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Amnesia Postmortem - Piracy? "Screw It"

The Frictional Games Blog has a postmortem on Amnesia: Dark Descent, the horror game that was first released a little over two years ago (thanks Joao). They explain why they can only estimate how many copies they've sold at around a million, and how they are still managing to sell about 10,000 copies per month. They estimate the game cost $360K to make, and has since earned ten times that amount, prompting them to offer this perspective on piracy: "It has been over a year since we even thought about piracy. With sales as good as above we cannot really see this as an issue worth more than two lines in this post, so screw it."

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8. Re: Amnesia Postmortem - Piracy? Sep 13, 2012, 21:43 Slashman
 
Well of course you're all forgetting that every game exists in a vacuum and does not have to compete with other games. Also, every gamer has the cash to buy every single game at release that they'd like to play and most can, and should, pre-order everything.

Adding up all that we can only conclude that games like Crysis should have sold eleventybillion copies and Ubisoft should be rich enough to purchase and maintain several large countries while singlehandedly funding the first manned mission to Saturn. (Actually...the sales of From Dust alone should have covered all that.)
 
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7. Re: Amnesia Postmortem - Piracy? "Screw It" Sep 13, 2012, 21:40 jdreyer
 
Prez wrote on Sep 13, 2012, 20:52:
No, no, no, so wrong! They are supposed to be making up utterly ridiculous numbers like 99.999999% piracy rate, instituting asinine DRM, and switch to making boring free-to-play games no one wants. What the hell is wrong with these clearly clueless morons at Frictional Games? Obviously they need to learn from the best in the industry who know better, like Yves Guillemot.

Dude. If not for piracy, these guys would have $36 million. Obviously.
 
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"Microsoft is the absent minded parent of PC gaming" - Verno
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6. Re: Amnesia Postmortem - Piracy? Sep 13, 2012, 21:38 Darks
 
Its been said thousands of times, you make a great game and it will sell. make a shitty game and it will be pirated.  
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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5. Re: Amnesia Postmortem - Piracy? Sep 13, 2012, 21:29 Beelzebud
 
Stanly Manly wrote on Sep 13, 2012, 21:13:
What always makes me /facepalm about every big company complaining about piracy equating to lost sales, is that I'm pretty sure if you added up all their projected numbers that they "should" have been making, it would be some utterly ridiculous amount of money. Times are a bit tough right now, that money simply does not exist.

Oh, and on subject, I'm really happy that these guys made a great game and had it sell well!


Oh I have no doubt about that point. If you added up all the cash from "lost sales" you'd end up with more money than exists in the economy. They'd be more profitable than oil companies.
 
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4. Re: Amnesia Postmortem - Piracy? "Screw It" Sep 13, 2012, 21:13 Stanly Manly
 
What always makes me /facepalm about every big company complaining about piracy equating to lost sales, is that I'm pretty sure if you added up all their projected numbers that they "should" have been making, it would be some utterly ridiculous amount of money. Times are a bit tough right now, that money simply does not exist.

Oh, and on subject, I'm really happy that these guys made a great game and had it sell well!

 
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3. No subject Sep 13, 2012, 20:52 Prez
 
No, no, no, so wrong! They are supposed to be making up utterly ridiculous numbers like 99.999999% piracy rate, instituting asinine DRM, and switch to making boring free-to-play games no one wants. What the hell is wrong with these clearly clueless morons at Frictional Games? Obviously they need to learn from the best in the industry who know better, like Yves Guillemot.

This comment was edited on Sep 13, 2012, 20:57.
 
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
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2. Re: More Big Picture Details Sep 13, 2012, 20:48 ASeven
 
Proving once again they were right in that devs don't need publishers to make money and make awesome games at the same time. Indies are proving more and more they're the way to go.

Also interesting, the article points that the success of Amnesia is due to two active communities, the modding community and the youtube community.
 
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1. Re: More Big Picture Details Sep 13, 2012, 20:39 HorrorScope
 
1 million, there's a winner.  
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