Oh and I dont agree with your graphics point. It does look better, but its nowhere near "top quality modern graphics". Look close, most of the environment is low poly too. Actually not much more polies than WoW. The chars and NPCs look nice, since they have a much higher poly count, but look at the buildings, trees, rocks, even the vegetation textures, etc. And that also explains why its running pretty good on my 4 year old mid range graphics card.
Verno wrote on Oct 4, 2012, 13:17:
Obviously. Normal people never touch computers, those are for nerds and whatnot. Normal people just have sex and drink alcohol 24/7.
nin wrote on Oct 4, 2012, 16:46:Creston wrote on Oct 4, 2012, 16:13:deqer wrote on Oct 4, 2012, 13:14:Creston wrote on Oct 4, 2012, 12:10:Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN... ...Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games.
Because probably 90% of current-day MMO players need to have their hand held to entertain themselves. You can't just give them a sandbox and tell them to have fun, they'd stand in the starting zone going "WAAAAH WHAT DO I DO?!" while breathing through their mouths.
Creston
Worked just fine in Ultima Online. Just fine. There wasn't a single quest anywhere, and it entertained hundreds of thousands of people.Normal people do not spend their life inside a video game, inside their moms place.
Which has exactly nothing to do with nothing being discussed, which seems to be quite the common denominator of just about every post you make.
Creston
He seems awful fixated on his mother...
WyldKat wrote on Oct 4, 2012, 17:04:Kythlyn wrote on Oct 4, 2012, 11:12:
The biggest problem with Panda is Guild Wars 2. Going back to a quest log from dynamic questing is jarring.
As is...
-Being forced to stand in place while casting/attacking
-Being unable to dodge enemy attacks
-Combat based on item level, not player skill
-Same old tier based dungeon/PVP gear grind
-No large-scale PVP warfare with castles, keeps to conquer with siege engines
-Kill/Quest stealing
-Simplified and downright restricting "noob friendly" skill tree
-Only a few classes can rez, don't expect them to in the open world because everyone is focused on their wall of text quest log
-Outdated graphics vs top quality modern graphics
-Forced to pay a subscription fee
-Forced to have "item level x" or tank/healer to go do dungeons
And really there's so, so much more.
"Have fun," to the people that want to continue to play this stuff, but I've had my fill a long time ago in Wrath when the story started in WC3 was wrapped up.
Rhett wrote on Oct 4, 2012, 15:01:Beelzebud wrote on Oct 4, 2012, 14:48:
If people are still having fun with it, then good for them.
Personally I raided for 3 years, and led a raiding guild for 1.5 of those years. I've had enough of MMOs, no matter what they are. For me I'm glad to be out of the scene. Too much time and effort, for very little real world payoff.
Yeah... it was definitely fun while it lasted. Plus, the $15/mo was a tad cheaper than buying a new game every month or so. Met a lot of fun, interesting, and creepy-as-fuck people... but it was overall a memorable gaming time.
This new expansion sounds just as bad as the last one, though...
It's a job you don't get paid for, and are rarely thanked for. I'm all for having hobbies, and I still play games constantly. I'll just never run a large raiding guild again.
Alamar wrote on Oct 4, 2012, 15:24:BobBob wrote on Oct 4, 2012, 15:08:Beelzebud wrote on Oct 4, 2012, 14:48:
Too much time and effort, for very little real world payoff.
MMOs defined.
Hobbies defined...
I disagree of course... I think entertainment/joy/pleasure/etc are a good real world payoff : ) Otherwise, all anyone could ever justify using their time on, is exercise : )
-Alamar
Kythlyn wrote on Oct 4, 2012, 11:12:
The biggest problem with Panda is Guild Wars 2. Going back to a quest log from dynamic questing is jarring.
TheEmissary wrote on Oct 4, 2012, 14:10:briktal wrote on Oct 4, 2012, 13:41:The two biggest things I wish they'd take from GW2 is getting rid of mob tagging and instanced nodes. I really hope they make that change for Titan. I also enjoyed using Dodge in GW2, which you can kind of use on the Monk character.
