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XCOM Shooter Going Third-Person?

Kotaku has some screenshots claimed to be from a marketing survey that suggest that the upcoming shooter based on the X-COM series may now be a third-person shooter after being announced as an FPS. According to their unverified source, these shots came along with questions about the appeal of such a game as a $30 download for Xbox 360 and PS3, with no mention of a PC edition, suggesting a downgrade from a AAA game to a downloadable console title. They received the following no comment from 2K: "We have not made any new announcements regarding the XCOM title currently in development at 2K Marin, and it is our policy not to comment on rumors or speculation."

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36. Re: XCOM Shooter Going Third-Person? Oct 2, 2012, 12:33 Jerykk
 
Beamer wrote on Oct 2, 2012, 06:44:
Jerykk wrote on Oct 2, 2012, 03:31:
Beamer wrote on Oct 1, 2012, 18:39:
Flatline wrote on Oct 1, 2012, 17:41:
Beamer wrote on Oct 1, 2012, 15:53:
Flatline wrote on Oct 1, 2012, 15:28:
The gameplay in that video looked totally pedestrian and a lot like... well... dumbed down call of duty.

And the new pictures look like they took the previously available artwork, compressed the hell out of it, and slapped it back up in all it's ugly glory.


Except with some kind of pausing and action points I didn't have time to watch but can't imagine is a great idea.

Which was done in some James Bond game or another, Brothers in Arms, and a bunch of other games. Situational awareness isn't terribly new.

But it's basically a pause menu to activate all the nifty squad powers you get. Your "action points" is just a mana bar.

I mean, it was done in Fallout, too, but Fallout had so many other things going on that I actually enjoyed combat being taken away.
Again, haven't watched this video, but the brief bit I did see looked slow. No other way to describe it. Not deep, slow.

Pausing/slowing down time to let you strategize and manage your squad worked fine in Mass Effect, Dragon Age and every Infinity Engine RPG.

As for the XCOM shooter, it just seemed boring to me. It didn't really have any tension and appeared to be completely linear and scripted, two things that go against what XCOM stands for.

Yes, but only one of those was a shooter, and its combat aspects weren't terribly good. We can list plenty of games that were real time with pausing, but none really compare to what the XCOM FPS is, given that they're deep RPS games and not FPS games...

I thought ME2 and 3 had pretty good combat and both of those games retained the pausing mechanic. The Brothers in Arms series has pausing as well.

I really don't see how letting the player pause to form tactics and manage their squad would hurt an XCOM shooter. The original XCOM was a turn-based game anyway, so allowing the player to pause is pretty faithful to the series.
 
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35. Re: XCOM Shooter Going Third-Person? Oct 2, 2012, 11:14 avianflu
 
Agree with Beamer about the cool art style -- whoever designed the look and levels from that E3 video deserves lots of credit.  
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34. Re: XCOM Shooter Going Third-Person? Oct 2, 2012, 06:44 Beamer
 
Jerykk wrote on Oct 2, 2012, 03:31:
Beamer wrote on Oct 1, 2012, 18:39:
Flatline wrote on Oct 1, 2012, 17:41:
Beamer wrote on Oct 1, 2012, 15:53:
Flatline wrote on Oct 1, 2012, 15:28:
The gameplay in that video looked totally pedestrian and a lot like... well... dumbed down call of duty.

And the new pictures look like they took the previously available artwork, compressed the hell out of it, and slapped it back up in all it's ugly glory.


Except with some kind of pausing and action points I didn't have time to watch but can't imagine is a great idea.

Which was done in some James Bond game or another, Brothers in Arms, and a bunch of other games. Situational awareness isn't terribly new.

But it's basically a pause menu to activate all the nifty squad powers you get. Your "action points" is just a mana bar.

I mean, it was done in Fallout, too, but Fallout had so many other things going on that I actually enjoyed combat being taken away.
Again, haven't watched this video, but the brief bit I did see looked slow. No other way to describe it. Not deep, slow.

Pausing/slowing down time to let you strategize and manage your squad worked fine in Mass Effect, Dragon Age and every Infinity Engine RPG.

As for the XCOM shooter, it just seemed boring to me. It didn't really have any tension and appeared to be completely linear and scripted, two things that go against what XCOM stands for.

