Guild Wars 2 Patched

The Guild Wars 2 Forum offers notes for a new patch that went live today in ArenaNet's MMORPG sequel (thanks Acleacius). Here are is the change list for the new version:

General

  • The Mistfire Wolf skill will now properly unlock for existing characters on an account after upgrading to Digital Deluxe.
  • Fixed blocked events and skill challenges.
  • Fixed bugs that allowed players to go around map edges.
  • A number of items created by using Mystic Coins are now correctly set to level 80.

Story

  • Fixed a blocking bug in story chapter “Brute Force.”
  • Fixed a blocking bug in story chapter “Research and Destroy.”
  • Fixed bugs in story chapters “Forging the Pact,” “Battle of Fort Trinity," "The Ghost Rite,” “On Red Alert,” and “Tower Down.”

World-versus-World

  • Score interval increased from 5 minutes to 15 minutes.
  • Stonemist Castle points reduced to 35 points from 50.
  • Bonus thresholds reduced by half to prepare for one-week matches.
  • Castle lord, bodyguards, and capture point for Stonemist Castle moved to the first floor.
  • “Harpy Feathers” consumable effect disabled.
  • Bridges fixed to make passable for NPCs.

Professions

Ranger

  • More fixes to pet commands and AI.

Elementalist

  • Signet of Air: No longer has infinite range.
  • Whirlpool: Now works underwater in PvE.
  • Glyph of Renewal: Resurrection effects of Earth, Fire, and Water now surround the caster, not the target.

Mesmer

  • Deception: Movement now allowed after casting underwater.
  • Spatial Surge: Improved responsiveness.
  • Mind Stab: Improved responsiveness.

Warrior

  • Made several more skills usable while moving: Brutal Banner, Compassionate Banner, and Furious Rally.
  • Rush: Improved the ability to hit fleeing foes.

Guardian

  • Mighty Blow: Added a slight movement distance.
  • Bow of Truth: Now usable while moving.
  • Defender’s Shield and Honorable Shield: Merged together into the same trait.
  • New trait Glacial Heart: Critical hits with a hammer have a 50% chance to chill your target for 4 seconds. This effect can only occur once every 45 seconds.

Thief

  • Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.

Engineer

  • Disabled the “stowing” auto-attack to prevent players from getting stuck holding these kits: Bomb Kit, Elixir Gun, Flamethrower, Grenade Kit, Med Kit, and Tool Kit.
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20.
 
Re: Guild Wars 2 Patched
Sep 14, 2012, 11:58
20.
Re: Guild Wars 2 Patched Sep 14, 2012, 11:58
Sep 14, 2012, 11:58
 
Verno wrote on Sep 14, 2012, 11:53:
Creston wrote on Sep 14, 2012, 11:48:
Yeah, it's annoying how basically every class can deal with 3+ mobs without too many issues, but a Thief has to struggle down to their last pip of health to survive.

Thief gets really boned on condition heavy enemies especially but thankfully there are some support skills to alleviate that. I like the stealth design but feel like its missing something, can't quite put my finger on it.

I think it lasts too short. Even with the extra second added, four seconds is really not enough to get to safety, or to get into proper position. If I want to escape a battle completely, I always wind up having to burn two stealths to be able to do so.

I also think the stealth attacks should just cause more damage. A stealth pistol attack is pathetic, and a stealth dagger attack does do a good chunk of damage, but you wind up having to use both a skill for it, AND get into melee range as a glass cannon build. Same kinda goes for the sword.

It wasn't really until I started focusing on Blind as my main form of attack that I was able to start cutting through stuff without having to constantly just burn my entire arsenal.

I still love the thief, but I get a little envious every time I see a Guardian or Warrior or Elementalist come in, and just fucking blast away a mob it takes me 10+ seconds to kill...

Creston
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