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| 8. |
Re: QuakeCon 2012 Keynote |
Aug 5, 2012, 02:21 |
jacobvandy |
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Graphics/tech issues aside, I thought it was great until the last half hour-ish. That was a whole lot of tension and build-up to nothin'... I wanted something big and scary to shoot my BFG rounds at! Also really could have used a post-story free roam mode.
Once again, though, you gotta give Carmack credit for talking frankly to everybody like that. He really is one of the last of a dying breed of genuine game developers. I bet Tim Willits/Pete Hines cringe a thousand times during one of these long-ass keynotes. |
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Date |
Subject |
Author |
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1. |
Aug 4, 17:25 |
Re: QuakeCon 2012 Keynote |
Overon |
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2. |
Aug 4, 18:22 |
Re: QuakeCon 2012 Keynote |
ASeven |
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3. |
Aug 4, 19:07 |
Re: QuakeCon 2012 Keynote |
Jerykk |
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4. |
Aug 4, 20:57 |
Re: QuakeCon 2012 Keynote |
ASeven |
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12. |
Aug 5, 11:35 |
Re: QuakeCon 2012 Keynote |
Dev |
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5. |
Aug 4, 23:33 |
Re: QuakeCon 2012 Keynote |
netnerd85 |
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6. |
Aug 5, 00:39 |
Re: QuakeCon 2012 Keynote |
Mashiki Amiketo |
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7. |
Aug 5, 01:12 |
Re: QuakeCon 2012 Keynote |
cronik |
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9. |
Aug 5, 06:08 |
Re: QuakeCon 2012 Keynote |
JediPunisher |
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10. |
Aug 5, 06:48 |
Re: QuakeCon 2012 Keynote |
Dmitri_M |
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11. |
Aug 5, 11:06 |
Re: QuakeCon 2012 Keynote |
[VG]Reagle |
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13. |
Aug 5, 12:11 |
Re: QuakeCon 2012 Keynote |
nin |
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15. |
Aug 5, 16:13 |
Re: Out of the Blue |
Rigs |
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8. |
Aug 5, 02:21 |
Re: QuakeCon 2012 Keynote |
jacobvandy |
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14. |
Aug 5, 12:54 |
Re: QuakeCon 2012 Keynote |
HorrorScope |
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