9 Replies. 1 pages. Viewing page 1.
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| 9. |
Re: A Valley Without Wind 2 Announced; Free for Owners of Original |
Oct 1, 2012, 23:42 |
PHJF |
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| One of the worst games I've ever played. Absolutely no redeeming qualities, not a single one. |
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| 8. |
Re: A Valley Without Wind 2 Announced; Free for Owners of Original |
Oct 1, 2012, 23:24 |
Frijoles |
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yuastnav wrote on Oct 1, 2012, 18:36: All NPCs that lived in the settlments had a number of action points per turn and you could order them to either go explore a cave and bring back other NPCs or make them build stuff or just chop up wood and what not. I liked this idea in theory, but hated the implementation of it. The happiness thing (I think it was) didn't work out very well IMO. My guys were always pissed. I understand building the special buildings to improve that, but I never really bothered. I didn't get that really figured out until just before I quit playing due to some other big game coming out. Took a lot of forum reading to make any sense of various parts of the game.
Still, I was very addicted for several hours. |
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| 7. |
Re: A Valley Without Wind 2 Announced; Free for Owners of Original |
Oct 1, 2012, 22:04 |
killer_roach |
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| Interesting, but it seems more than a bit like a "we're sorry we botched the first game, guys" sort of thing. |
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| 6. |
Re: A Valley Without Wind 2 Announced; Free for Owners of Original |
Oct 1, 2012, 18:36 |
yuastnav |
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As much as I loved the game while I was playing it I cannot really disagree with the points you made. It really is kind of a mess and man did it get repetetive after a while but when everything was still new it was so much fun just going out there and exploring the world, finding out new stuff etc.
I didn't even know you could get buildings as loot. The way the base building metagame worked was that you could go to a screen where you could see the whole map and look at your settlements. These settlments would consist of squares which you could building buildings on. All NPCs that lived in the settlments had a number of action points per turn and you could order them to either go explore a cave and bring back other NPCs or make them build stuff or just chop up wood and what not. The weird thing is that you could move around freely during your turn but for anything to happen you needed to end a turn and begin another one.
So again - it was messy and it probably wasn't such a great idea that they changed around the concept so much during the beta (afaik they released new versions almost daily), it almost looked like as if they didn't really think it through. On the other hand they were really, really great when it came to fixing bugs and implementing new ideas (as I said: patches came almost daily) and they wanted to make a good game.
So I really hope it works out this time. |
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| 5. |
Re: A Valley Without Wind 2 Announced; Free for Owners of Original |
Oct 1, 2012, 15:40 |
Flatline |
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Frijoles wrote on Oct 1, 2012, 15:24:
Flatline wrote on Oct 1, 2012, 15:17: In my 90 minutes or so I built... ZERO buildings. I didn't even collect half the resources to build *one* building. Not to defend it (the game did have a lot of issues), but buildings actually dropped as loot. O.o Um... okay yeah I didn't even know that could happen.
Yeah, there wasn't much of a tutorial in that game. I would find secret levels (they called them secret levels), beat them, and get... like... life points back and that's it. It was a mess. |
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| 4. |
Re: A Valley Without Wind 2 Announced; Free for Owners of Original |
Oct 1, 2012, 15:24 |
Frijoles |
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Flatline wrote on Oct 1, 2012, 15:17: In my 90 minutes or so I built... ZERO buildings. I didn't even collect half the resources to build *one* building. Not to defend it (the game did have a lot of issues), but buildings actually dropped as loot. You could build your own, but they were crazy expensive. If you didn't take the time to figure out the map system, and I can't blame you for not doing so, then you'd miss a lot of special loot. The map system was interesting once I figured it out, but it was still a huge mess and very unfriendly to use.
I put about 6 hours in to the game, which was enough to build a few things, get some specialists, and upgrade some spells. It was really repetitive, the mobs made no sense to me (you're fighting a weird energy ball thing?), and I couldn't really see the point (push back the wind, I guess).
I'll look at #2, but I really hope it's cleaned up a fair amount. |
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| 3. |
Re: A Valley Without Wind 2 Announced; Free for Owners of Original |
Oct 1, 2012, 15:17 |
Flatline |
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Frijoles wrote on Oct 1, 2012, 15:08: Dunno how it worked in beta, but there's still some building in release (or there was a month ago). It's more like, "Build a wind farm so you can go over here" .. "Build a farm so you can get more people" .. I never really used it much because it felt a bit tacked on. I like the concept though. I played it for like 90 minutes when it came out and realized I had really no clue what I was doing, the procedurally generated maps all felt the same or were nigh on impassible, and I was making no real progress in the game (or I thought I wasn't- it wasn't clear because I wasn't sure if there was a goal to the game).
AVWW really ended up being the pin that popped my enthusiasm for indie games. I don't believe any f*cking hype about any indie game now, which is probably a good thing.
The game had a myriad of major, fundamental issues with it, paramount to all I believe is pacing. The game never felt like it was going anywhere. I remember the buildings part of the game. I thought "oh okay I have to gather resources to build stuff for the city to progress through the game". In my 90 minutes or so I built... ZERO buildings. I didn't even collect half the resources to build *one* building. |
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| 2. |
Re: A Valley Without Wind 2 Announced; Free for Owners of Original |
Oct 1, 2012, 15:08 |
Frijoles |
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| Dunno how it worked in beta, but there's still some building in release (or there was a month ago). It's more like, "Build a wind farm so you can go over here" .. "Build a farm so you can get more people" .. I never really used it much because it felt a bit tacked on. I like the concept though. |
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| 1. |
Re: A Valley Without Wind 2 Announced; Free for Owners of Original |
Oct 1, 2012, 12:33 |
yuastnav |
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Sounds interesting.
I loved the first game but I played it mostly when they released the first public beta (for pre-orders) about a year ago and wasted a lot of time on it. When the game was finally released I wasn't interested any more.
But I'm still intrigued about the changes they want to implement into the second game. I really liked the base-building meta-game but from what I understand it was completely removed in one of the updates. Or am I mistaken? |
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