Yes, but only one of those was a shooter, and its combat aspects weren't terribly good. We can list plenty of games that were real time with pausing, but none really compare to what the XCOM FPS is, given that they're deep RPS games and not FPS games...
 
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33. Re: XCOM Shooter Going Third-Person? Oct 2, 2012, 05:43 Iurand
 
MoreLuckThanSkill wrote on Oct 1, 2012, 12:13:
Hrm, I had mostly forgotten about this game. I actually was under the impression it had come out and bombed utterly. I was waiting to see it on a Steam sale for 5 bucks or something.

You probably confused it with Syndicate.
 
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32. Re: XCOM Shooter Going Third-Person? Oct 2, 2012, 03:31 Jerykk
 
Beamer wrote on Oct 1, 2012, 18:39:
Flatline wrote on Oct 1, 2012, 17:41:
Beamer wrote on Oct 1, 2012, 15:53:
Flatline wrote on Oct 1, 2012, 15:28:
The gameplay in that video looked totally pedestrian and a lot like... well... dumbed down call of duty.

And the new pictures look like they took the previously available artwork, compressed the hell out of it, and slapped it back up in all it's ugly glory.


Except with some kind of pausing and action points I didn't have time to watch but can't imagine is a great idea.

Which was done in some James Bond game or another, Brothers in Arms, and a bunch of other games. Situational awareness isn't terribly new.

But it's basically a pause menu to activate all the nifty squad powers you get. Your "action points" is just a mana bar.

I mean, it was done in Fallout, too, but Fallout had so many other things going on that I actually enjoyed combat being taken away.
Again, haven't watched this video, but the brief bit I did see looked slow. No other way to describe it. Not deep, slow.

Pausing/slowing down time to let you strategize and manage your squad worked fine in Mass Effect, Dragon Age and every Infinity Engine RPG.

As for the XCOM shooter, it just seemed boring to me. It didn't really have any tension and appeared to be completely linear and scripted, two things that go against what XCOM stands for.
 
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31. Re: XCOM Shooter Going Third-Person? Oct 2, 2012, 02:36 Fantaz
 
It can't be worse than Duke Nukem Forever... right? ...right?  
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30. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 19:19 WyldKat
 
I think an XCOM shooter could work but from what I saw of that video below what they have looks incredibly boring, though I do like the setting. The aliens however are all wrong. Where's the sectoids?

Instead of trying to BE the XCOM strategy game, they should have gone for a four player CoOp game without a heavy reliance on cover instead of ordering around AI and ruining the flow of a shooter. Let people kit out their characters with whatever skills/weapons/items they want and still have the research stuff if they wish.

Maybe even play up the early 60s setting by having some B-movie monster types like giant spiders too?

I think it would be a fairly mediocre game if it were just a new IP, as it stands with the XCOM branding and going up against the new, real, XCOM game (especially with the "tactical" elements in this) they're going to end up a lot worse off for it.
 
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29. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 18:39 Beamer
 
Flatline wrote on Oct 1, 2012, 17:41:
Beamer wrote on Oct 1, 2012, 15:53:
Flatline wrote on Oct 1, 2012, 15:28:
The gameplay in that video looked totally pedestrian and a lot like... well... dumbed down call of duty.

And the new pictures look like they took the previously available artwork, compressed the hell out of it, and slapped it back up in all it's ugly glory.


Except with some kind of pausing and action points I didn't have time to watch but can't imagine is a great idea.

Which was done in some James Bond game or another, Brothers in Arms, and a bunch of other games. Situational awareness isn't terribly new.

But it's basically a pause menu to activate all the nifty squad powers you get. Your "action points" is just a mana bar.

I mean, it was done in Fallout, too, but Fallout had so many other things going on that I actually enjoyed combat being taken away.
Again, haven't watched this video, but the brief bit I did see looked slow. No other way to describe it. Not deep, slow.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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28. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 18:03 Lokust
 
RailWizard wrote on Oct 1, 2012, 16:18:
NewMaxx wrote on Oct 1, 2012, 12:11:
RailWizard wrote on Oct 1, 2012, 10:30:
Yeah probably just as well. No one remembers Enforcer as it is.

http://www.ign.com/games/x-com-enforcer/pc-15224

8.0 lol, guess I have to take it back. At least one pathetic editor liked it.

