Sony Player Studio; EverQuest; & EverQuest II Expansions Announced

The EverQuest II Website announces EverQuest II: Chains of Eternity, an upcoming ninth expansion for the MMORPG sequel. Word is: "This expansion contains must-have features such as level increases, prestige abilities and new game items only available with this expansion, such as adornments that become more powerful with your character. Also, explore new content in two spirit-realm versions of familiar lands, and experience adventure with new dungeons and quests. Put right the imbalance in the Ethernere!" Not to be outdone, the EverQuest Website announces EverQuest: Rain of Fear, the 20th expansion for this MMORPG that's been rolling along for 13 years now (thanks Zarkonis). This will add new content, new features, and raise the character level cap to 100. Finally, SOE unveils Player Studio, a way for players to design and sell items in both EverQuests soon and eventually in other SOE MMOGs as well. Here's word:
Selected items will be offered for sale in the SOE Marketplace alongside items created by staff artists, priced in SOE's Station Cash virtual currency. Revenue from the sale of these items will be shared back with the creative player.

The program is not yet officially running, but you can read up and even start creating items now. More information will be released at SOE Live 2012 in Las Vegas, NV.
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15.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 7, 2012, 17:23
NKD
15.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 17:23
Sep 7, 2012, 17:23
NKD
 
EQ kept me entertained for years, and EQ2 has a lot going for it even today. I can't think of another MMO with the amount of interesting content and exploration that EQ and to a greater extent EQ2 have today. In EQ2 you have to turn off your XP gain and spend ages at each level range to see and do all there is.

It may not have ever had the numbers of WoW, but in my mind EQ2 is the far superior product for anyone who loves the most fundamental attribute of an MMORPG: Exploring a world with other people.

MMORPG developers today are too busy wringing their hands over what magic combination of gameplay elements to steal from other MMOs to make the latest greatest one. But it's not that easy. You have to have the fundamental elements like an engrossing, spacious, and memorable world.

I remember the first time I wandered around Greater Faydark in EverQuest. It seemed endless, even though it was microscopic compared to some of the worlds of today. There was a sense of wonder, what is out there? What trouble can I get in?

Now MMORPGs are just a big math game. And that extends outside of gameplay to the actual development as well. Polls, metrics, blah blah blah. There is no wonder left. The slippery slope of nerfs and convenience features has eaten away all the meat on the bone. Online worlds no longer represent the ages of wonder of our own world, they represent today's world: GPS, cell phones, computers, and mindless automatons masquerading as human beings.

The reality is that an online world without all the Retard-Friendly features will never happen again.
Do you have a single fact to back that up?
Avatar 43041
14.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 7, 2012, 16:45
14.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 16:45
Sep 7, 2012, 16:45
 
Rattlehead wrote on Sep 7, 2012, 10:27:
Yakubs wrote on Sep 7, 2012, 09:38:
1AngryGamer wrote on Sep 7, 2012, 09:31:
At this point if it doesnt have features and top the "questing" of Guild Wars 2 im done with other fantasy MMO's...or others actually

What questing of Guild Wars 2? You mean walking to the nearest Heart
symbol on the map and pressing F next to highlighted objects?
Another clown who loves to hear himself talk. Guess what, nobody cares that you don't like Guild Wars 2. Stop posting your bullshit. Thanks.

Fanboi butthurt detected

13.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 7, 2012, 10:27
13.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 10:27
Sep 7, 2012, 10:27
 
Yakubs wrote on Sep 7, 2012, 09:38:
1AngryGamer wrote on Sep 7, 2012, 09:31:
At this point if it doesnt have features and top the "questing" of Guild Wars 2 im done with other fantasy MMO's...or others actually

What questing of Guild Wars 2? You mean walking to the nearest Heart
symbol on the map and pressing F next to highlighted objects?
Another clown who loves to hear himself talk. Guess what, nobody cares that you don't like Guild Wars 2. Stop posting your bullshit. Thanks.
Avatar 55889
12.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 7, 2012, 10:20
12.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 10:20
Sep 7, 2012, 10:20
 
Zarkonis wrote on Sep 6, 2012, 21:50:
Lorcin wrote on Sep 6, 2012, 21:03:
I sometimes miss EQ2 but never enough to go back there. Every time the announce an update I feel I should go have a look see but the idea of jumping into a game which has had 6 expansions since I last played is daunting.

The MMO world has moved on a lot since EQ launched but the problem is these are simply expansions - it's not like the combat or general quest style has changed in the interim.
I feel the same way with EQ. I still love the game, but when I'm going to be 32 levels and about 10 expansions behind everyone, it makes for a tough hill to climb.

