eunichron wrote on Aug 19, 2012, 14:49:
Tumbler wrote on Aug 19, 2012, 14:45:
Building the game around the auction house was a bad idea. The earlier games were built around loot. In this game the loot you really want is in the auction house. The stuff you get in the game is largely trash that you need to turn into gold then go buy what you'd hope to see dropped in your game.
It's no fun to stop playing the game all the time to go browse the auction house for hours. And the whole multi day auction ala ebay...that is just laughably stupid.
In concept it was a fine idea. Diablo and Diablo 2 had a very large and healthy trade and barter community around them, including a black market for real money transactions. It's obvious to see how Blizzard would want to incorporate that into the game, both to capitalize on it and to protect users from the sometimes nefarious Diablo 2 real money market. It just didn't work out so well in practice.
Wrong. Spoken like a true neophyte within this hobby.
In Diablo 2 it was fairly easy to get that Corposemourn, that Angelic Raiment (My last trip through I hit level 85 with my barb and found 3 of them) and a few Grandfathers/Bul-kathos blades. You can easily get the gear you *need* by merely farming a boss for one night. A few hours of beating Baal on Nightmare or Mephisto on Hell and guess what? You have all you need.
The problem with D3 is it doesn't work that way. You need to peruse the auction house to get that gear. Hardwork isn't rewarded in the same way it was in D1 and 2.
Sit down, play these games for long periods of time and it'll make sense. Don't talk out of your ass.