That *HAS* to be a paid-for review. I tried it for the hell of it because it came with an x-com pack on steam. It plays like a really, really bad unreal mod that some guy whipped up by himself in a month or two.
 
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27. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 17:41 Flatline
 
Beamer wrote on Oct 1, 2012, 15:53:
Flatline wrote on Oct 1, 2012, 15:28:
The gameplay in that video looked totally pedestrian and a lot like... well... dumbed down call of duty.

And the new pictures look like they took the previously available artwork, compressed the hell out of it, and slapped it back up in all it's ugly glory.


Except with some kind of pausing and action points I didn't have time to watch but can't imagine is a great idea.

Which was done in some James Bond game or another, Brothers in Arms, and a bunch of other games. Situational awareness isn't terribly new.

But it's basically a pause menu to activate all the nifty squad powers you get. Your "action points" is just a mana bar.
 
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26. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 17:26 Marvin T. Martian
 
Consolitus virus strikes again. (If true) Doesn't really matter anyway since there is no PC version mentioned which,in this case, is likely a good thing.  
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25. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 16:18 RailWizard
 
NewMaxx wrote on Oct 1, 2012, 12:11:
RailWizard wrote on Oct 1, 2012, 10:30:
Yeah probably just as well. No one remembers Enforcer as it is.

http://www.ign.com/games/x-com-enforcer/pc-15224

8.0 lol, guess I have to take it back. At least one pathetic editor liked it.
 
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24. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 16:08 Cutter
 
Oh well, so much for that.
 
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"The South will boogie again!" - Disco Stu
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23. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 15:53 Beamer
 
Flatline wrote on Oct 1, 2012, 15:28:
The gameplay in that video looked totally pedestrian and a lot like... well... dumbed down call of duty.

And the new pictures look like they took the previously available artwork, compressed the hell out of it, and slapped it back up in all it's ugly glory.


Except with some kind of pausing and action points I didn't have time to watch but can't imagine is a great idea.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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22. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 15:53 SpectralMeat
 
That gameplay video looked terrible, boring, predictable, extremely dumbed down. Looks like an xbox 360 launch title.  
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Steam: SpectralMeat
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21. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 15:49 Trevellian
 
jesus christ just give up on this 3rd/first person X-Com bullshit. The new Firaxis one is going to revitalize the series, the last thing you want is to instantly oversaturate the brand with a shitty bland shooter. Just let X-com be X-com.  
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For the Republic
-C22 Waterson of Planetside 2/Kyrios in ArcheAge
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20. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 15:28 Flatline
 
The gameplay in that video looked totally pedestrian and a lot like... well... dumbed down call of duty.

And the new pictures look like they took the previously available artwork, compressed the hell out of it, and slapped it back up in all it's ugly glory.

 
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19. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 15:15 Beamer
 
Wow, I actually missed that some serious gameplay was released last year.
I love the art style.
Don't have time to watch and judge gameplay now, so my judgments had all been from the release movie, that had all the people becoming pixelated and vaporized, an effect that looked awesome.
 
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18. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 15:03 Zyrxil
 
All we had was a setting and a few cool monster effects. I can't fathom that being loathsome.

The monsters were absolutely loathsome. Who thought floating boxes and splashing black slime would be good enemies? I really liked the faux 50s aesthetic when it was first revealed, but everything else was bad.
 
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17. Re: XCOM Shooter Going Third-Person? Oct 1, 2012, 13:54 Beamer
 
Riker wrote on Oct 1, 2012, 13:52:
Everything I saw from the previous version made me angry. What a loathsome piece of shit that was shaping up to be. This new version looks slightly less offensive, but I doubt I'd care if it turns out to be console-only.

XCOM: Enemy Unknown, on the other hand, looks like it'll be one of the best games of the year.

Loathsome because of the name?
All we had was a setting and a few cool monster effects. I can't fathom that being loathsome.

And I don't think going 3rd person chances that. I remember that old Freedom Fighters game from 2002 or so. 3rd person action game based on a group mechanic - you had lots of guys to command as you barreled through NYC during a Soviet takeover.
It was pretty damn fun.
 
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