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Doom 4 Will Support Oculus Rift

Doom 4 will support the Oculus Rift, John Carmack told Polygon at QuakeCon, saying the once he finishes adding support for the just kickstarted VR headset (which has already surpassed its funding goals) to the upcoming Doom 3: BFG Edition he will get to adding it to the next installment in the shooter series. "I'm excited for once Doom 3 ships, and gets out there, I'll put all this stuff into the Doom 4 platform, which will be nice to take our current top-of-the-line stuff and have that in virtual reality," id Software's Technical Director tells them. "I'm looking forward to doing that."

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29. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 08:49 Ant
 
Cutter wrote on Aug 4, 2012, 03:50:
Yeah and how many other games will utilize it? $300 is an expensive peripheral for what may not amount to more than a few games. Shit, I'm still waiting for 64 bit to be realized in a major way. Remember Intel's MMX and how that was supposed to change gaming? How about SLI support? 3D? etc. Every few years we get some cool new code or device that's supposed to change everything and it ends up falling by the wayside much sooner than later or never realized at all.
That is why I never buy the latest/newest stuff.
 
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28. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 07:33 jacobvandy
 
Cutter wrote on Aug 4, 2012, 03:50:
Yeah and how many other games will utilize it? $300 is an expensive peripheral for what may not amount to more than a few games. Shit, I'm still waiting for 64 bit to be realized in a major way. Remember Intel's MMX and how that was supposed to change gaming? How about SLI support? 3D? etc. Every few years we get some cool new code or device that's supposed to change everything and it ends up falling by the wayside much sooner than later or never realized at all.


SLI has been killer since Fermi came out (GeForce 400 series). No more 20-50% speed boost for running two cards, it's up in the 80-100% range now. Not sure what else could be expected from that technology.
 
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27. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 05:57 Mordecai Walfish
 
zombiefan wrote on Aug 3, 2012, 23:28:
The problem with VR setups like this is until you get some sort of unidirectional walking surface under your feet, the level of "reality" you feel will still be diminished. I know because I went through this when I bought my VFX-1 helmet. Even playing in a standing position and using a peripheral to control movement is still wonky and doesn't lend itself to the experience. It doesn't matter how good the headtracking, graphics or 3D effects are, nor how much they increase your field of vision. It won't lend itself well to FPS's, etc, simply because your brain knows you aren't moving.

Now, where this product WILL do better is in games where the character is still and the world moves around you. In other words, flight and driving simulators. Being able to look around a virtual cockpit, glancing into your rear view and side view mirrors, etc. Unfortunately there will still be the lack of g-forces affecting your body, but the effect won't be nearly as pronounced as the movement problems in a FPS. Unless of course you've got your chair sitting in the center of a gyroscope, like a mini version of Star Tours or any similar motion rides. I found where the effect was the most pronounced was when I stood next to the edge of a cliff or chasm and peered over the side, as well as looking down out of the cockpit as you banked left or right. The you *really* felt it.

So ultimately this will still be a gimmick. A pretty gimmick, but a gimmick nonetheless.

People just arent going to walk around on a treadmill to move around in a 3d/vr "game". It's just not feasible in the long-term. For therapeutic purposes this could be an excellent application, or perhaps for less competitive/challenging role-playing type stuff..

More likely will be motion tracking devices like the kinect sensors to take care of that stuff with simple gestures. And if youre looking for force feedback in *any* way here, you better be prepared to pay "Star Tours" type prices for the hardware.
 
Playing: MechWarrior Online, Natural Selection 2, PlanetSide 2, NFS: Hot Pursuit, Torchlight 2, Sine Mora, GTAIV, River City Ransom(NES), Final Fantasy IV Complete(PSP), Patapon 2(PSP), Dariusburst(PSP)
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26. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 03:50 Cutter
 
Yeah and how many other games will utilize it? $300 is an expensive peripheral for what may not amount to more than a few games. Shit, I'm still waiting for 64 bit to be realized in a major way. Remember Intel's MMX and how that was supposed to change gaming? How about SLI support? 3D? etc. Every few years we get some cool new code or device that's supposed to change everything and it ends up falling by the wayside much sooner than later or never realized at all.

 
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"Are you crazy? Is that your problem?" - Jack Burton
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25. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 03:09 RailWizard
 
Well yes, VR still has all the problems of being gimmicky and useless, but cool.

They have their work cut out for them, and will most likely fail regardless because they follow the dollar. If they did it right, it could be greatness.

