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Evening Previews

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1. Re: Evening Previews Sep 27, 2012, 03:56 Cutter
 
The engaging multiplayer mode should help add some important long-term value to a single-player campaign that probably won't merit more than a single playthrough. But in the four hours or so I spent working through the single player preview build (which I was told represents about one quarter of the game), I felt like I had barely scratched the surface as far as tactical and upgrade options. I can't wait to see what the rest of the game holds, even if I'm not sure that I can handle seeing another one of my units die an untimely death.

Huh, that doesn't sound good. 16 hours? No replayability? Are there no random maps? No map editor? That would be a very bad move.

 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's deadů Well, maybe they're a good thing." - Moe
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    Date Subject Author
>> 1. Sep 27, 03:56 Re: Evening Previews Cutter
  2. Sep 27, 05:29  Re: Evening Previews dj LiTh
  3. Sep 27, 05:29  Re: Evening Previews J
  4. Sep 27, 05:35   Re: Evening Previews InBlack
  5. Sep 27, 05:37    Re: Evening Previews J
  6. Sep 27, 05:54 Re: Evening Previews dj LiTh
  7. Sep 27, 07:18  Re: Evening Previews J
  8. Sep 27, 07:59  Re: Evening Previews InBlack
  10. Sep 27, 08:31   Re: Evening Previews Slashman
  11. Sep 28, 04:06    Re: Evening Previews J
  12. Sep 28, 12:50     Re: Evening Previews Signatus
  13. Sep 28, 18:53      Re: Evening Previews J
  9. Sep 27, 08:28  Re: Evening Previews Beamer


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