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On Darksiders II Sales

GamesIndustry International has the NPD Group's estimate that Darksiders II sold just 247,000 units in the U.S. in August, saying it reflects how weak game sales have been lately that this still managed to place THQ's action/RPG sequel on the top ten bestseller list for the month. They were unable to get a comment on this from THQ, but have a reaction from analyst Micael Pachter who presumes the game has sold about a million units internationally by now, but that he doesn't think the game will be profitable, saying: "my understanding is that breakeven is greater than 2 million units, so it's not likely to get much higher than that."

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36. Re: On Darksiders II Sales Sep 9, 2012, 07:38 Kajetan
 
netnerd85 wrote on Sep 9, 2012, 07:01:
Prez wrote on Sep 8, 2012, 16:27:
The game is way over-priced on PC for how bad of a port it is. I also question the rationale of a company that would release a game that could only be profitable with 2 million units sold.
Games cost a lot to make because YOU as a game buyer DEMAND that they be made to a certain quality. That qaulity comes with a price.

Stop bitching about voice acting and animations and game will be cheaper to make.
Games from major publishers are expensive because the majors are not capable of effective use of ressources. There is no interest in modern project management or software developement methods. Coders and art people are considered as annoying people which are sadly necessary to produce the games the brilliant sales people sell to make the company zillions and zillions of money. Just look at news post about the working conditions in the industry.
 
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35. Re: On Darksiders II Sales Sep 9, 2012, 07:01 netnerd85
 
Prez wrote on Sep 8, 2012, 16:27:
The game is way over-priced on PC for how bad of a port it is. I also question the rationale of a company that would release a game that could only be profitable with 2 million units sold.
Games cost a lot to make because YOU as a game buyer DEMAND that they be made to a certain quality. That qaulity comes with a price.

Stop bitching about voice acting and animations and game will be cheaper to make.
 
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34. Re: On Darksiders II Sales Sep 9, 2012, 04:42 Jerykk
 
Bhruic wrote on Sep 9, 2012, 01:42:
bigspender wrote on Sep 8, 2012, 22:28:
what annoys me most about lack of co-op is games where you have AI companions throughout most of the game - I want that to be a real person playing alongside me - seems like its a lot more effort to do an AI companion than to have an extra spawn point and some basic networking code.

No, because AI companions do what you need them to do. It's not going to run off and go to a different area because it's bored with what you are doing. It's not going to try and have a conversation with an NPC while you are trying to fight. The AI does things that the developers want it to do, rather than what an independent entity wants to do.

This. Nothing breaks the immersion more than another player doing stupid stuff. That's why I never really enjoyed Splinter Cell's co-op. I like to ghost my way through stealth games but my friends prefer to kill everyone. The two styles don't really work well together. Also, if a game involves NPC conversations and/or trading, there's nothing worse than sitting around waiting for your buddies to finish their interactions.

Co-op works well in some games and not so well in others. Stating that every game should be co-op is dumb.
 
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33. Re: On Darksiders II Sales Sep 9, 2012, 02:41 Wildone
 
Get ready for the layoffs dev team! Linkedin!  
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32. Re: On Darksiders II Sales Sep 9, 2012, 02:40 Slashman
 
Prez wrote on Sep 9, 2012, 01:11:
Slashman wrote on Sep 9, 2012, 00:40:

And as to the matter of co-op...DS2 doesn't have companions AFAIK. So what is the basis for thinking that co-op was some kind of huge missed opportunity?

That point was more of a general observation than specific to Darksiders 2. It was a tangent off of the original debate as to whether DS2's lack of success was due to not having it. (A view that I dont share fwiw)

Fair enough. I will likely pick DS2 up on sale in the holiday sale period on Steam.
 
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31. Re: On Darksiders II Sales Sep 9, 2012, 01:42 Bhruic
 
bigspender wrote on Sep 8, 2012, 22:28:
what annoys me most about lack of co-op is games where you have AI companions throughout most of the game - I want that to be a real person playing alongside me - seems like its a lot more effort to do an AI companion than to have an extra spawn point and some basic networking code.

No, because AI companions do what you need them to do. It's not going to run off and go to a different area because it's bored with what you are doing. It's not going to try and have a conversation with an NPC while you are trying to fight. The AI does things that the developers want it to do, rather than what an independent entity wants to do.
 
