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Star Wars: The Old Republic Server Consolidation

The Star Wars: The Old Republic Website offers details on server consolidation in the Star Wars MMORPG, including a Server Consolidation FAQ (thanks VG247). They explain this follows "the success" of their Free Character Transfer Program:

Following the success of the Free Character Transfer Program, and after closely monitoring server populations, we have now taken the next step in our on-going server population balancing process. We have upgraded destination servers in order to support a significantly higher number of players. As of tomorrow, all characters on origin servers will be automatically moved onto the upgraded high population destination servers. By centralizing our player populations on these higher population destination servers, we feel that we can offer our players the best possible Star Wars™: The Old Republic™ experience.

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32 Replies. 2 pages. Viewing page 2.
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12. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 14:18 Steele Johnson
 
Tumbler wrote on Sep 19, 2012, 13:55:
I'd hate to be the guy that convinced the board of directors that a current gen Star Wars themed mmo is going to make us billions of dollars because the genre is booming and there are no signs of subscription-based mmos dying anytime soon. What a bunch of dumbasses. Do they even play games?

Eh...I think this was a good idea at the start that just got executed poorly. When it was launched it was basically an amusement park with a lot of broken rides. Leadership needed to recognize the importance of getting less content completed to an acceptable level rather than getting as much content started as possible and then expecting players to just stick around while they finished building it all.

The flashpoints were a cool idea but were essentially broken because you have to get this very specific group together to run them. Why couldn't the flashpoint adjust difficulty to match the players coming in. If there are 4 Imperial agents that want to run a flashpoint then tweak the difficulty so they can do it.

The PvP matching system worked great...for imperials! Took very little time to start a game...but then there were 3 maps!?

Space combat looked good for most of the game then abruptly stopped once you hit 50. You make me wait till lvl 50 to use proton torpedoes then there is nothing to use them on!?

The side kick companion system was working well until you get a healer...then there is no point in using anything else! And you get 5 or 6? of them and can only use one...why not let players use all of them at once on special missions!? (or at least 3)

So many things were moving in the right direction and just never got fleshed out.

Sure, there might have been some cool ideas, but the problem, as I said, is that it's a subscription-based current gen mmo in the Star Wars universe. And that was a problem at the time it was announced. No "ifs", "ands", or "buts" about it. It was a bad idea all around, every way you look at it.
 
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11. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 14:12 Mordecai Walfish
 
Heres an idea.. for the next "update" they give the remaining players NPC allies so they can at least pretend there are people to play the game with ^_^  
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10. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 13:55 Tumbler
 
I'd hate to be the guy that convinced the board of directors that a current gen Star Wars themed mmo is going to make us billions of dollars because the genre is booming and there are no signs of subscription-based mmos dying anytime soon. What a bunch of dumbasses. Do they even play games?

Eh...I think this was a good idea at the start that just got executed poorly. When it was launched it was basically an amusement park with a lot of broken rides. Leadership needed to recognize the importance of getting less content completed to an acceptable level rather than getting as much content started as possible and then expecting players to just stick around while they finished building it all.

The flashpoints were a cool idea but were essentially broken because you have to get this very specific group together to run them. Why couldn't the flashpoint adjust difficulty to match the players coming in. If there are 4 Imperial agents that want to run a flashpoint then tweak the difficulty so they can do it.

The PvP matching system worked great...for imperials! Took very little time to start a game...but then there were 3 maps!?

Space combat looked good for most of the game then abruptly stopped once you hit 50. You make me wait till lvl 50 to use proton torpedoes then there is nothing to use them on!?

The side kick companion system was working well until you get a healer...then there is no point in using anything else! And you get 5 or 6? of them and can only use one...why not let players use all of them at once on special missions!? (or at least 3)

So many things were moving in the right direction and just never got fleshed out.
 
99gamers.com-Game trading site, PC digital trading!
Kickstarter "Game Developer"!
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9. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 13:25 Steele Johnson
 
I'd hate to be the guy that convinced the board of directors that a current gen Star Wars themed mmo is going to make us billions of dollars because the genre is booming and there are no signs of subscription-based mmos dying anytime soon. What a bunch of dumbasses. Do they even play games?

Not to mention the fact that most women hate Star Wars and sci-fi themed games.
 
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8. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 13:07 Prez
 
I'd hate to have to be the guy who has to give these press releases and try to spin what can only be described as the spectacular drawn-out implosion of their 300 million dollar failure as a positive. "Oh yeah, server consolidation after going F2P a scant year after releasing with a resounding thud, baby! We totally ROCK!! High fives all around!!".  
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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7. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 12:49 nin
 
Creston wrote on Sep 19, 2012, 11:35:
Everyone off the good ship TOR, because it's sinking fast!!

Creston


I will say, while playing BL2 last night, that I wish I could upgrade favorite weapons like I could in TOR.

That's like the only positive thing that pops into my head about TOR right now, but it is positive...

 
http://store.nin.com/index.php?cPath=10
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6. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 11:52 JohnBirshire
 
I might still be playing this if they did this 5 months ago. Too little too late.

For what it's worth, will be playing Guild Wars 2 until Planetside 2 comes out.
 
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5. Re: More Big Picture Details Sep 19, 2012, 11:42 HorrorScope
 
Has this gone F2P yet? Are they going to have the capacity when it does?  
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4. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 11:35 Creston
 
Everyone off the good ship TOR, because it's sinking fast!!

Creston
 
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3. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 11:06 BobBob
 
Consolidations are usually the beginning of the end.  
http://tinyurl.com/WeatherImmunity Whew
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2. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 09:54 MattyC
 
Boo, I was having fun with my F2P to 15 characters on a totally empty server. Then again I always wanted another KOTOR and not a MMO.  
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1. Re: Star Wars: The Old Republic Server Consolidation Sep 19, 2012, 09:52 wtf_man
 
Badda-Boom... dere it iz!  
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32 Replies. 2 pages. Viewing page 2.
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