SimplyMonk wrote on Sep 13, 2012, 11:35:
Verno wrote on Sep 13, 2012, 11:18:
Holy trinity creates a ludicrous inter-dependency and quite frankly has been done to death, there was room for innovation here and they achieved it.
This is most likely the sole reason the traditional MMO model is no longer appealing to me. You get a good healer, competent tank and non-retarded DPS and you are done. The game is over. Yeah, it feels good to succeed at a dungeon a few times because you know when to interrupt or you know that you have to press the shiny red button at the right time, but that gets old fast. Even games like Rift where you could fill multiple roles in the Trinity with one class just made it so you felt less encouraged to make alts.
It all become too blatantly a game a numbers at that point. At least GW2 for now is distracting me by attacking the issue from a different angle.
Other than being new, yay, how is GW2 (or any game) different than what you described?
Get a few competent players, irregardless of role (whether designed or implied), and content is 'faceroll'... The challenge is done, you've beat the game...
What is left? New content, such as that coming in expansions, and new games...
-Alamar