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Resident Evil 6 for PC Status

A post to an Ask Capcom Thread from Capcom's Christian Svensson explains that there will probably be a considerable delay before a PC edition of Resident Evil 6 is released to prevent another Resident Evil 4 debacle (thanks Strategy Informer). Here's word:

It is a small, but appropriately sized team working on the RE6 PC project. It is a different group than originally planned, lest it would have taken even longer than it currently will but this team will do a better job than what was being considered originally.

The process did not begin until after the console versions were complete, submitted, approved by console 1st parties to use that final codebase as the starting point.

It will be some time still before we provide details on release dates and PC specific parameters.

Projects like this you guys seem to think are "trivial" but they are not. When they get treated as trivial, you end up with Resident Evil 4 PC... which I don't think too many true fans were pleased with.

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24 Replies. 2 pages. Viewing page 1.
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24. Re: Resident Evil 6 for PC Status Sep 20, 2012, 09:32 Lobster
 
"When they get treated as trivial, you end up with Resident Evil 4 PC, and that was a port of an excellent game. Just imagine how much polish we need to put on this turd to even reach 'mediocre!'"  
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23. Re: Resident Evil 6 for PC Status Sep 20, 2012, 09:03 ASeven
 
Jerykk wrote on Sep 20, 2012, 01:24:
Capcom's support for the PC has improved greatly since RE4 but they don't seem willing to go all the way. They need to drop GFWL and release PC versions at the same time as the console versions.

It did improve, but only until SSFIVAE where their ports went sharply down in quality. SSFIVAE and SFxT had and still have so many PC specific issues that I'm surprised anyone is still willing to give them a chance when it comes to porting to PC.
 
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22. Re: Resident Evil 6 for PC Status Sep 20, 2012, 05:26 Julio
 
Rattlehead wrote on Sep 19, 2012, 18:28:
You do realize all of Capcom's games have been superior on PC?

Fucking morons, stop mouthing off like sheep and actually be knowledgeable about the topic.

Rattlehead wrote on Sep 19, 2012, 18:31:
Fantaz wrote on Sep 19, 2012, 16:04:
I just never understood why they ported the PS2 port of RE4 to PC instead of the original GameCube version which had much better graphics? Was it because it used a PS2 emulator?
Because it was outsourced to some Russian company who did a terrible job.

So you claim that all of Capcom's games are superior on PC in one breath, then claim they're not. You also seem to be unaware the Capcom's PC games arrive much later than their console equivalents, which is treating the PC as second class. Fucking moron, be knowledgeable about the topic yourself. Or go back to your job at Capcom.
 
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21. Re: Resident Evil 6 for PC Status Sep 20, 2012, 02:12 KilrathiAce
 
Hey Rattlehead maybe you are not bright to realize that releasing a game on another platfrom half a year or more later means they care less about that platform thats why its called 2nd class. If they did in fact care as much then it would be developed and released same time or first. As for version being superior, no sh*t sherlock after months of extra development one assumes it to be superior otherwise they should get out of business since their employees wouldnt be doing their job. Damn moron.  
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"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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20. Re: Resident Evil 6 for PC Status Sep 20, 2012, 01:24 Jerykk
 
Capcom's support for the PC has improved greatly since RE4 but they don't seem willing to go all the way. They need to drop GFWL and release PC versions at the same time as the console versions.  
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19. Re: Resident Evil 6 for PC Status Sep 19, 2012, 23:25 Lit_Reflex001
 
"There is nothing about treating the PC platform like second class, it's about taking the time to do it right. Also, why the fuck should the price be lower? "

Failing to release PC games on schedule with the rest of the releases is second class. Dedicating a minimal dev team to PC development is second class. Allowing third-party developers to port your flagship title so poorly that it isn't playable at all is beyond second class.

And $60 a game is too much anyway.
 
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18. Re: Resident Evil 6 for PC Status Sep 19, 2012, 22:45 Jerykk
 
Capcom's internal ports are great (except for GFWL). The external ports, however, tend to vary. Dead Rising 2 was okay but Dark Void was pretty bad. The flying segments were basically unplayable with mouse and keyboard because the programmers treated mouse input like analog stick input. Also, there's a 100% consistent crash during one of the early cinematics and they never patched it.  
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17. Re: Resident Evil 6 for PC Status Sep 19, 2012, 19:39 PropheT
 
Rattlehead wrote on Sep 19, 2012, 18:28:
You do realize all of Capcom's games have been superior on PC?

Fucking morons, stop mouthing off like sheep and actually be knowledgeable about the topic.

RE5 on PC never saw any of the DLC that the console versions got.

SSFIV has some maddening things with its keybindings where even if you use a 360 controller, reworking buttons for fighting in game actually changes them on menus pre-game, too, making it a bitch to navigate.

Dead Rising 2 and DR2:OTR have an issue where if your sound isn't set to the right sample rate the game won't even launch. Has never been patched. Case 0 and Case West never made it to PC as far as I know, either.

Are they outright bad ports? No, not really. DR2 definitely plays better on PC since it ran like a dog on the Xbox. Each one of them has some kind of sloppy issue with it, though, or some kind of frustration, and a near total lack of after-launch support.

