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Darksiders II Patch Plans

The Darksiders II Website has details on plans to address some player requests in patches for Darksiders II (thanks VG247). Here's word on what's in store for the PC edition of Vigil Games' action/RPG:

We are working on fixes for a number of bugs which can potentially block progression that have come to our attention, while also exploring adding additional features you have been asking for. This work includes vsync updates, improved shadow map resolution, X-axis options and additional keyboard mapping options (amongst other community requests). We hope to roll out a number of patches to address these issues in the weeks to come.

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1. Re: Darksiders II Patch Plans Aug 25, 2012, 18:48 Stanly Manly
 
I "demoed" Darksiders II, and I really wanted to like it, but there were just too many things wrong with the game to warrant me buying it. I uninstalled the "demo" after only a couple hours of play, with no desire to play it again. These fixes they are discussing don't affect any of the core gameplay issues that I found.

1. Overall slow and sluggish feel to the game. The horse barely felt faster than the main character. The main character's speed was somewhere between 1950's zombie drag, and stray 3 legged dog trot. In some boss fights, where you had to move across the room to get to a rock/egg/etc, I was shaking my head at how slow it felt.

2. Inconsistent feel to the "parkour". I could claw my way up sheer walls, but couldn't jump up on a platform that was waist high. I also thought it was ridiculous that I could run up and across walls and ledges faster than I could walk across flat ground...

3. Weapons were not well designed. It didn't take long to realize that the best weapons were the fist/armblade style, and there was no reason to use the others. I only used the life leech reaper blades to get some hp back if I needed it, otherwise it was all the fist/armblades.

4. Convoluted controls. I used an XBox 360 controller on my PC to play this, and the default and unchangeable control scheme was ridiculous. Left Trigger for lock on, and Left Bumper + A/B/X/Y for skills? Seriously? I'm fairly dexterous, but ugh, this just felt awful.

5. Uninteresting and useless skill tree. Coupled with the ridiculous "wrath" cost of using skills, they certainly don't change the outcome of any fight. In fact, the Teleport Dash skill was actually detrimental, because it turned your character around and the camera did not change direction, so you were essentially fighting backwards after using it.

6. Uninteresting and useless attack upgrades. Most attack upgrades were for the reaper blades, and since they were fairly useless compared to fist weapons... there was little point anyway. Most of the upgrades for the secondary (fist) weapons had button press requirements of "while holding down LT, move stick up, hold Y, jump, turn around 3 times, touch your nose...." etc, so I never got them. Didn't seem to matter, since the basic "mash Y endlessly" strategy worked well in every situation.

7. Tedious boss fights. There is a difference between challenge and tedium. The point where I just gave up completely on the game was a boss fight that had you dodging massive damage charging attacks from the boss that basically homed in on you, jumping over ae ground attacks, throwing a bomb that fell down from said ground attack, then running (dragging/trotting/whatever) to attack a sphere that fell out of this otherwise invulnerable boss, but also having 3-4 spawned minions come between you and said sphere that you had to dispatch. Oh, and did I mention that the main character runs really slow, and that the sphere is only vulnerable to attack for a few seconds?

So, in a nutshell, the game is just not fun.
 
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Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
>> 1. Aug 25, 18:48 Re: Darksiders II Patch Plans Stanly Manly
  2. Aug 25, 19:35  Re: Darksiders II Patch Plans Jerykk
  3. Aug 25, 21:29   Re: Darksiders II Patch Plans Stanly Manly
  4. Aug 25, 22:33    Re: Darksiders II Patch Plans Jerykk
  5. Aug 25, 23:17     Re: Darksiders II Patch Plans jdreyer
  6. Aug 26, 00:37      Re: Darksiders II Patch Plans Jerykk
  7. Aug 26, 02:04       Re: Darksiders II Patch Plans PHJF
  8. Aug 26, 03:00        Re: Darksiders II Patch Plans Jerykk
  9. Aug 26, 09:48 Re: Darksiders II Patch Plans Alamar
  10. Aug 26, 10:35 Re: Darksiders II Patch Plans durandal
  11. Aug 26, 12:46  Re: Darksiders II Patch Plans Slashman
  12. Aug 26, 12:55   Re: Darksiders II Patch Plans PHJF


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