WoW Passes 10M Subscribers Again

GamesIndustry International has further details on sales of the Mists of Pandaria expansion for World of Warcraft, Blizzard's MMORPG. They say the add-on has now sold over 2.7 million units, and the game's subscriber count currently tops the 10 million mark over the summer.
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54.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 19:06
54.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 19:06
Oct 4, 2012, 19:06
 
Oh and I dont agree with your graphics point. It does look better, but its nowhere near "top quality modern graphics". Look close, most of the environment is low poly too. Actually not much more polies than WoW. The chars and NPCs look nice, since they have a much higher poly count, but look at the buildings, trees, rocks, even the vegetation textures, etc. And that also explains why its running pretty good on my 4 year old mid range graphics card.

And that explains why you think it doesn't look as good as it does.
53.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 18:51
53.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 18:51
Oct 4, 2012, 18:51
 
I don't believe this many people play this game, if they ever did.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
52.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 18:36
52.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 18:36
Oct 4, 2012, 18:36
 
Verno wrote on Oct 4, 2012, 13:17:
Obviously. Normal people never touch computers, those are for nerds and whatnot. Normal people just have sex and drink alcohol 24/7. Bucktooth

Describes my life perfectly (except for the not touching computers part, obviously).








(Uh, and the alcohol)









(And the sex, I guess}

Kittens!
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51.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 18:34
51.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 18:34
Oct 4, 2012, 18:34
 
GW2 is more evolutionary than revolutionary, but I feel it tweaks just enough of the existing MMOG mechanics to put it as setting the bar for any current day release.

Going back to WoW, it just felt really old. Combat is standing in place and going through your rotation, you don't explore the world, people don't work together, there is far less customization, the female panda will always have the same face, guilds tend to be either a swarm of inane comments or slimmed down to a core raiding group, the core UI is fairly rigid, the five items you pick as talents really limit your gameplay styles, the graphics are obviously less technically complex, it shoves you into the stereotypical MMO class composition, the story integration is really bad, etc.

It really felt like WoW should be the "free" game and GW2 should be the one with a nominal fee...
My wife wants to see 90, but then we're done.
Ready to move on,
Ray
Everything is awesome!!!
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I love you, mom.
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50.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 18:09
50.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 18:09
Oct 4, 2012, 18:09
 
nin wrote on Oct 4, 2012, 16:46:
Creston wrote on Oct 4, 2012, 16:13:
deqer wrote on Oct 4, 2012, 13:14:
Creston wrote on Oct 4, 2012, 12:10:
Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games.

Because probably 90% of current-day MMO players need to have their hand held to entertain themselves. You can't just give them a sandbox and tell them to have fun, they'd stand in the starting zone going "WAAAAH WHAT DO I DO?!" while breathing through their mouths.

Creston
Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN... ...

Worked just fine in Ultima Online. Just fine. There wasn't a single quest anywhere, and it entertained hundreds of thousands of people.

Normal people do not spend their life inside a video game, inside their moms place.

Which has exactly nothing to do with nothing being discussed, which seems to be quite the common denominator of just about every post you make.

Creston


He seems awful fixated on his mother...


Oedipal complex I suspect...
49.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 17:54
49.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 17:54
Oct 4, 2012, 17:54
 
WyldKat wrote on Oct 4, 2012, 17:04:
Kythlyn wrote on Oct 4, 2012, 11:12:
The biggest problem with Panda is Guild Wars 2. Going back to a quest log from dynamic questing is jarring.

As is...

-Being forced to stand in place while casting/attacking
-Being unable to dodge enemy attacks
-Combat based on item level, not player skill
-Same old tier based dungeon/PVP gear grind
-No large-scale PVP warfare with castles, keeps to conquer with siege engines
-Kill/Quest stealing
-Simplified and downright restricting "noob friendly" skill tree
-Only a few classes can rez, don't expect them to in the open world because everyone is focused on their wall of text quest log
-Outdated graphics vs top quality modern graphics
-Forced to pay a subscription fee
-Forced to have "item level x" or tank/healer to go do dungeons
And really there's so, so much more.

