44 Replies. 3 pages. Viewing page 3.
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Re: Steamships Ahoy - Dark Souls: Prepare To Die Edition |
Aug 23, 2012, 23:44 |
Cutter |
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Well, if you recall they even said they weren't going to do anything good. Just do as little work as needed to port it and that was it. This being the case I'll grab it if it hits the bargain bin for the Steam Xmas sale but nothing more. Shame that, because it's a good game otherwise. Freaks me out! |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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Re: Steamships Ahoy - Dark Souls: Prepare To Die Edition |
Aug 23, 2012, 23:07 |
Aero |
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Jerykk wrote on Aug 23, 2012, 22:55: Terrible port. Render resolution is locked at 1024x720... Wow, that's far and away the worst example I've ever heard of when it comes to half-assing a PC port... particularly when some random guy sorts it out for them within hours of the release. |
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Re: Steamships Ahoy - Dark Souls: Prepare To Die Edition |
Aug 23, 2012, 23:01 |
PropheT |
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With Durante's fix it's pretty awesome, and fixes the only major issue I have with the port. I'm playing it with a 360 controller, though, and people forcing themselves to use KBM aren't incredibly happy. If you're thinking of picking it up, download Durante's fix (or whatever else comes soon, he's still working on it) and use a controller.
I'm horribly rusty after not touching the console version for a while :/
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Re: Steamships Ahoy - Dark Souls: Prepare To Die Edition |
Aug 23, 2012, 22:55 |
Jerykk |
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Terrible port. Render resolution is locked at 1024x720 (it just upscales to your selected screen resolution and looks like a blurry mess) and the framerate is capped at 30.
Thankfully, someone has already created a hack that lets you set the render resolution: http://www.neogaf.com/forum/showthread.php?t=488240
Unfortunately, the framerate is still capped at 30. |
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44 Replies. 3 pages. Viewing page 3.
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