22 Replies. 2 pages. Viewing page 1.
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| 22. |
Re: Lorne Lanning on Micro-Publishing |
Oct 3, 2012, 08:50 |
nin |
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I'm surprised you need this explained to you. I'm not.
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 21. |
Re: Lorne Lanning on Micro-Publishing |
Oct 3, 2012, 08:26 |
finga |
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Verno wrote on Oct 2, 2012, 14:15: What does that have to do with agreeing to do console titles exclusively? A lot. In the early-mid 2000s, publishing games independently on PC and making them profitable was very, very hard. I'm surprised you need this explained to you. |
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| 20. |
Re: Lorne Lanning on Micro-Publishing |
Oct 2, 2012, 17:41 |
Creston |
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Ruffiana wrote on Oct 2, 2012, 02:41:
ASeven wrote on Oct 1, 2012, 20:53: This only shows that publishers are walking towards redundancy. Devs are finally realizing they don't need a middle man and get a lot more profit if they ditch said middle man.
Indies, they are rising more and more. There will always be a role for publishers as long as games are being sold on the shelves of GameStop, Walmart, Best-Buy, Target, etc.
If anything, this will change the relationship and role of publishers. They won't be fronting the money, so they won't be nearly as involved in the content of games. All the have to do is take a game that's done, publish it, distribute it, market it, and the developers will have a lot more power to dictate the terms of that arrangment to ensure they're not cutting into their own revenue stream for someone else's benefit. So, basically what publishers were originally doing? Before they started demanding a say in what type of games got made and how they got made, and damn near ruined the game industry?
It'd be nice to see it happen...
Creston |
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| 19. |
Re: More Big Picture Details |
Oct 2, 2012, 15:59 |
HorrorScope |
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Beamer wrote on Oct 2, 2012, 14:32: I don't really understand why publishers want to buy studios. Why they start studios, sure. But I still maintain that they should be looking to breed talent. Without any doubt. They must look at what they got and see failure even though at one time they bought them out thinking the world of them then. Then they fall for it all over again and again, "Look at what these guys can do!", buy them up, fail commences, go find another success to buy up and bury. You would think they would learn. And what they should learn is "Somehow we are buying succesful companies on their own, bringing them into our world (messed up) and then seeing their output lessen." So you would think they would get the memo that their management plan sucks and blows at the same time.
Or there is some purely Wall Street reason to do this that has noting to do with basics of running a successful company and acts of some type of get rich quick scheme. |
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| 18. |
Re: Lorne Lanning on Micro-Publishing |
Oct 2, 2012, 14:32 |
Beamer |
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I don't really understand why publishers want to buy studios. Why they start studios, sure. But I still maintain that they should be looking to breed talent. The talent path should be something as follows: 1) Publishers own their own studios, like Black Box or Rockstar North or whatever. These are the studios they can tightly control, but there's less creativity at these studios. They're working more on the big, safe hits like the next Madden, the next Need for Speed or the next big shooter 2) Small independent studios. These guys do contract work sometimes, but are looking to become able to do their own. These are real areas of innovation, and publishers will finance them. Risky, possibly, but smaller games. They're not looking to make the next $100MM shooter, instead looking to make the next Deus Ex HR (which I believe as a cheaper shooter.) They likely give up their IP at first, and they're typically started by someone in the publisher owned studio that's looking to get out on his own and spread his creative wings. If the publisher ran the first studio well this employee would come out with a great relationship and be willing to let the publisher invest a bit in exchange for some rights to the work in the first few years 3) Large independents. These guys started as a small independent but, after some successes, are doing well enough that they can finance themselves well enough to keep their IP. Publishers still invest some money, in exchange for revenues, but not for IP and not for any control.
I get that a lot of studios crash and burn, but I don't get why publishers want to acquire them. Yes, in some cases it makes sense - Infinity Ward was obviously a steal, as was Bungie. But they're not only rare successes, they also had fairly unhappy endings.
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| 17. |
Re: Lorne Lanning on Micro-Publishing |
Oct 2, 2012, 14:15 |
Verno |
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finga wrote on Oct 2, 2012, 08:50: Take a look at the years where those last two Xbox-exclusive Oddworld games were originally released: 2001 and 2005. Indie publishing on PC was nearly impossible during those years, after the shareware model faded away and before Steam really hit it big. What does that have to do with agreeing to do console titles exclusively?
I'm not holding him to anything per se, just saying that he made his own bed. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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| 16. |
Re: Lorne Lanning on Micro-Publishing |
Oct 2, 2012, 08:50 |
finga |
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Verno wrote on Oct 2, 2012, 08:40:
I think this guy is full of shit, he had no problem taking money to make his games console exclusive. I hear a lot of anger in that statement but no remorse about screwing over his fans and customers. Take a look at the years where those last two Xbox-exclusive Oddworld games were originally released: 2001 and 2005. Indie publishing on PC was nearly impossible during those years, after the shareware model faded away and before Steam really hit it big.
