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Spec Ops: The Line MP Knocked By Dev

An article on Polygon offers an extensive look at Spec Ops: The Line, Yager's recently released third-person shooter set in a windstorm-swept Dubai. This offers a detailed exploration of some of the game's themes (warning of spoilers for those who are yet to play), and hears from lead writer Walt Williams on the topic. An interesting aspect of this noted by VG247 is Williams referring to the game's multiplayer support as "a cancerous growth" forced on them as a checkbox item by publisher 2K Games:

Against Davis' wishes, development on the multiplayer component proceeded and was farmed out to Darkside Studios. The result, according to Davis, was a "low-quality Call of Duty clone in third-person," which "tossed out the creative pillars of the product." "It sheds a negative light on all of the meaningful things we did in the single-player experience," Davis said. "The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."

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6. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 11:55 Beamer
 
JoeNapalm wrote on Aug 29, 2012, 11:46:
Beamer wrote on Aug 29, 2012, 11:11:
At the same time, plenty of people (even here) say "no multiplayer? I'm not paying $60 for a 12 hour single player game!"

So multiplayer gets tacked on, and it sucks, and no one is happy. Or, sometimes, an additional 4-6 hours is tacked on, and they suck and outstay their welcome, and no one is happy.


So, the takeaway is that the customer is wrong?

No. The industry has decided that everything has to come off the damn Lunch Specials menu. If your game can't stand on what it offers, make it BETTER. Don't tack on 50% content that is just filler, or MP components that suck or don't work at all, then blame the CONSUMER for not liking the taste of the crap you're shovelling.

There are too many successful indy projects out there for the "Oh, our customers are just whiners and will never be happy or supportive!" justification to carry water, anymore.

In summary, no, we don't want to pay $60 for a 12hr single player game...unless it's worth it...and we won't be happy to pay $60 bucks for the same game with +50% content and/or multiplayer, unless those are actually good. It's not rocket science.

-Jn-
Ifriti Sophist

Customers are often wrong, yes, it's one of the dumbest myths in the world that "the customer is always right." Customers very frequently have no clue what they want or why they like it. Customers act irrationally on a regular basis. I'm not saying the company is right more often than the customer, but yes, the customer is very often wrong. A lot of people on this board work in IT and ask them how often their customer, be it someone on the other end of the phone or the end user / project owner in their company is right.
Dude, it doesn't matter how much better they make it, people will still complain that the hours to dollars ratio is a key component. They'd rather 12 mediocre hours to 6 fantastic ones.

And no one here is blaming the consumer for not liking the taste. The blame is demanding extra effort be put into wasted areas. If multiplayer is a necessary checkmark on the back of a box in order to get a consumer to pay $60 instead of $30 then every game is going to get a half-assed crappy multiplayer the developer never expects you to play. Fine, whatever, it results in more industry jobs and keeps the product margin high.

You're wrong, regardless, you're asking for 50% more content and it must be good, but some games can't afford 50% more content. They're great in small, tight packages but would be terrible if they were 50% longer. Look at movies - so many are 30 minutes too long because the studio felt it needed to be 120 minutes instead of 90 minutes, so you end up with complete filler garbage. Or, well, every video game could go to open world, which gets tedious as hell in many cases as you traverse the same places over and over and over and over.

In summary, you're wrong, people don't want to pay $60 for a 12 hour single player game regardless of anything but will happily pay $60 for a 12 hour single player game with some form of multiplayer attached regardless of quality. It's how games get sold. Games with some form of multiplayer typically do well than games without, even if that multiplayer never gets played. It's not rocket science.
 
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    Date Subject Author
  1. Aug 29, 10:49 Re: Spec Ops: The Line MP Knocked By Dev Dr. D. Schreber
  2. Aug 29, 10:58  Re: Spec Ops: The Line MP Knocked By Dev InBlack
  3. Aug 29, 11:11   Re: Spec Ops: The Line MP Knocked By Dev Beamer
  5. Aug 29, 11:46    Re: Spec Ops: The Line MP Knocked By Dev JoeNapalm
>> 6. Aug 29, 11:55     Re: Spec Ops: The Line MP Knocked By Dev Beamer
  7. Aug 29, 12:13      Re: Spec Ops: The Line MP Knocked By Dev JoeNapalm
  8. Aug 29, 12:29       Re: Spec Ops: The Line MP Knocked By Dev Beamer
  16. Aug 29, 13:56        Re: Spec Ops: The Line MP Knocked By Dev JoeNapalm
  21. Aug 29, 17:34         Re: Spec Ops: The Line MP Knocked By Dev Beamer
  30. Aug 29, 20:03        Re: Spec Ops: The Line MP Knocked By Dev Asmo
  9. Aug 29, 12:33      Re: Spec Ops: The Line MP Knocked By Dev Jerykk
  10. Aug 29, 12:37       Re: Spec Ops: The Line MP Knocked By Dev Agent.X7
  14. Aug 29, 13:50       Re: Spec Ops: The Line MP Knocked By Dev Beamer
  15. Aug 29, 13:56        Re: Spec Ops: The Line MP Knocked By Dev Agent.X7
  22. Aug 29, 17:36      Re: Spec Ops: The Line MP Knocked By Dev Bhruic
  23. Aug 29, 17:47       Re: Spec Ops: The Line MP Knocked By Dev Beamer
  27. Aug 29, 19:16        Re: Spec Ops: The Line MP Knocked By Dev Bhruic
  28. Aug 29, 19:44         Re: Spec Ops: The Line MP Knocked By Dev PHJF
  31. Aug 29, 23:03        Re: Spec Ops: The Line MP Knocked By Dev Jerykk
  17. Aug 29, 14:20    Re: Spec Ops: The Line MP Knocked By Dev JediPunisher
  19. Aug 29, 15:50   Re: Spec Ops: The Line MP Knocked By Dev 007Bistromath
  20. Aug 29, 17:22    Re: Spec Ops: The Line MP Knocked By Dev mch
  29. Aug 29, 19:58     Re: Spec Ops: The Line MP Knocked By Dev Jedi Master
  32. Aug 30, 08:35      Re: Spec Ops: The Line MP Knocked By Dev InBlack
  4. Aug 29, 11:11 Re: Spec Ops: The Line MP Knocked By Dev Creston
  12. Aug 29, 12:51  Re: Spec Ops: The Line MP Knocked By Dev Cutter
  13. Aug 29, 13:20   Re: Spec Ops: The Line MP Knocked By Dev ASeven
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  18. Aug 29, 15:06 Re: Spec Ops: The Line MP Knocked By Dev Mordecai Walfish
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