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30. Re: On Darksiders II Sales Sep 9, 2012, 01:29 Jerykk
 
PHJF wrote on Sep 8, 2012, 23:44:
The first game wasn't a sprawling mess filled with fluff content.

If by "fluff content," you mean "more of the same gameplay that you enjoyed in the first game," sure? Because that's what it was. Just more of the same. Same combat, same exploration, same platforming, same puzzle-solving. DS2 just had more of it and a lot of it was optional.
 
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29. Re: On Darksiders II Sales Sep 9, 2012, 01:11 Prez
 
Slashman wrote on Sep 9, 2012, 00:40:

And as to the matter of co-op...DS2 doesn't have companions AFAIK. So what is the basis for thinking that co-op was some kind of huge missed opportunity?

That point was more of a general observation than specific to Darksiders 2. It was a tangent off of the original debate as to whether DS2's lack of success was due to not having it. (A view that I dont share fwiw)
 
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Goodbye my Monte boy. May you rest in the peace you never knew in life.
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28. Re: On Darksiders II Sales Sep 9, 2012, 00:40 Slashman
 
PHJF wrote on Sep 8, 2012, 23:44:
The first game wasn't a sprawling mess filled with fluff content.

So you're in favor of more linear gameplay with less to do? I thought that was the exact opposite of what most PC gamers wanted. Clearly I'm uninformed.

And as to the matter of co-op...DS2 doesn't have companions AFAIK. So what is the basis for thinking that co-op was some kind of huge missed opportunity?
 
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27. Re: On Darksiders II Sales Sep 8, 2012, 23:44 PHJF
 
The first game wasn't a sprawling mess filled with fluff content.  
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Steam + PSN: PHJF
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26. Re: On Darksiders II Sales Sep 8, 2012, 23:29 Jerykk
 
Prez wrote on Sep 8, 2012, 16:27:
The game is way over-priced on PC for how bad of a port it is. I also question the rationale of a company that would release a game that could only be profitable with 2 million units sold.

The port was pretty half-assed, initially, yes, though they've fixed the major issues with latest patch. As for the game itself, it's about 40 hours long if you're a completionist. I think $50 is a fair price for that amount content (though I did get it for $35 at GMG).

What's strange is how people say they loved the first game but disliked the second. The core gameplay is almost exactly the same between the two. The story is pretty generic and forgettable but that was the case in the first game as well.
 
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25. Re: On Darksiders II Sales Sep 8, 2012, 22:48 Prez
 
It's good to know that they at least fixed it up somewhat. I do plan on buying this game at the sub-$20 price point, but sadly it won't help THQ.

And I agree with Bigspender about Coop. If the game already has AI companions, a co-op mode is a no-brainer. I'm not qualified to say how easy it would be, but the game design definitely would accommodate it. When I was into playing a lot of coop, I played coop mods for games for which coop was never intended and it was usually a blast. At worst, it made the game easier, so just raise the difficulty.
 
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Goodbye my Monte boy. May you rest in the peace you never knew in life.
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24. Re: On Darksiders II Sales Sep 8, 2012, 22:45 Jerykk
 
well there you go, you've uncovered the source of the problem - its the tacked on 1/2 ass'd content that makes games crap. and co-op isnt hard to do, doom 1 and 2 just had extra spawn points - not exactly a lot of effort on behalf of the devs and fun factor multipled by each additional player.

Sigh. Really annoys me when people say co-op isn't hard to do. Games have become significantly more complex since Doom. Fun fact: co-op is difficult to implement. It requires networking, which in and of itself is a bag of worms. Then there are many design considerations to factor in too. You have to design the levels to work with two players and you have to ensure that the game remains balanced with two players. You also have to make sure the AI can handle multiple targets intelligently. Designing a game for one player is a completely different beast than designing a game for two or more.
 
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23. Re: On Darksiders II Sales Sep 8, 2012, 22:28 bigspender
 
Rattlehead wrote on Sep 8, 2012, 20:23:
bigspender wrote on Sep 8, 2012, 19:44:
when will publishers realise that many people use their gaming time as a social event - games need co-op - especially if they are these sort of hack and slash games, or adventuring games.

i played about 1/2 way through the first game, but i got bored playing on my own and didnt feel the need to return since I want to play other coop games with my friends.

also releasing a single player game at the same time as highly anticipated MMO (GW2) doesnt seem to be a good idea, just about everyone i talk to at work etc is playing it.
/facepalm
This is why every developer feels the need to tack on some half-assed multiplayer or co-op mode to every game, taking away resources from the single player experience. It's sad when people hate on games like Skyrim because it doesn't have co-op.

