This trailer from Runic Games offers a wild look at three years of development of Torchlight II in a compelling abstract form based on activity in their source control system. Word is: "Every piece of art, sound, or code that helped shape the game is represented somewhere in the frenzy. The music is a recently unearthed archaeological selection from the long-distant schoolboy days of a certain Runic Games employee who shall remain nameless to spare he and his cohorts the embarrassment. We welcome your speculation and evidence in the comments." Thanks IncGamers.
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