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QuakeCon 2012 Keynote

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8. Re: QuakeCon 2012 Keynote Aug 5, 2012, 02:21 jacobvandy
 
Graphics/tech issues aside, I thought it was great until the last half hour-ish. That was a whole lot of tension and build-up to nothin'... I wanted something big and scary to shoot my BFG rounds at! Also really could have used a post-story free roam mode.

Once again, though, you gotta give Carmack credit for talking frankly to everybody like that. He really is one of the last of a dying breed of genuine game developers. I bet Tim Willits/Pete Hines cringe a thousand times during one of these long-ass keynotes.
 
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    Date Subject Author
  1. Aug 4, 17:25 Re: QuakeCon 2012 Keynote Overon
  2. Aug 4, 18:22  Re: QuakeCon 2012 Keynote ASeven
  3. Aug 4, 19:07   Re: QuakeCon 2012 Keynote Jerykk
  4. Aug 4, 20:57    Re: QuakeCon 2012 Keynote ASeven
  12. Aug 5, 11:35  Re: QuakeCon 2012 Keynote Dev
  5. Aug 4, 23:33 Re: QuakeCon 2012 Keynote netnerd85
  6. Aug 5, 00:39  Re: QuakeCon 2012 Keynote Mashiki Amiketo
  7. Aug 5, 01:12   Re: QuakeCon 2012 Keynote cronik
  9. Aug 5, 06:08  Re: QuakeCon 2012 Keynote JediPunisher
  10. Aug 5, 06:48   Re: QuakeCon 2012 Keynote Dmitri_M
  11. Aug 5, 11:06    Re: QuakeCon 2012 Keynote [VG]Reagle
  13. Aug 5, 12:11     Re: QuakeCon 2012 Keynote nin
  15. Aug 5, 16:13      Re: Out of the Blue Rigs
>> 8. Aug 5, 02:21 Re: QuakeCon 2012 Keynote jacobvandy
  14. Aug 5, 12:54 Re: QuakeCon 2012 Keynote HorrorScope


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