well there you go, you've uncovered the source of the problem - its the tacked on 1/2 ass'd content that makes games crap. and co-op isnt hard to do, doom 1 and 2 just had extra spawn points - not exactly a lot of effort on behalf of the devs and fun factor multipled by each additional player.

sure it made the game easier - who cares it was fun.


edit: and yes if skyrim had co-op it would be heaps more fun RPG's need proper campaign coop - its like a digitized D&D session!

the way i see it, if my friends and I are all playing the same single player game anyway, then I'd rather play it all together.

I had so much fun as a kid playing two or four player arcade and console games - before I learned how to network a 486 to play doom and heretic coop



what annoys me most about lack of co-op is games where you have AI companions throughout most of the game - I want that to be a real person playing alongside me - seems like its a lot more effort to do an AI companion than to have an extra spawn point and some basic networking code.

This comment was edited on Sep 8, 2012, 22:36.
 
_________________________________________________

Adults are just children that are allowed to make their own decisions.
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22. Re: On Darksiders II Sales Sep 8, 2012, 22:25 Dades
 
Prez wrote on Sep 8, 2012, 16:27:
The game is way over-priced on PC for how bad of a port it is. I also question the rationale of a company that would release a game that could only be profitable with 2 million units sold.

They patched up a lot of the problems now. It's a much better game than the first although the story is still pretty mediocre. The PC version is definitely the best version to play. It's a decent game worth $40, nice combination of zelda, action and light rpg elements.

THQ really needed this game to be profitable, I hope Relic doesn't suffer as a result.
 
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21. Re: On Darksiders II Sales Sep 8, 2012, 22:23 vacs
 
Slashman wrote on Sep 8, 2012, 20:40:
Some people actually like single player games and don't need someone else to tell them when they're having fun. I know it comes as a shock to you, but a fair number of people even enjoyed Skyrim. Amazed

Absolutely correct, I started playing multiplayer games since dwango for Doom, got my share out of it and now since almost 10 years, I'm back again playing purely SP games. There is nothing like a great single player experience. MP and coop so far has been only good for short moments of fun but a great SP experience lasts forever. I can get much deeper into the game than like I could if I had to wait for friends to connect to the coop MOD and wait for the them to do things they are supposed to do.

Was hoping DS2 would be a nice SP game, like the first one, looks I gonna wait for 20$ sale on this one...
 
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20. Re: On Darksiders II Sales Sep 8, 2012, 22:12 bhcompy
 
Interesting looking game.. I'm still holding out for Dante's Inferno 2  
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19. Re: On Darksiders II Sales Sep 8, 2012, 21:12 jacobvandy
 
Lol, NPD... Why even report their "estimates" anymore? They know nothing.  
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18. Re: On Darksiders II Sales Sep 8, 2012, 20:40 Slashman
 
bigspender wrote on Sep 8, 2012, 19:44:
when will publishers realise that many people use their gaming time as a social event - games need co-op - especially if they are these sort of hack and slash games, or adventuring games.

i played about 1/2 way through the first game, but i got bored playing on my own and didnt feel the need to return since I want to play other coop games with my friends.

also releasin a single player game at the same time as highly anticipated MMO (GW2) doesnt seem to be a good idea, just about everyone i talk to at work etc is playing it.


Some people actually like single player games and don't need someone else to tell them when they're having fun. I know it comes as a shock to you, but a fair number of people even enjoyed Skyrim. Amazed
 
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17. Re: On Darksiders II Sales Sep 8, 2012, 20:23 Rattlehead
 
bigspender wrote on Sep 8, 2012, 19:44:
when will publishers realise that many people use their gaming time as a social event - games need co-op - especially if they are these sort of hack and slash games, or adventuring games.

i played about 1/2 way through the first game, but i got bored playing on my own and didnt feel the need to return since I want to play other coop games with my friends.

also releasing a single player game at the same time as highly anticipated MMO (GW2) doesnt seem to be a good idea, just about everyone i talk to at work etc is playing it.
/facepalm
This is why every developer feels the need to tack on some half-assed multiplayer or co-op mode to every game, taking away resources from the single player experience. It's sad when people hate on games like Skyrim because it doesn't have co-op.
 
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56 Replies. 3 pages. Viewing page 2.
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