I'm outside classification or some such nonsense.

Do movies/games typically come out on Thursdays for you?

I agree it's silly, but given that it's about a billions degrees below zero in the US I consider it a worthy tradeoff for the awesome weather you're likely having. No matter what unfair advantage we're getting, it's a tradeoff for crappy weather!
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
41. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 14:54 Slashman
 
Beamer wrote on Oct 9, 2012, 14:34:
Slashman wrote on Oct 9, 2012, 13:49:
What really pisses me off is that I have to wait a whole 2 extra days to play just because I'm not in the US. Why in the hell do I have to wait when I pre-ordered and paid the same money as everyone else???

And sometimes you'll get it first. Some games will launch on Friday in the UK and the next Tuesday in the US.

Blame your brick & mortar system. It isn't like this hasn't been discussed to death. It will be broken soon, but for the time being every country still operates on its standard delivery dates. In part because there's the belief that more people will see something online and expect it to be in stores than there are people will see it online in other regions and expect it to be available in their own.

That would make more sense if I was even in Europe. I'm in the freaking Caribbean and Steam doesn't even treat me as a european customer. Maybe I'm outside classification or some such nonsense.
 
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40. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 14:53 NegaDeath
 
I installed it over night, now waiting (not)patiently for work to finish.  
Avatar 57352
 
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39. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 14:34 Beamer
 
Slashman wrote on Oct 9, 2012, 13:49:
What really pisses me off is that I have to wait a whole 2 extra days to play just because I'm not in the US. Why in the hell do I have to wait when I pre-ordered and paid the same money as everyone else???

And sometimes you'll get it first. Some games will launch on Friday in the UK and the next Tuesday in the US.

Blame your brick & mortar system. It isn't like this hasn't been discussed to death. It will be broken soon, but for the time being every country still operates on its standard delivery dates. In part because there's the belief that more people will see something online and expect it to be in stores than there are people will see it online in other regions and expect it to be available in their own.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
38. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 14:32 dj LiTh
 
Slashman wrote on Oct 9, 2012, 13:49:
What really pisses me off is that I have to wait a whole 2 extra days to play just because I'm not in the US. Why in the hell do I have to wait when I pre-ordered and paid the same money as everyone else???

I'm in Germany, just load up a US based VPN and unlock it.
 
Avatar 46370
 
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37. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 14:16 SpectralMeat
 
PCgamer posted a guide for those that are playing Ironman.
Check it out for some tips: http://tinyurl.com/9jkt97o
 
Avatar 14225
 
Steam: SpectralMeat
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36. Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 14:05 RailWizard
 
dj LiTh wrote on Oct 9, 2012, 12:40:
So, been going pretty hard at Classic / Ironman. Really loving the gameplay. There are a few things here and there that i notice different from the original but no deal breakers at all. Something i do notice is that the matches go a lot faster. This is pretty much because of the no time units and the 2 move/ability system. I actually prefer this as it makes you focus much more on the strategy aspect rather than the technical T/U management aspect.

Ok thats enough time wasted outside the game, must go back to my underground base.

Classic/Ironman heh. Enjoy your rapes.
 
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155 Replies. 8 pages. Viewing page 6.
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