"Have fun," to the people that want to continue to play this stuff, but I've had my fill a long time ago in Wrath when the story started in WC3 was wrapped up.

Thats exactly the problem. People dont want more complex games. GW2 is more complex, and for me a lot more fun because of that. But the majority likes it simple.

Oh and I dont agree with your graphics point. It does look better, but its nowhere near "top quality modern graphics". Look close, most of the environment is low poly too. Actually not much more polies than WoW. The chars and NPCs look nice, since they have a much higher poly count, but look at the buildings, trees, rocks, even the vegetation textures, etc. And that also explains why its running pretty good on my 4 year old mid range graphics card.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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48.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 17:50
48.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 17:50
Oct 4, 2012, 17:50
 
Rhett wrote on Oct 4, 2012, 15:01:
Beelzebud wrote on Oct 4, 2012, 14:48:
If people are still having fun with it, then good for them.

Personally I raided for 3 years, and led a raiding guild for 1.5 of those years. I've had enough of MMOs, no matter what they are. For me I'm glad to be out of the scene. Too much time and effort, for very little real world payoff.

Yeah... it was definitely fun while it lasted. Plus, the $15/mo was a tad cheaper than buying a new game every month or so. Met a lot of fun, interesting, and creepy-as-fuck people... but it was overall a memorable gaming time.

This new expansion sounds just as bad as the last one, though...

Not at all. I am having quite a bit of fun with MoP. Cata on the other hand...
”Not many people know I owned the first radio in Springfield. Weren’t much on the air then. Just Edison reciting the alphabet over and over. “A,” he’d say. Then “B.” “C” would usually follow."
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47.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 17:35
47.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 17:35
Oct 4, 2012, 17:35
 
It's a job you don't get paid for, and are rarely thanked for. I'm all for having hobbies, and I still play games constantly. I'll just never run a large raiding guild again.

I haven't played an MMO since DAoC and after months of playing it non-stop with my work buddies, it started feeling like a second job. After I did a /played and saw how many hours I spent, I was done.

What's interesting is I've been following Blue's since the old Voodoo Extreme days and am starting to notice that some of the guys who have been around for that long are saying the same. With two kids now, I don't have the time (or energy) to play unending games anymore; comes with age I guess. I still keep my eye out on the gaming industry/community but my gaming money is now going to house, wife and kids these days.

I'm sure I'll be ostracized for this but I sold my PC for a work Mac a couple of years ago and have a Wii and PS3 that my oldest son plays more than I do!
46.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 17:20
46.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 17:20
Oct 4, 2012, 17:20
 
Alamar wrote on Oct 4, 2012, 15:24:
BobBob wrote on Oct 4, 2012, 15:08:
Beelzebud wrote on Oct 4, 2012, 14:48:
Too much time and effort, for very little real world payoff.

MMOs defined.

Hobbies defined...

I disagree of course... I think entertainment/joy/pleasure/etc are a good real world payoff : ) Otherwise, all anyone could ever justify using their time on, is exercise : )

-Alamar

Don't take me out of context. I'm speaking through the lens someone who led a raiding guild that raided 5 days a week for years. Managing the roster, keeping track of loot, keeping egos in check, etc, gets to be more like a job than a hobby.

It's a job you don't get paid for, and are rarely thanked for. I'm all for having hobbies, and I still play games constantly. I'll just never run a large raiding guild again.
45.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 17:04
45.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 17:04
Oct 4, 2012, 17:04
 
Kythlyn wrote on Oct 4, 2012, 11:12:
The biggest problem with Panda is Guild Wars 2. Going back to a quest log from dynamic questing is jarring.

As is...

