robdot wrote on Sep 9, 2012, 11:46:
i bought this and the journey collection at the same time. darksiders sat while the grandkids played flower and journey. i myself got way tired of the puzzles towards the end and just wanted to kill something. there is not enough action for todays market. i have lots of kids at my house and they dont want to solve puzzles. they will simply pull it out and play a different game. todays audience has an xbox, a ps3 , and ipod touch, etc. they are not gonna sit and try to figure out which lever to pull or portal to jump through.
PHJF wrote on Sep 9, 2012, 12:54:Jerykk wrote on Sep 9, 2012, 01:29:PHJF wrote on Sep 8, 2012, 23:44:
The first game wasn't a sprawling mess filled with fluff content.
If by "fluff content," you mean "more of the same gameplay that you enjoyed in the first game," sure? Because that's what it was. Just more of the same. Same combat, same exploration, same platforming, same puzzle-solving. DS2 just had more of it and a lot of it was optional.
Fighting the same two enemies for twenty hours is the definition of fluff content. The game was longer than they had enough content to fill the time. Exploration in and of itself is fine, except when it leads to chests with a bunch of worthless items in them; I'd rather find a nice gorgon eye in God of War than 20x chests in Darksiders 2. Platforming was way over done this time around, especially given the shit camera and unresponsive controls.
Dades wrote on Sep 9, 2012, 13:24:
No, that was Dark Souls.
durandal wrote on Sep 9, 2012, 13:34:Heh, my mistake. Though it doesn't seem this port was any better.
That's Dark Souls.
durandal wrote on Sep 9, 2012, 13:34:Yeah, just check out all the forum posts about issues with v-sync and slow-motion; it seems the issue was made worse with a patch to add DLC. One of the mentioned solutions was changing the process affinity. The texture quality was terrible and it didn't take advantage of the PC at all. I enjoyed the game but it could have been so much better.
Also, Space Marine was "a complete mess" ??? I've never heard anyone had any problems with it.
theyarecomingforyou wrote on Sep 9, 2012, 12:24:
Wasn't this the game where the developers openly admitted they didn't have a clue what they were doing with the PC port and that they wouldn't be bothering taking advantage of the platform at all? It really wasn't any surprise that the PC version was such a mess and that the game itself sold poorly.
THQ really needs to up the quality of their PC ports, as Space Marine was a complete mess as well (though the game itself was very fun).
Jerykk wrote on Sep 9, 2012, 01:29:PHJF wrote on Sep 8, 2012, 23:44:
The first game wasn't a sprawling mess filled with fluff content.
If by "fluff content," you mean "more of the same gameplay that you enjoyed in the first game," sure? Because that's what it was. Just more of the same. Same combat, same exploration, same platforming, same puzzle-solving. DS2 just had more of it and a lot of it was optional.
Cpmartins wrote on Sep 9, 2012, 10:25:
Indeed they cannot. They can make better games than darksiders 2 though. And have. Many times over.
LurkerLito wrote on Sep 9, 2012, 10:48:Jerykk wrote on Sep 9, 2012, 01:29:I am pretty sure what turned many fans of DS1 to disliked DS2 was a complete change to the game play mechanics. While combat, and puzzles were the same, the game play changed from an action game with some RPG-ish elements to a full blown aRPG with inventory management, buying and selling, and grinding for levels. In DS1 War was powerful from start to finish, the RPG-ish elements were just improving his weapons and buying skills. In DS2, you now have to deal with levels, a skill tree, grabbing dropped weapons, selling them to make room for more, buying skills, improving possessed weapons, running into creatures far stronger than Death making him feel significantly weaker than War in the beginning.
If by "fluff content," you mean "more of the same gameplay that you enjoyed in the first game," sure? Because that's what it was. Just more of the same. Same combat, same exploration, same platforming, same puzzle-solving. DS2 just had more of it and a lot of it was optional.
While I like both games, the first one was better put together. It was a game where the story fit the game play and the game play mechanics matched. In DS2, the story fits the game play but the game play mechanics clash. DS1 War was powerful throughout the game even after he was stripped of his powers. In DS2, Death is weak and gets stronger, and his weapons sucked and have to be constantly replaced. For a supposed horseman of the apocalypse, it clashes with the story but is done that way to fit it to the aRPG game mechanics.
In other words, they took a Action game like Ninja Gaiden/Devil May Cry and made it more like Diablo.
Jerykk wrote on Sep 9, 2012, 01:29:I am pretty sure what turned many fans of DS1 to disliked DS2 was a complete change to the game play mechanics. While combat, and puzzles were the same, the game play changed from an action game with some RPG-ish elements to a full blown aRPG with inventory management, buying and selling, and grinding for levels. In DS1 War was powerful from start to finish, the RPG-ish elements were just improving his weapons and buying skills. In DS2, you now have to deal with levels, a skill tree, grabbing dropped weapons, selling them to make room for more, buying skills, improving possessed weapons, running into creatures far stronger than Death making him feel significantly weaker than War in the beginning.
If by "fluff content," you mean "more of the same gameplay that you enjoyed in the first game," sure? Because that's what it was. Just more of the same. Same combat, same exploration, same platforming, same puzzle-solving. DS2 just had more of it and a lot of it was optional.
netnerd85 wrote on Sep 9, 2012, 07:01:Prez wrote on Sep 8, 2012, 16:27:Games cost a lot to make because YOU as a game buyer DEMAND that they be made to a certain quality. That qaulity comes with a price.
The game is way over-priced on PC for how bad of a port it is. I also question the rationale of a company that would release a game that could only be profitable with 2 million units sold.
Stop bitching about voice acting and animations and game will be cheaper to make.
netnerd85 wrote on Sep 9, 2012, 07:01:I think that demand is coming more from the console space than PC. One of the reasons indie games are doing so well, to escape flash over substance.Prez wrote on Sep 8, 2012, 16:27:Games cost a lot to make because YOU as a game buyer DEMAND that they be made to a certain quality. That qaulity comes with a price.
The game is way over-priced on PC for how bad of a port it is. I also question the rationale of a company that would release a game that could only be profitable with 2 million units sold.
Stop bitching about voice acting and animations and game will be cheaper to make.