It really isnt the levels and expansions. Its the AA points. Even with a few hundred youre useless and weak. You need thousands, and that is hard and long work.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
Avatar 12928
11.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 7, 2012, 09:38
11.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 09:38
Sep 7, 2012, 09:38
 
1AngryGamer wrote on Sep 7, 2012, 09:31:
At this point if it doesnt have features and top the "questing" of Guild Wars 2 im done with other fantasy MMO's...or others actually

What questing of Guild Wars 2? You mean walking to the nearest Heart symbol on the map and pressing F next to highlighted objects?
10.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 7, 2012, 09:31
10.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 09:31
Sep 7, 2012, 09:31
 
At this point if it doesnt have features and top the "questing" of Guild Wars 2 im done with other fantasy MMO's...or others actually
9.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 7, 2012, 09:12
9.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 09:12
Sep 7, 2012, 09:12
 
Chains of Eternity huh? Most fitting MMO expansion title EVAR!!1

8.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 7, 2012, 07:49
8.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 07:49
Sep 7, 2012, 07:49
 
Ozmodan wrote on Sep 7, 2012, 06:48:
SOE's annual soak the playerbase.

Never really liked EQ or EQII. Problem with EQ, it introduced the restricted character classes. Much prefer a game that allows me to choose character skills. Hence I look with distaste on the day EQ came out because it seems most everyone else has copied their design.

Cant agree with you more, I miss Ultima Online, a little part of me died inside when UO2 was canned.
Avatar 46370
7.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 7, 2012, 06:48
7.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 06:48
Sep 7, 2012, 06:48
 
SOE's annual soak the playerbase.

Never really liked EQ or EQII. Problem with EQ, it introduced the restricted character classes. Much prefer a game that allows me to choose character skills. Hence I look with distaste on the day EQ came out because it seems most everyone else has copied their design.
6.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 7, 2012, 06:34
6.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 7, 2012, 06:34
Sep 7, 2012, 06:34
 
Tried EQ2 on release, then Wow came out. Fast Forward 8 years ..ive gone and tried EQ2 again.

Seriously cool game. In typical EQ fashion, this game has depth unheard of in any other MMO.

Sadly its still half broken and riddled with Bots.

Why cant they fix whats broken before demanding more money from the community?
5.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 6, 2012, 22:22
5.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 6, 2012, 22:22
Sep 6, 2012, 22:22
 
I have fond memories of 1999 Everquest but I'm too spoiled by WoW's seemless zoning to ever try to play EQ again. I do miss my monk and pulling for raids though.
Avatar 9616
4.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 6, 2012, 22:17
4.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 6, 2012, 22:17
Sep 6, 2012, 22:17
 
Like most gamers these day there are things I miss about my earlier gaming years, and right up at the top of the list there's vanilla Everquest. What a game it was. There are things I'll just never forget, like spotting a Hill Giant from afar for the first time when myself and a couple mates made the trip from Qeynos to Freeport.

There's no way I'd ever pay for it again though, but it was the bees knees back then. Just about everyone that I'd met thanks to Quake 1 was playing it.
3.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 6, 2012, 21:55
3.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 6, 2012, 21:55
Sep 6, 2012, 21:55
 
Waiting for EQ Next. I've heard they're supposed to be releasing more info about it this month. EQ2 was alright, but they couldn't have picked a worse graphics engine. They also tried to fix something that wasn't broken which was the original EQ.
2.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 6, 2012, 21:50
2.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 6, 2012, 21:50
Sep 6, 2012, 21:50
 
Lorcin wrote on Sep 6, 2012, 21:03:
I sometimes miss EQ2 but never enough to go back there. Every time the announce an update I feel I should go have a look see but the idea of jumping into a game which has had 6 expansions since I last played is daunting.

The MMO world has moved on a lot since EQ launched but the problem is these are simply expansions - it's not like the combat or general quest style has changed in the interim.
I feel the same way with EQ. I still love the game, but when I'm going to be 32 levels and about 10 expansions behind everyone, it makes for a tough hill to climb.
Slow and steady might not win the race at first, until you shoot everyone ahead of you.
1.
 
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced
Sep 6, 2012, 21:03
1.
Re: Sony Player Studio; EverQuest; & EverQuest II Expansions Announced Sep 6, 2012, 21:03
Sep 6, 2012, 21:03
 
I sometimes miss EQ2 but never enough to go back there. Every time the announce an update I feel I should go have a look see but the idea of jumping into a game which has had 6 expansions since I last played is daunting.

The MMO world has moved on a lot since EQ launched but the problem is these are simply expansions - it's not like the combat or general quest style has changed in the interim.
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