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Chris Roberts Interview

GameSpot has a chat with Chris Roberts in advance of the game announcement we're all presuming will follow the recently discovered countdown on the Roberts Space Industries Website that's set to run out on October 10th. While the Wing Commander creator is still holding his cards pretty close to the vest, he discusses his lack of desire to make a mobile or social game, and how he has secured private funding so he can forgo working with publishing partners like Activision or Electronic Arts. He also doesn't discourage the presumption (supported by this teaser trailer) that this new project will be the type of space combat game he helped pioneer. "A couple years ago, I came to the point where I was playing stuff and I was feeling like the technology was getting to the point where I could do some stuff that I was interested in again. The level of immersion and realism that you can do [today] is significantly higher," Roberts said. "I want to get back to the roots of what I did in the old days with Wing Commander, which was, if you've got a really badass PC, this is going to show it off."

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8. Re: Chris Roberts Interview Oct 2, 2012, 16:23 Muscular Beaver
 
Well, it doesnt seem he has the rights to Wing Commander or Privateer, so this will be no game in Wing Commander universe. So I am not that excited yet, because Freelancer was only meh.  
Avatar 12928
 
Oh that is so lame... You will PAY for your use of inappropriate dialogue!
- Mojo Jojo
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  3. Oct 2, 13:12  Re: Chris Roberts Interview J
  12. Oct 2, 19:47   Re: More Big Picture Details HorrorScope
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>> 8. Oct 2, 16:23 Re: Chris Roberts Interview Muscular Beaver
  13. Oct 2, 20:25  Re: Chris Roberts Interview Panickd
  14. Oct 3, 09:00   Re: Chris Roberts Interview Burrito of Peace
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  10. Oct 2, 16:39  Re: Chris Roberts Interview Muscular Beaver
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  15. Oct 3, 09:25  Re: Chris Roberts Interview CJ_Parker
  16. Oct 3, 09:38   Re: Chris Roberts Interview Beamer


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