-Being forced to stand in place while casting/attacking
-Being unable to dodge enemy attacks
-Combat based on item level, not player skill
-Same old tier based dungeon/PVP gear grind
-No large-scale PVP warfare with castles, keeps to conquer with siege engines
-Kill/Quest stealing
-Simplified and downright restricting "noob friendly" skill tree
-Only a few classes can rez, don't expect them to in the open world because everyone is focused on their wall of text quest log
-Outdated graphics vs top quality modern graphics
-Forced to pay a subscription fee
-Forced to have "item level x" or tank/healer to go do dungeons
And really there's so, so much more.

"Have fun," to the people that want to continue to play this stuff, but I've had my fill a long time ago in Wrath when the story started in WC3 was wrapped up.

This comment was edited on Oct 4, 2012, 17:10.
44.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 17:01
44.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 17:01
Oct 4, 2012, 17:01
 
TheEmissary wrote on Oct 4, 2012, 14:10:
briktal wrote on Oct 4, 2012, 13:41:
The two biggest things I wish they'd take from GW2 is getting rid of mob tagging and instanced nodes. I really hope they make that change for Titan. I also enjoyed using Dodge in GW2, which you can kind of use on the Monk character.

WoW has the mob tagging tech, but currently it is only used for quest "boss" mobs (to prevent large crowds of people waiting for the same NPC to respawn so they can kill it). I think you'd need something like GW2s downleveling system for that to really work though, otherwise high level players could either grief lower level characters by denying them mob XP or too easily power level characters (depending on how XP worked). Though, they do pretty much have the tech to do some sort of downleveling. I have no idea if they could currently do instanced nodes. However, those two are things you really have to integrate into the game design, so you don't flood the market with ore/herbs or don't put any high level quests in an otherwise low level zone.

Agent.X7 wrote on Oct 4, 2012, 12:34:
Kythlyn wrote on Oct 4, 2012, 11:12:
The biggest problem with Panda is Guild Wars 2. Going back to a quest log from dynamic questing is jarring.

Yup, could not get back into the WoW combat. I tried. I really want to see the content. I just can't. I do like Pet battles though. Probably because I had over 100 before this expansion, and now they actually do something.

I think I interrupt and avoid attacks more in WoW than I did in GW2, though my GW2 character was a warrior with Healing Signet,

The tag-less mobs in GW2 gives anyone that contributes to the kill loot and XP. The tag-less resource nodes are huge improvement also as every who can see the node can mine/harvest/pick it. You really don't see the same types of griefing you would in other MMOs. No fighting over mobs and so on. This is definitely one thing that Blizzard needs to learn for World of Warcraft.

I don't think it would ruin the economy of the game at all. In GW2 you still have a chance for rare items on the resource nodes. The common resources just won't be worth that much but the rare ones will be. The real money might be on the professions themselves instead of the common materials.

In GW2 there really aren't people who can walk in and one-shot any mob you're fighting, like a high level character in WoW could do in a low level zone.

As for the economy, it works in GW2 but it works because GW2 is designed with that in mind. Everyone has gathering skills, and resource node numbers and respawn rates and crafting requirements should be somewhat balanced around the mechanic.
43.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 16:46
nin
43.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 16:46
Oct 4, 2012, 16:46
nin
 
Creston wrote on Oct 4, 2012, 16:13:
deqer wrote on Oct 4, 2012, 13:14:
Creston wrote on Oct 4, 2012, 12:10:
Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games.

Because probably 90% of current-day MMO players need to have their hand held to entertain themselves. You can't just give them a sandbox and tell them to have fun, they'd stand in the starting zone going "WAAAAH WHAT DO I DO?!" while breathing through their mouths.

Creston
Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN... ...

Worked just fine in Ultima Online. Just fine. There wasn't a single quest anywhere, and it entertained hundreds of thousands of people.

Normal people do not spend their life inside a video game, inside their moms place.

Which has exactly nothing to do with nothing being discussed, which seems to be quite the common denominator of just about every post you make.

Creston


He seems awful fixated on his mother...

