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| [Aug 22, 2012, 8:29 pm ET] - Share - Viewing Comments |
A lengthy post on the Diablo III forums have a follow-up from Blizzard's Jay Wilson for his Facebook comment in reaction to comments by David Brevik where this developer on the original Diablo questioned some of the design choices made in Diablo III. He apologies to Brevik, saying he "deserves to be treated with greater respect," goes on to explain why he felt the need to defend his team, and concludes his message apologizing to the players in the community as well. In between he discusses the current state of the game, and the work they still have ahead of them to get it where they want it: Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
52 Replies. 3 pages. Viewing page 3.
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| 12. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 22:05 |
Reactor |
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| Tough crowd. I like Jay. He's an experienced developer doing his best. It's not like the original Diablo devs got everything right either. |
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| 11. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 21:55 |
Cutter |
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Everytime that clown Wilson opens his big fat mouth he just further proves he shouldn't be in the position he is. Never should have been there to begin with. |
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 10. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 21:37 |
Denthor |
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The (main) problem with Diablo 3 is that to keep items worthwhile they had to neuter the drop rates, well now it's the item rolls (stats on items) to keep them valuable on the AH.
This in turn with having a low level cap and making boss runs pointless just put people off their own game. There was literally no point in logging in for a quick boss run - as you got NOTHING in return.
I just laugh at the comments devs/cms make that the AH had no influence on game design. It was clearly built from the ground up to take advantage of it which in return shat on their own gamers. The game lost what it was that made diablo in the first place - an Item hunt. Instead it's just a gold grind or an AH simulator. |
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| 9. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 21:19 |
shinchan0s |
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loomy wrote on Aug 22, 2012, 21:03: the diablo 3 design puts too much weight on the item system, and the item system isn't good enough to support so much of the game. it is pitiful actually that they launched a game incomplete, untested, broken and without knowing how to fix it. He's like the director of the Total Recall remake - putting his own "vision" on an already pretty great thing which turns out to be doing the exact opposite of what made the original so great. Where do they find these guys? |
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| 8. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 21:10 |
shinchan0s |
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| The truth hurts, man. Brevik's assessment was spot on. The guy just took a big steaming dump on my favorite game franchise. Fuck that loser. |
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| 7. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 21:03 |
loomy |
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| the diablo 3 design puts too much weight on the item system, and the item system isn't good enough to support so much of the game. it is pitiful actually that they launched a game incomplete, untested, broken and without knowing how to fix it. |
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| 6. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 20:58 |
deqer |
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Dades wrote on Aug 22, 2012, 20:56: but I don't doubt he had pressure from higher up after the public spectacle it became. ^ |
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| 5. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 20:56 |
Dades |
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| Apologizing for making a dumb comment is fine but I don't doubt he had pressure from higher up after the public spectacle it became. Keep patching Jay. |
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| 4. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 20:51 |
HorrorScope |
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"Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction"
What... Are.... You.... Talkin.... Bout.... Willis?
To me that is even more of the same. A lot more of the same. |
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| 3. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 20:45 |
Paketep |
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So, for Jay Wilson "fuck that loser" is "defending his team".
No wonder Diablo 3 ended up being a DRM'ed piece of shit with a lead like that. |
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| 2. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 20:39 |
Tumbler |
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I played the new 1.04 patch for about 3 hours the other day. I played co-op for the first time which is a much better experience than playing sp. I was impressed that loot drops are unique for each client. No one was racing around picking anything up, everything on my screen was mine.
But after 3 hours I had found exactly ZERO items that I wanted to use. It was all trash expect for 3 items that I thought I should list on the auction house. The best thing I got was a legendary helm which had a +69 armor. It was a tiny bit better than the helm I was wearing in armor but with without an intelligence boost, a big one, it was a complete waste to use it.
That is what is wrong with this game. You get absolute shit for loot and you're supposed to just sell it all for gold then go but the best loot you can afford on the auction house.
That sucks. Give us some fucking loot worth using. |
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VGfive.com - Game Trading site (Steam codes too!) Kickstarter "Game Developer"! |
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| 1. |
Re: Jay Wilson Apologies for Diablo III Comment; Discusses Game's Future |
Aug 22, 2012, 20:33 |
nin |
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Eh, at least he owned up and apologized. I can easily see how, when you spend years working on something, it becomes personal. And when someone else that wasn't involved in that says something less than flattering...well...
I'm by no means defending the guy. But I think I understand where his anger came from. Hopefully he personally apologized to David.
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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52 Replies. 3 pages. Viewing page 3.
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