Verno wrote on Oct 1, 2012, 12:02:
Yeah you nailed that one man, it drives me insane. That whole "uses X ammo per shot" modifier is on fucking everything! Shotguns, SMGs, sniper rifles, etc. So many good gun combos ruined by that thing.
Yeah, I actively ignore guns that have that, unless they are mega mega mega special. Ruby uses 2 ammo per shot, but it's such an awesome pistol that I put up with it. (even though I'll be through a quarter of a level and go "Wtf, 200 ammo left? Have I fired 500 times already??? Oohhh wait...")
But any sniper rifle or SMG that burst fires when zoomed gets sold. A burst sniper rifle is such a waste of ammo it's ridiculous. A mook already dies from a single headshot, why do I need to pump two more rounds into him (and that's assuming they'd hit, because typically the other two rounds just go flying off into the fucking air anyway.)
q[
I don't know, I see a lot of overlap from the first game comparing the Siren/Zerker skill trees, it's not just about their main ability. For next game let's have some brand new classes to make things fresh again.
It'd be nice to have new classes, but I'd like to see them in addition to the old classes. Now that they've introduced a (very marginal) amount of background to the Sirens, I would like to see them expand on their mythology and explain why there are only six of them in the universe, etc.
Creston