jacobvandy wrote on Sep 13, 2012, 15:08:
No, SWTOR PVP was about your DPS vs. their defense. Believe me, I played a rocket-shitting Mercenary most of the time I partook in that... You pick a target, then stand there and fire off your handful of skills in a specific order to maximize damage and hope they die before you do.
GW2 actually has some tactics, not the least of which is the ability to dodge attacks at your discretion. If not by rolling to evade, then just ducking and weaving to avoid projectiles. The mere ability to move while using skills completely changes things and makes it more dynamic and engaging than other MMOs.
Can you go into more detail on how many skills you have to manage in GW2 in PvP. I played a lot of pvp in Swtor and it is a lot of targeting and attacking but overtime I found I needed to just find a way to add in more of my skills to my attack suite. I could simply work with a few powers that do good damage and just try that but in hutball especially figuring out how to get the most out of my snare and blind powers plus how to activate my counters and evasion boosters and shields did make the combat more interesting.
The problem was that learning to use all those things at the same time was just stupid. You needed to have everything mapped to a key on the keyboard so that no matter what situation you ran into you could simply activate the powers you needed.
How many skills / powers are you managing while you fight in GW2? The alphabet soup of powers I managed in swtor left me feeling exhausted after games.