You can't hold this guy's efforts a decade ago to today's standards. Well, I suppose nothing's actually stopping you from doing it... except common sense. |
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| 15. |
Re: Lorne Lanning on Micro-Publishing |
Oct 2, 2012, 08:40 |
Verno |
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jdreyer wrote on Oct 1, 2012, 20:26: I don't particularly like the Oddworld games or world, but I love what this guy is saying. Here's the future of gaming right here. And that's also why $1m on kickstarter goes a lot further than you'd think. I think this guy is full of shit, he had no problem taking money to make his games console exclusive. I hear a lot of anger in that statement but no remorse about screwing over his fans and customers. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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| 14. |
Re: More Big Picture Details |
Oct 2, 2012, 08:22 |
Dev |
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HorrorScope wrote on Oct 1, 2012, 21:45: But they can spend money, balance a budget and smooze. Aka... what anyone with a HS edu can do. That 2nd item takes more than a hs edu. See basically anyone in gov ever. |
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| 13. |
Re: Lorne Lanning on Micro-Publishing |
Oct 2, 2012, 02:41 |
Ruffiana |
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ASeven wrote on Oct 1, 2012, 20:53: This only shows that publishers are walking towards redundancy. Devs are finally realizing they don't need a middle man and get a lot more profit if they ditch said middle man.
Indies, they are rising more and more. There will always be a role for publishers as long as games are being sold on the shelves of GameStop, Walmart, Best-Buy, Target, etc.
If anything, this will change the relationship and role of publishers. They won't be fronting the money, so they won't be nearly as involved in the content of games. All the have to do is take a game that's done, publish it, distribute it, market it, and the developers will have a lot more power to dictate the terms of that arrangment to ensure they're not cutting into their own revenue stream for someone else's benefit. |
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| 12. |
Re: Lorne Lanning on Micro-Publishing |
Oct 2, 2012, 02:05 |
Fantaz |
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UttiniDaKilrJawa wrote on Oct 1, 2012, 23:25:
Creston wrote on Oct 1, 2012, 22:03: Lorne Lanning? The guy who made Oddworld's Odyssey an Xbox exclusive because they offered him a big fat sack of cash money? That Lorne Lanning?
Now he's all "poo poo!" against big publishers? Okay, Lorne. Did you get hit by lightning or something?
Creston maybe he just ...evolved.... on an intellectual level this time. humans have been known to do that from time to time And it has been well over a decade since that Penny Arcade comic... |
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| proudly fragging noobs in deathmatch since 1999 |
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| 11. |
Re: Lorne Lanning on Micro-Publishing |
Oct 2, 2012, 00:16 |
Cutter |
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Creston wrote on Oct 1, 2012, 22:03: Lorne Lanning? The guy who made Oddworld's Odyssey an Xbox exclusive because they offered him a big fat sack of cash money? That Lorne Lanning?
Now he's all "poo poo!" against big publishers? Okay, Lorne. Did you get hit by lightning or something?
Creston It's one thing for someone to pay you a pile of money for something you still get to retain control of and another completely to give them control. |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 10. |
Re: Lorne Lanning on Micro-Publishing |
Oct 1, 2012, 23:25 |
UttiniDaKilrJawa |
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Creston wrote on Oct 1, 2012, 22:03: Lorne Lanning? The guy who made Oddworld's Odyssey an Xbox exclusive because they offered him a big fat sack of cash money? That Lorne Lanning?
Now he's all "poo poo!" against big publishers? Okay, Lorne. Did you get hit by lightning or something?
Creston maybe he just ...evolved.... on an intellectual level this time. humans have been known to do that from time to time |
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| 9. |
Re: Lorne Lanning on Micro-Publishing |
Oct 1, 2012, 23:03 |
Sepharo |
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Creston wrote on Oct 1, 2012, 22:03: Lorne Lanning? The guy who made Oddworld's Odyssey an Xbox exclusive because they offered him a big fat sack of cash money? That Lorne Lanning?
Now he's all "poo poo!" against big publishers? Okay, Lorne. Did you get hit by lightning or something? This guy? http://www.penny-arcade.com/comic/2000/10/23/ |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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| 8. |
Re: Lorne Lanning on Micro-Publishing |
Oct 1, 2012, 22:03 |
Creston |
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Lorne Lanning? The guy who made Oddworld's Odyssey an Xbox exclusive because they offered him a big fat sack of cash money? That Lorne Lanning?
Now he's all "poo poo!" against big publishers? Okay, Lorne. Did you get hit by lightning or something?
Creston |
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| 7. |
Re: More Big Picture Details |
Oct 1, 2012, 22:01 |
Lorcin |
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Love Abe but hated Strangers - isn't the goal of selling 3-5 million odd world games a tad ambitious?
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| 6. |
Re: More Big Picture Details |
Oct 1, 2012, 21:45 |
HorrorScope |
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ASeven wrote on Oct 1, 2012, 20:53: Devs are finally realizing they don't need a middle man/quote]
Devs are finally realizing... they were being controlled by idiots who couldn't program a game if their lives were on the line. But they can spend money, balance a budget and smooze. Aka... what anyone with a HS edu can do. |
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| 5. |
Re: Lorne Lanning on Micro-Publishing |
Oct 1, 2012, 20:53 |
Ozmodan |
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| 4. |
Re: Lorne Lanning on Micro-Publishing |
Oct 1, 2012, 20:53 |
ASeven |
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This only shows that publishers are walking towards redundancy. Devs are finally realizing they don't need a middle man and get a lot more profit if they ditch said middle man.
Indies, they are rising more and more. |
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| 3. |
Re: Lorne Lanning on Micro-Publishing |
Oct 1, 2012, 20:43 |
nin |
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jdreyer wrote on Oct 1, 2012, 20:26: I don't particularly like the Oddworld games or world, but I love what this guy is saying. Here's the future of gaming right here. And that's also why $1m on kickstarter goes a lot further than you'd think. I don't particularly like Lorne Lanning, but I do like his thinking here...
I absolutely love the idea of players helping to fund the games they want to play. It's exciting, and we're seeing projects get off the ground we never would have seen otherwise.
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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22 Replies. 2 pages. Viewing page 1.
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