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BioShock Infinite Gets GoW Producer

Kotaku has a follow-up to yesterday's announcement about a couple of departures from the BioShock Infinite team, clarifying their comment at the time they have "heard that development on BioShock Infinite has hit choppy waters" (thanks nin). They say they've received reports that two different multiplayer modes have been cut from the upcoming shooter, and that it's now unclear whether the game will include multiplayer, noting this was a priority to prevent the game being and instant trade-in upcoming completion like the original BioShock. They also say the team has struggled to achieve gameplay that lives up to the game's impressive E3 demonstration: "All the same, the Infinite demo made a stunning debut despite the fact that the team was wrestling with the most basic elements of the game, from the story to the level design to the AI programming to how to design the sidekick character of Elizabeth, who can magically conjure weapons and in other ways affect the environment." Finally, they report that Gears of War producer Rod Fergusson is taking over from departing Tim Gerritsen, though they have been unable to get either Epic or Ken Levine to comment on this, in spite of getting Levine on the phone to discuss these matters. Here's his reply to their question about whether fans should worry about the state of the game:

"It's always challenging when you're trying to make a game that does a lot of different things," Levine said, noting that designers can be drawn back toward what is safe and familiar. "Trust me, there are plenty of things in this game—either it was the Skyline [a roller-coaster-like apparatus that players can use to zoom about the levels] or Elizabeth—where there were movements in the team to get rid of them. Because they are the most challenging things." He said that these challenges have been much of the reason the game has been in development for such a long time.

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13. Re: BioShock Infinite Gets GoW Producer Aug 9, 2012, 19:08 Ratty
 
I've posted this thought here before but I'll do it again. From everything I've heard they're trying to do some REALLY challenging things that nobody has ever done before. They way they describe what Elizabeth can do and how she reacts in different situations is far advanced of any AI companion in any game so far. The other thing Ken mentions, the skylines, I've never seen anything like that either.

I've been skeptical of the trailers. They seemed so much like cut scenes to me which is a real step back for sandbox games. But I'm thinking - hoping - it's simply because they were showing things that had never been done and I was unused to.

I give Irrational the benefit of the doubt here. If they needed to take another year to make it what they want I'd be fine with that.
 
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  1. Aug 9, 16:02 Re: BioShock Infinite Gets GoW Producer StingingVelvet
  3. Aug 9, 16:34  Re: NPD 2011 Sales Estimates Metasparks
  8. Aug 9, 17:57   Re: NPD 2011 Sales Estimates Dades
  4. Aug 9, 16:49  Re: BioShock Infinite Gets GoW Producer bozu
  5. Aug 9, 17:00   Re: BioShock Infinite Gets GoW Producer Jackplug
  9. Aug 9, 17:57  Re: BioShock Infinite Gets GoW Producer Ruffiana
  2. Aug 9, 16:34 Re: BioShock Infinite Gets GoW Producer NegaDeath
  6. Aug 9, 17:09  Re: BioShock Infinite Gets GoW Producer MajorD
  7. Aug 9, 17:09 Re: BioShock Infinite Gets GoW Producer Hump
  10. Aug 9, 18:30  Re: BioShock Infinite Gets GoW Producer Beamer
  11. Aug 9, 18:33   Re: BioShock Infinite Gets GoW Producer Wowbagger_TIP
  12. Aug 9, 18:49   Re: BioShock Infinite Gets GoW Producer Hump
>> 13. Aug 9, 19:08 Re: BioShock Infinite Gets GoW Producer Ratty
  16. Aug 9, 20:21  Re: BioShock Infinite Gets GoW Producer Dades
  17. Aug 11, 00:32   Re: BioShock Infinite Gets GoW Producer Jerykk
  14. Aug 9, 19:29 Re: BioShock Infinite Gets GoW Producer HorrorScope
  15. Aug 9, 19:36 Re: BioShock Infinite Gets GoW Producer Cutter


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