42.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 16:41
42.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 16:41
Oct 4, 2012, 16:41
 
Not every gamer needs to have their hand held in every game they play. Some game players like to be able to have freedom to do what ever they want to do at that particular moment. How is it less enjoyable for people that play games that have no obvious path like Minecraft or terraria or EVE or countless other sandbox games. Once people get used to new gameplay they will find their own fun.
41.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 16:26
41.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 16:26
Oct 4, 2012, 16:26
 
deqer wrote on Oct 4, 2012, 13:14:
Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN...

The quest-free design of the first generation of MMOs was more intuitive and felt less like work than what we have now. There was no staring at a map or going to web sites like Wowhead to figure out how to complete a quest in those games. If you wanted to level up, you killed things. How much simpler can it get than that?
40.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 16:23
40.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 16:23
Oct 4, 2012, 16:23
 
Creston wrote on Oct 4, 2012, 16:13:
Worked just fine in Ultima Online. Just fine. There wasn't a single quest anywhere, and it entertained hundreds of thousands of people.
That's because there are hundreds of thousands of people that live in video games in their moms place?

Yes, people just love to run around cluelessly trying to find where to go to progress in game, right? SO FUN...

I wonder how zelda64 would feel to people if there wasn't a fairy that hinted where to go next. People would probably get frustrated and just give up and move onto the next game.

You're right.... That would work just fine... Just fine... ... Rolleyes

Creston wrote on Oct 4, 2012, 16:13:
Which has exactly nothing to do with nothing being discussed,
Sure it does.

BTW, no need for you to enter your name at the end of your message. We already see your name beside your message; clearly, we do, because you actually bothered to set an avatar for it.
39.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 16:13
39.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 16:13
Oct 4, 2012, 16:13
 
deqer wrote on Oct 4, 2012, 13:14:
Creston wrote on Oct 4, 2012, 12:10:
Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games.

Because probably 90% of current-day MMO players need to have their hand held to entertain themselves. You can't just give them a sandbox and tell them to have fun, they'd stand in the starting zone going "WAAAAH WHAT DO I DO?!" while breathing through their mouths.

Creston
Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN... ...

Worked just fine in Ultima Online. Just fine. There wasn't a single quest anywhere, and it entertained hundreds of thousands of people.

Normal people do not spend their life inside a video game, inside their moms place.

Which has exactly nothing to do with nothing being discussed, which seems to be quite the common denominator of just about every post you make.

Creston
Avatar 15604
38.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 16:09
38.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 16:09
Oct 4, 2012, 16:09
 
Verno wrote on Oct 4, 2012, 11:16:
I passed on this one, too much stuff to go through and returning to a paid sub game feels weird. Maybe next time, we'll see. I had no interest in the story and Pandaren aren't a big draw for me so hopefully next time they go with something else.

Same. I'm so far behind at this point - TL2, BL2, Walking Dead Ep3, etc. Stuck on GW2 atm. WoW is pretty far down the list.
37.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 16:06
37.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 16:06
Oct 4, 2012, 16:06
 
Alamar wrote on Oct 4, 2012, 15:24:
I'm also curious about the two month drop off, but for GW2... Seems every second day, I see a new thread of many posts of people (finally) realizing it's the same ol...

Total opposite experience here, GW2 is one of the few MMOs going strong after the first wave drop offs. Most of my guild is intact and people are very favorable when discussing it, here and elsewhere.
Avatar 54452
36.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 15:24
36.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 15:24
Oct 4, 2012, 15:24
 
BobBob wrote on Oct 4, 2012, 15:08:
Beelzebud wrote on Oct 4, 2012, 14:48:
Too much time and effort, for very little real world payoff.

MMOs defined.

Hobbies defined...

I disagree of course... I think entertainment/joy/pleasure/etc are a good real world payoff : ) Otherwise, all anyone could ever justify using their time on, is exercise : )

-Alamar
Avatar 22996
35.
 
Re: WoW Passes 10M Subscribers Again
Oct 4, 2012, 15:08
35.
Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 15:08
Oct 4, 2012, 15:08
 
Beelzebud wrote on Oct 4, 2012, 14:48:
Too much time and effort, for very little real world payoff.

MMOs defined.
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