If they make it to PC at all, they get dumped on the platform and forgotten, hopefully soaking up enough money by name that they recoup the cost of the port. I love all those games, but even with better graphics and sometimes even running better on PC the only one I'd consider superior would be Dead Risinng 2 (and OTR, I suppose) just because it never ran well on the 360 in the first place.
 
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16. Re: Resident Evil 6 for PC Status Sep 19, 2012, 18:31 Rattlehead
 
Fantaz wrote on Sep 19, 2012, 16:04:
I just never understood why they ported the PS2 port of RE4 to PC instead of the original GameCube version which had much better graphics? Was it because it used a PS2 emulator?
Because it was outsourced to some Russian company who did a terrible job.
 
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15. Re: Resident Evil 6 for PC Status Sep 19, 2012, 18:28 Rattlehead
 
Julio wrote on Sep 19, 2012, 17:27:
If Capcom wants to treat the PC platform as second class, why not just skip it?
KilrathiAce wrote on Sep 19, 2012, 16:22:
Since they treat pc gamers are 2nd class lowly gamers I assume price will reflect this.
You do realize all of Capcom's games have been superior on PC?

Fucking morons, stop mouthing off like sheep and actually be knowledgeable about the topic.

There is nothing about treating the PC platform like second class, it's about taking the time to do it right. Also, why the fuck should the price be lower?
 
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14. Re: Resident Evil 6 for PC Status Sep 19, 2012, 17:57 jacobvandy
 
RE5 came out on PC six months later, but I didn't mind at all because it was the superior version by far. I'd rather they do that than rush it out and fuck it up.  
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13. Re: Resident Evil 6 for PC Status Sep 19, 2012, 17:27 Julio
 
If Capcom wants to treat the PC platform as second class, why not just skip it?  
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12. Re: Resident Evil 6 for PC Status Sep 19, 2012, 16:22 KilrathiAce
 
Since they treat pc gamers are 2nd class lowly gamers I assume price will reflect this.  
Avatar 7413
 
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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11. Re: Resident Evil 6 for PC Status Sep 19, 2012, 16:04 Fantaz
 
I just never understood why they ported the PS2 port of RE4 to PC instead of the original GameCube version which had much better graphics? Was it because it used a PS2 emulator?  
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10. Re: Resident Evil 6 for PC Status Sep 19, 2012, 15:19 Lit_Reflex001
 
Well now that comment about piracy REALLY sums things up.

I never knew there was a strategy behind it: I thought it was pure revenge. I guess it's the same thing behind the lack of PC demos, though I find it strange that they would think a person who would buy the game without a demo will all of a sudden be pirating it due to playing a demo version.

They clearly think that if piracy isn't an issue, demos do nothing but help.

Anyway, I too am disappointed about the delay, but there's nothing we can do.

Resident Evil 4 LITERALLY WAS AN ABORTION. It was so unplayable that it BLOWS MY MIND that it even GOT OUT THE DOOR! HOW WAS IT POSSIBLE?!?!?!? (You could not aim the crosshair at all. There was a patch made by some random guy, but it still was "epic fail".)

RE5, on the other DIMENSION, was P E R F E C T. It was BEAUTIFUL. It felt like it was MADE for the PC.

I also like their engine tech. It's so unlike your typical Japanese developer < >.
 
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9. Re: Resident Evil 6 for PC Status Sep 19, 2012, 13:37 jdreyer
 
Between this and Dark Souls I think we're seeing console devs waking up to the fact that they have to treat PC games differently. As for the delay I think there are a few reasons. First going from console to PC there's not only extra programming but also extra design. New menus so pc users can tweak graphics and sound as well as New control schemes like kbd and mouse are a couple of examples. Second concurrent development requires more people working concurrently which is more overhead. Captor didn't see an ROI there I guess. Cheaper to use existing people after the fact. Third PC versions of games are by far the most pirated so rightly or wrongly they might think a delay will make them more money if an easily pirated versions is not readily available.  
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"Microsoft is the absent minded parent of PC gaming" - Verno
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8. Re: Resident Evil 6 for PC Status Sep 19, 2012, 13:31 ochentay4
 
I have to agree that RE4 port one of the worst port ever created. I really hope they get RE6 on time and with good pc options.  
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7. Re: Resident Evil 6 for PC Status Sep 19, 2012, 12:41 descender
 
Projects like this you guys seem to think are "trivial" but they are not

No, we think it as trivial because YOU treat it as such, and then CHARGE US for it!

Maybe it's about time companies went back to developing games on PC (the horror!) and porting them to the consoles... which is the natural state of programming anyway...
 
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6. Re: Resident Evil 6 for PC Status Sep 19, 2012, 12:31 Jerykk
 
The problem isn't that they're taking time for the PC port. The problem is that they didn't start until the console versions were completely finished. That's stupid. It's not like they waited for the X360 version to be finished before porting it over to PS3. If they want the PC version to sell more, they need to release it at the same time as the console versions.  
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5. Re: Resident Evil 6 for PC Status Sep 19, 2012, 10:50 deqer
 
Why do we forgive these companies so easily? Who cares that they show some apology now; that's just the same weightless shit as "Oh, I'm sorry. *moving on now.*"; Their apology means nothing. They should've known better, and I strongly believe they already did know better and decided to push out a piece of shit anyways; they knew people would buy it anyways because of the shiny cover.
 
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24 Replies. 2 pages. Viewing page 1.
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