WoW has the mob tagging tech, but currently it is only used for quest "boss" mobs (to prevent large crowds of people waiting for the same NPC to respawn so they can kill it). I think you'd need something like GW2s downleveling system for that to really work though, otherwise high level players could either grief lower level characters by denying them mob XP or too easily power level characters (depending on how XP worked). Though, they do pretty much have the tech to do some sort of downleveling. I have no idea if they could currently do instanced nodes. However, those two are things you really have to integrate into the game design, so you don't flood the market with ore/herbs or don't put any high level quests in an otherwise low level zone.Agent.X7 wrote on Oct 4, 2012, 12:34:Kythlyn wrote on Oct 4, 2012, 11:12:
The biggest problem with Panda is Guild Wars 2. Going back to a quest log from dynamic questing is jarring.
Yup, could not get back into the WoW combat. I tried. I really want to see the content. I just can't. I do like Pet battles though. Probably because I had over 100 before this expansion, and now they actually do something.
I think I interrupt and avoid attacks more in WoW than I did in GW2, though my GW2 character was a warrior with Healing Signet,
The tag-less mobs in GW2 gives anyone that contributes to the kill loot and XP. The tag-less resource nodes are huge improvement also as every who can see the node can mine/harvest/pick it. You really don't see the same types of griefing you would in other MMOs. No fighting over mobs and so on. This is definitely one thing that Blizzard needs to learn for World of Warcraft.
I don't think it would ruin the economy of the game at all. In GW2 you still have a chance for rare items on the resource nodes. The common resources just won't be worth that much but the rare ones will be. The real money might be on the professions themselves instead of the common materials.
Creston wrote on Oct 4, 2012, 16:13:deqer wrote on Oct 4, 2012, 13:14:Creston wrote on Oct 4, 2012, 12:10:Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN... ...Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games.
Because probably 90% of current-day MMO players need to have their hand held to entertain themselves. You can't just give them a sandbox and tell them to have fun, they'd stand in the starting zone going "WAAAAH WHAT DO I DO?!" while breathing through their mouths.
Creston
Worked just fine in Ultima Online. Just fine. There wasn't a single quest anywhere, and it entertained hundreds of thousands of people.Normal people do not spend their life inside a video game, inside their moms place.
Which has exactly nothing to do with nothing being discussed, which seems to be quite the common denominator of just about every post you make.
Creston
deqer wrote on Oct 4, 2012, 13:14:
Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN...
Creston wrote on Oct 4, 2012, 16:13:That's because there are hundreds of thousands of people that live in video games in their moms place?
Worked just fine in Ultima Online. Just fine. There wasn't a single quest anywhere, and it entertained hundreds of thousands of people.
Creston wrote on Oct 4, 2012, 16:13:Sure it does.
Which has exactly nothing to do with nothing being discussed,
deqer wrote on Oct 4, 2012, 13:14:Creston wrote on Oct 4, 2012, 12:10:Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN... ...Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games.
Because probably 90% of current-day MMO players need to have their hand held to entertain themselves. You can't just give them a sandbox and tell them to have fun, they'd stand in the starting zone going "WAAAAH WHAT DO I DO?!" while breathing through their mouths.
Creston
Normal people do not spend their life inside a video game, inside their moms place.
Verno wrote on Oct 4, 2012, 11:16:
I passed on this one, too much stuff to go through and returning to a paid sub game feels weird. Maybe next time, we'll see. I had no interest in the story and Pandaren aren't a big draw for me so hopefully next time they go with something else.
Alamar wrote on Oct 4, 2012, 15:24:
I'm also curious about the two month drop off, but for GW2... Seems every second day, I see a new thread of many posts of people (finally) realizing it's the same ol...
BobBob wrote on Oct 4, 2012, 15:08:Beelzebud wrote on Oct 4, 2012, 14:48:
Too much time and effort, for very little real world payoff.
MMOs defined.
Beelzebud wrote on Oct 4, 2012, 14:48:
Too much time and effort, for very little real world payoff.