Plenty of time to bitch about it, just pacing myself.
 
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24. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 03:04 OldTimber
 
SpaceOrb for the head that is all, now back to your regular mouse and monitor setups.

Anyways it's only a useful HMD is you get in a small room where you could attach Kinect sensors to each wall, feed them into one discreet signal to be interpreted and processed to fully intergrate it into a full system experience.
 
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23. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 02:20 Ant
 
Mashiki Amiketo wrote on Aug 4, 2012, 02:03:
Ant wrote on Aug 4, 2012, 01:32:
I remember trying a two players VR game in college. Sheesh, those helmets were heavy for my little head.
Yeah they were heavy. But you're an Ant! Anything like that, should have been light as a feather.
Not this ant. I am broken/defected since birth/eclosure.
 
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22. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 02:03 Mashiki Amiketo
 
Ant wrote on Aug 4, 2012, 01:32:
I remember trying a two players VR game in college. Sheesh, those helmets were heavy for my little head.
Yeah they were heavy. But you're an Ant! Anything like that, should have been light as a feather.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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21. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:48 Kitkoan
 
space captain wrote on Aug 4, 2012, 01:44:
Kitkoan wrote on Aug 4, 2012, 01:33:
Awwww.... look at the widdle troll wanting attention... how cute..


awwwww... look at the sucker who took the bait...



sucker...

Ahhhh trolling the windows troll is always fun
 
Avatar 56087
 
*automatically refuses to place horse heads in anyone's bed*
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20. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:44 space captain
 
Kitkoan wrote on Aug 4, 2012, 01:33:
Awwww.... look at the widdle troll wanting attention... how cute..


awwwww... look at the sucker who took the bait...



sucker...
 
Go forth, and kill!
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19. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:35 Creston
 
PHJF wrote on Aug 3, 2012, 23:40:

GIGANTIC TRACKBALLS

That's what she said! HIGH FIVE!!!!



nobody?

Creston
 
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18. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:34 Creston
 
Awesome. So you can watch Tech 5's shitty textures in virtual 3D on a 640x800 resolution. It'll just be like playing the original Doom again!

Creston
 
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17. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:33 Kitkoan
 
space captain wrote on Aug 4, 2012, 01:27:
i remember people using cell phones in 97

we had cell phones back then

i remember drinking hot chocolate out of a muppets mug in 82

we had muppets mugs back then


Awwww.... look at the widdle troll wanting attention... how cute..
 
Avatar 56087
 
*automatically refuses to place horse heads in anyone's bed*
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16. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:32 Ant
 
Mashiki Amiketo wrote on Aug 3, 2012, 23:56:
We had VR headsets back in '99 but they didn't take off then either, I guess we'll see take 2.
I remember trying a two players VR game in college. Sheesh, those helmets were heavy for my little head.
 
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Ant @ The Ant Farm: http://antfarm.ma.cx and Ant's Quality Foraged Links: http://aqfl.net ...
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15. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:27 space captain
 
i remember people using cell phones in 97

we had cell phones back then

i remember drinking hot chocolate out of a muppets mug in 82

we had muppets mugs back then
 
Go forth, and kill!
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14. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 01:18 Kitkoan
 
Mashiki Amiketo wrote on Aug 3, 2012, 23:56:
We had VR headsets back in '99 but they didn't take off then either, I guess we'll see take 2.

I remember using them in '97 to play Duke Nukem 3D...
 
Avatar 56087
 
*automatically refuses to place horse heads in anyone's bed*
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13. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 00:45 Akando
 
This should be interesting.
 
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12. Re: Doom 4 Will Support Oculus Rift Aug 3, 2012, 23:56 Mashiki Amiketo
 
We had VR headsets back in '99 but they didn't take off then either, I guess we'll see take 2.  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
Reply Quote Edit Delete Report
 
11. Re: Doom 4 Will Support Oculus Rift Aug 3, 2012, 23:40 PHJF
 
The problem with VR setups like this is until you get some sort of unidirectional walking surface under your feet, the level of "reality" you feel will still be diminished.

GIGANTIC TRACKBALLS
 
Avatar 17251
 
Steam + PSN: PHJF
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10. Re: Doom 4 Will Support Oculus Rift Aug 3, 2012, 23:39 space captain
 
doom 4 is gonna suck donkey dick  
Go forth, and kill!
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49 Replies. 3 pages. Viewing page 2.
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