Loot Drop Kickstarter Interview

An interview on Gamasutra talks with Tom Hall and Brenda Brathwaite of Loot Drop about their just-announced Kickstarter for an "old school RPG." They discuss their goal of melding traditional elements like character development and investment with modern elements like advanced graphics. There's also a discussion of how the pair will be developing two different parts of the same game world, which explains why one of the Kickstarter's stretch goals is two separate games. Here's a bit on that:
Brathwaite and Hall have conceived of the game as having two distinct worlds part of the same universe and the same timeline, where one of them is fundamentally Brathwaite's and the other's is Hall's, with a bridge connecting the two.

Hall's second world is viewed as something of a sequel if the game's stretch funding goals are met. But ultimately the pair will collaborate on all aspects of development, and in Hall, Brathwaite has the ideal complement to her RPG values.
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Re: Loot Drop Kickstarter Interview
Oct 5, 2012, 16:52
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Re: Loot Drop Kickstarter Interview Oct 5, 2012, 16:52
Oct 5, 2012, 16:52
 
Optional Nickname! wrote on Oct 5, 2012, 16:17:
There is a lot of shameless and unabashed rudeness in this thread towards these people who are an integral part of gaming history and whose accomplishments are, like it or not, a large part of why this site exists and why YOU are a gamer.

Show some deserved respect or I'll 'make you my b*tch'™.


Really? You couldn't be more wrong on this count. And their resumes bear that out. They fall entirely into the category of lucky, not good. Nothing exists in a vacuum, without Ford, Edison, etc. we still would have had the car, light bulb, etc. sooner or later. And those people certainly did not create gaming, much less video gaming. Then again you would have actually have to gone to arcades and played PnP RPGs to know that.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
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