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Blizzard's Pardo: Single-Player Games an "Endangered Species"

GamesIndustry International has an excerpt from their in-depth interview with Blizzard's Rob Pardo where the World of Warcraft lead designer expresses skepticism about the "endangered species" of AAA single-player games. "I don't see there being a great business model for it these days. It's really sad, there's just a lot of elements out there that conspire to make those games difficult to make now," he says. "Between pirating or the ability for people to rent games, it's hard for publishers to pour millions and millions of dollars into a game and not necessarily see the return they need to make those budgets realistic."

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56. Re: Blizzard's Pardo: Single-Player Games an Oct 4, 2012, 10:48 Beamer
 
Bhruic wrote on Oct 4, 2012, 07:40:
Beamer wrote on Oct 4, 2012, 07:12:
This guy really said a lot of things every single person here agrees with.

I don't know about every single person, but probably most. But I'm not sure what your point is with that - just because someone says something I agree with doesn't mean they can't also say something that I don't agree with - and something that I consider to be stupid.

Is anyone here surprised by that? Yes, there are still big AAA single player games, but we all see the trend the industry is trying to further monetize things to cover the fact that we have a billion people working on most AAA games these days. We may not like it, but we all see that trend.

You're talking about something else here. Can companies make more money by monetizing things? Certainly. Does that mean that doing so is necessary? Not really.

My point is what Parallax said - they really cherry picked the quote here.
My other point is that regardless of what is necessary, it's what's happening. AAA single player games are currently endangered because there's a clear trend away from them. Will it be a long term trend? Maybe not. Will it mean all single player games go away? Of course not. We heard warnings of that back when UT and Q3 came out and it never came to fruition. But there's a clear movement towards higher budgets and, therefore, more desperate ways to make money back. If AAA games are more likely to make that money back when they're multiplayer we'll see more of that.
Also, people keep mentioning Diablo 3 as an example of a single player game. It wasn't really. It was a multiplayer game that you could play without other people. It was always on, and the experience was essentially the same with or without people. That was a multiplayer game. SimCity 5 is a multiplayer game. This is going to be the trend from publishers. Whether necessary or not, they're currently making fewer true single player experiences. For the time being.
 
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>> 56. Oct 4, 10:48    Re: Blizzard's Pardo: Single-Player Games an Beamer
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