Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
Theo wrote on Aug 23, 2012, 05:57:
Its not like taking cheap shots from the position of "look we did a better job" was a classy thing to say in public anyhow. David Brevik sounded like some kinda arnold rimmer in his post, not some games guru. He should take a long look at Max at runic for lessons on how to be classy.
WaltC wrote on Aug 23, 2012, 09:37:
It's just too bad that Blizzard was able to use the name "Diablo III" in the first place, because that was the obvious driver behind the initial sales numbers, and for that Blizzard owes Brevik just about the whole enchilada; just about everything.
PropheT wrote on Aug 22, 2012, 22:18:shinchan0s wrote on Aug 22, 2012, 21:19:
He's like the director of the Total Recall remake - putting his own "vision" on an already pretty great thing which turns out to be doing the exact opposite of what made the original so great. Where do they find these guys?
I actually liked that remake better than the original. All Schwarzenegger movies are pretty much the same :p
Yakubs wrote on Aug 23, 2012, 10:12:
Jay Wilson is a clown. If I had any faith in Blizzard anymore, I'd hope that their management would realize just how much damage he's done over the long term. But I don't.
Verno wrote on Aug 23, 2012, 09:37:wtf_man wrote on Aug 23, 2012, 09:21:
I laugh at all you Bastids that supported "always online DRM".
You deserve a shitty game for your money, and I hope they fuck it up even more.
Are you drunk or just parodying another poster? :P
wtf_man wrote on Aug 23, 2012, 09:21:
I laugh at all you Bastids that supported "always online DRM".
You deserve a shitty game for your money, and I hope they fuck it up even more.
Paragon leveling times
dj LiTh wrote on Aug 23, 2012, 05:46:InBlack wrote on Aug 23, 2012, 05:04:
I disagree. Both Starship Troopers and Total Recall (the old one) worked well as movies, although not so much as book adaptations. As someone who read the books I can say that on their own they are quite entertaining hollywood action flicks. Much better than any SF produced in Hollywood in the last ten years in any case.
Im much more interested in the movie adaptation of Haldeman's "The Forever War". Apparently Ridley Scott has the rights for the film adaptation, but considering how badly the script for Prometheus turned out to be its a long shot...
District 9 for starters.
Let me get this straight your saying its ok that the movies were NOTHING like the books and now your saying you hope the script for your favorite book holds your interest?
Luke wrote on Aug 23, 2012, 06:43:
It sounds like a post released on a beta forum for the beta tester (current state of the game post)
We know this is wrong , we know that is wrong.
The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome
Well get that pos out of the game were is the problem?
InBlack wrote on Aug 23, 2012, 05:04:
I disagree. Both Starship Troopers and Total Recall (the old one) worked well as movies, although not so much as book adaptations. As someone who read the books I can say that on their own they are quite entertaining hollywood action flicks. Much better than any SF produced in Hollywood in the last ten years in any case.
Im much more interested in the movie adaptation of Haldeman's "The Forever War". Apparently Ridley Scott has the rights for the film adaptation, but considering how badly the script for Prometheus turned out to be its a long shot...