The creators of the original game now have a unique proposal for you… to participate in the development, by pledging funds that will allow us to begin production of the next instalment in the Nexus story.
Our vision is clear: we have a full design for a truly worthy successor to the original game, one which will take forward the story of mankind’s expeditions to the hostile reaches of interstellar space, and bring it up to date with state-of-the-art visuals and even richer gameplay.
Stanly Manly wrote on Sep 28, 2012, 15:55:eRe4s3r wrote on Sep 28, 2012, 15:21:
Wow the posts in this topic make me sad to be a pc gamer. Too complicated? Nexus? A game you could win with the shift key and 1 mouse button?
And to the guy saying the game felt staged.. I have only 1 thing to say to that.. DUH.
Reread the genre, TACTICAL COMBAT SIMULATION. Read up what a tactical combat challenge IS. That is the very definition of STAGED COMBAT in a game. To complain that the game felt staged is like saying that Homeworld 2 had too much space. Or that there was too much shooting in Call of Duty. Tactical challenges HAVE to be staged. Or it would be brainless skirmish.
But the sad abilities of pc gamers we have here aside, why is this kickstarter 2 days shorter than Obsidian one?
Hah, the old "you are playing it wrong" bit. Do you dislike any games, Eraser? If you do, it's because your abilities are sub par, and you obviously don't understand the genre, duh.
Cutter wrote on Sep 28, 2012, 14:46:
Doubt they'll get it. Speaking of space games, wtf is X Rebirth?
Stanly Manly wrote on Sep 28, 2012, 15:55:
If you do, it's because your abilities are sub par, and you obviously don't understand the genre, duh.
eRe4s3r wrote on Sep 28, 2012, 15:21:
Wow the posts in this topic make me sad to be a pc gamer. Too complicated? Nexus? A game you could win with the shift key and 1 mouse button?
And to the guy saying the game felt staged.. I have only 1 thing to say to that.. DUH.
Reread the genre, TACTICAL COMBAT SIMULATION. Read up what a tactical combat challenge IS. That is the very definition of STAGED COMBAT in a game. To complain that the game felt staged is like saying that Homeworld 2 had too much space. Or that there was too much shooting in Call of Duty. Tactical challenges HAVE to be staged. Or it would be brainless skirmish.
But the sad abilities of pc gamers we have here aside, why is this kickstarter 2 days shorter than Obsidian one?
Bet wrote on Sep 28, 2012, 13:23:Stanly Manly wrote on Sep 28, 2012, 11:02:Sounds like all they have to do to please you is provide a decent tutorial and better UI feedback. Pretty simple fixes there. Both things I'd expect from a sequel.
I purchased a copy of Nexus: The Jupiter Incident many years ago, and have tried many times to get into the game, but to no avail.
I just never felt in control. The UI was just a mess. The actual action was dull. The only way to really see an entire battle was to zoom out so far that you were looking at little "+" marks on the screen.
I really wanted to like the game, because I enjoyed the story, but always gave up in disgust when I found myself, yet again, realizing that I had absolutely no clue what was going on during a battle. Which ship was attacking my fighters? Who knows! Were my lasers having any effect? Its a mystery! Did my missiles actually hit? Anyone's guess! Which ship was I controlling again? Doesn't matter!
I'll probably get crucified from some die hard fans of the game, but I sincerely tried (my last effort was a mere 3 months ago) to give the game a chance, but I just never felt like I was playing it, merely going along for the ride and hoping for the best.
Edit: Oh, and dear god, that had to be about the cheesiest kickstarter video ever. Please guys, don't try to act...
And I really expected this kickstarter a while ago...at least sometime around FTL's success. I'm not a die-hard fan, but have been wanting this sequel since they had that tech-demo video of it from years and years ago.
Wildone, I think the closest we've gotten so far is Starlight Inception (which is why I threw some money at it). Don't have as high of hopes as I'd like, but it'll probably give me the fix.
Speaking of that, I still have yet to really get into IWar2. Guess I'll do that now, since you've reminded me.
Stanly Manly wrote on Sep 28, 2012, 11:02:Sounds like all they have to do to please you is provide a decent tutorial and better UI feedback. Pretty simple fixes there. Both things I'd expect from a sequel.
I purchased a copy of Nexus: The Jupiter Incident many years ago, and have tried many times to get into the game, but to no avail.
I just never felt in control. The UI was just a mess. The actual action was dull. The only way to really see an entire battle was to zoom out so far that you were looking at little "+" marks on the screen.
I really wanted to like the game, because I enjoyed the story, but always gave up in disgust when I found myself, yet again, realizing that I had absolutely no clue what was going on during a battle. Which ship was attacking my fighters? Who knows! Were my lasers having any effect? Its a mystery! Did my missiles actually hit? Anyone's guess! Which ship was I controlling again? Doesn't matter!
I'll probably get crucified from some die hard fans of the game, but I sincerely tried (my last effort was a mere 3 months ago) to give the game a chance, but I just never felt like I was playing it, merely going along for the ride and hoping for the best.
Edit: Oh, and dear god, that had to be about the cheesiest kickstarter video ever. Please guys, don't try to act...
Zyrxil wrote on Sep 28, 2012, 11:41:
Yeah, I don't know why it has a cult following either. It was very pretty and seemed to have an interesting universe behind it, but as an actual game it was fairly mediocre.