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| [Aug 22, 2012, 8:29 pm ET] - Share - Viewing Comments |
A lengthy post on the Diablo III forums have a follow-up from Blizzard's Jay Wilson for his Facebook comment in reaction to comments by David Brevik where this developer on the original Diablo questioned some of the design choices made in Diablo III. He apologies to Brevik, saying he "deserves to be treated with greater respect," goes on to explain why he felt the need to defend his team, and concludes his message apologizing to the players in the community as well. In between he discusses the current state of the game, and the work they still have ahead of them to get it where they want it: Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
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Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 23, 2012, 09:37 |
WaltC |
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It's just too bad that Blizzard was able to use the name "Diablo III" in the first place, because that was the obvious driver behind the initial sales numbers, and for that Blizzard owes Brevik just about the whole enchilada; just about everything. It's obvious that the developers at Blizzard these days are egotistical shadows of original Diablo developers--get a load of those comments? Good grief, they sound like spoiled brats denied candy bars.
What Blizzard developers should have said is something more along the lines of, "Hey, if it wasn't for Brevik we wouldn't have this franchise to develop, and the earlier Diablo games were such smash successes that this one wouldn't have been possible in their absence. We need to consult with Brevik and get his input on how we can improve things still further."
Between the lines: The developers of Diablo III missed the boat with the game because they never understood the first Diablo games, especially Diablo 2. Loot? The game was about a hell of a lot more than loot. It was fun it was single-player and it was by turns both scary and exhilarating. It had just tons of atmosphere that was utterly unique to anything that had gone before. Did I mention how much fun it was in single player? There was no condescension to MMO mediocrity, there were no cheap, unworkable gimmicks like mob-based "loot auction houses" and so on. Because Diablo II completely lacked the core of Diablo III, it was very successful.
Blizzard could have done a hell of a lot better with this game if it had worried a lot more about game play than it worried about piracy, in the process ensuring a great title that would have sold extremely well no matter what. Bottom line is that if a game design will help frustrate pirates but alienates players while doing so it's a poor game design. The developers of Diablo III need to go back to school and let the developers of Diablo II show them how it's done. Diablo III was a cheap spin-off shadow of Diablo II, and looks and plays accordingly. |
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| It is well known that I do not make mistakes--so if you should happen across a mistake in anything I have written, be assured that I did not write it! |
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Aug 22, 20:33 |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
nin |
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Aug 22, 21:10 |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
shinchan0s |
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Aug 23, 04:25 |
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SM0k3 |
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Aug 22, 20:39 |
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Tumbler |
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Aug 22, 21:03 |
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loomy |
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Aug 22, 21:19 |
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shinchan0s |
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Aug 22, 22:18 |
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PropheT |
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Aug 22, 22:31 |
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nin |
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Aug 23, 11:40 |
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ibm |
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Aug 23, 00:11 |
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Trevellian |
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Aug 23, 00:15 |
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Reactor |
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Aug 23, 03:33 |
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InBlack |
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Aug 23, 04:12 |
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Cram |
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Aug 23, 04:26 |
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dj LiTh |
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Aug 23, 05:04 |
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InBlack |
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Aug 23, 05:46 |
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dj LiTh |
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Aug 23, 05:57 |
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Theo |
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Aug 23, 06:43 |
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Luke |
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Aug 23, 07:05 |
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SM0k3 |
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Aug 23, 12:53 |
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AngelicPenguin |
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Aug 23, 13:18 |
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Prez |
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Aug 23, 07:28 |
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InBlack |
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Aug 22, 23:33 |
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RollinThundr |
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Aug 22, 20:45 |
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Aug 23, 03:36 |
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RailWizard |
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Aug 22, 20:51 |
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HorrorScope |
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Aug 22, 20:56 |
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Dades |
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Aug 22, 20:58 |
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deqer |
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Aug 22, 21:37 |
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Denthor |
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Aug 22, 22:16 |
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Fletch |
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Aug 22, 22:34 |
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Alamar |
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Aug 22, 23:26 |
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Denthor |
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Aug 22, 21:55 |
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Cutter |
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Aug 22, 22:05 |
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Reactor |
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Aug 22, 22:14 |
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dheer |
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Aug 22, 22:26 |
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Verno |
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Aug 22, 22:51 |
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Carcifier |
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Aug 23, 05:31 |
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Talon_T |
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Aug 22, 23:21 |
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Aug 22, 23:24 |
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D4rkKnight |
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Aug 22, 23:54 |
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wrlwnd |
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Aug 23, 09:21 |
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wtf_man |
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Aug 23, 09:37 |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Verno |
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Aug 23, 09:58 |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
wtf_man |
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Aug 23, 09:37 |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
WaltC |
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Aug 23, 11:42 |
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MattyC |
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Aug 23, 18:37 |
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Asmo |
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Aug 23, 09:50 |
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Silicon Avatar |
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Aug 23, 10:12 |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Yakubs |
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Aug 23, 10:43 |
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Darks |
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Aug 23, 12:07 |
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Verno |
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Aug 23, 18:17 |
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Quinn |
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