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Guild Wars 2 Stress Test Today

The Guild Wars 2 Facebook Page announces plans for a four-hour stress test today for Guild Wars 2, though this may not be a smooth experience due to how they are doing this (thanks VG247). Here's word:

We will be conducting a stress test on Thursday, August 2 from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time.

Unlike previous stress tests, we will be actively working on the game during the event, so you might experience connectivity problems or discover features that are not working as designed. Any issues you experience are a result of the rigorous conditions of the stress test, and are in no way representative of the state of the game at launch. By participating in this stress test, you’re helping us make Guild Wars 2 a better game. Thanks for your cooperation—we’ll see you in-game! ~RB2

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101 Replies. 6 pages. Viewing page 2.
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81. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 18:34 Agent.X7
 
4th this bland formula is repeated until endgame. So you better totally love this worn out MMO formula, because it doesnt change at all - ever.

Do you not see why people attack your arguments as generic? What you just said could be said about ANY GAME EVER MADE. If you don't like MMOs, you won't like their gameplay. But I could claim Battlefield 3 repeats the same bland gameplay forever. Bioshock repeats the same bland gameplay forever. Guild Wars the original repeated the same bland gameplay forever.

It's so generic that it's worthless.
 
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80. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 18:31 HorrorScope
 
I side with Axis again. He listed things that are very true. That said, it doesn't bring me down to no liking GW2 at all. I will get it (once they clean it up more), but I have changed my expectations accordingly, at the end of the day the NAME doesn't matter, but am I having fun?

To those saying all he want's is a GW1 redo. That is so far from what I wanted GW2 to be and I'm disappointed with it in several areas. The skill system was unique and THEE GAME. They total removed it and put in "Generic MMO SKILL SET". They should have kept it and expanded it but at the same time added JUMP (oh yes the mighty jump skill GW 1 bashers bashed the game over), open world (oh we hate instances crowd), no invisible walls (I want to be able to jump from high area's even though it makes little sense crowd)... and many other fresh things.

But to remove the ways skills were interchangeable and you could build and save sets for quick loading, to me that was the signature that was GW's also Guild Halls and Guild vs Guild.

Now it's just a pretty decent looking game coming out in a couple weeks for me with the name Guild Wars 2.

The beta success to me was a pimple of what GW1 was, impecible from BW1 through release and FWIW GW1 beta was longer and more open to the world. To those who think beta went on to long for GW2. GW2 has needed every single beta event and more to get ready. To me it seems as if another company made this game.
 
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79. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 18:30 Dades
 
And you seem to imply that you've played in the Guild Wars 2 betas or stress tests. Which classes did you play? Up to what level? What Weaponsets did you use? What game modes did you try out? If you've actually played it, what is the quickest way to reach Lion's Arch in GW2 from anywhere?

I think it's pretty obvious at this point he's been wasting everyone's time. I doubt he played either game judging by the lack of content in his posts and his total inability to express any specific complaints about the game.
 
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78. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 18:21 HorrorScope
 
Bucky wrote on Aug 3, 2012, 01:24:
I think this gets to the heart of the problem here at Blue's. If you disagree with a persons' opinion of a game, post your own opinion, but don't attack the person about it.

This.
 
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77. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 18:18 Axis
 
Why should I continue? There's only been a couple voices of reason in this entire thread regardless of how they feel about the game.

I have nothing to prove and care less if people buy GW2 in droves. In fact, please do buy GW2! I already wasted my money so we can all be in the same boat together, like family!

Trying to point out it's glaring flaws seems to just rile the easily butthurt trolls, you'd think by some of these rabbid fanny poster boys that GW2 is the holy grail of mmos meets pvp. so please... buy the shit outta GW2 -- you'll glean nothing from anyone who says otherwise.
 
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Yours truly,

Axis
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76. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 17:42 OpticNerve
 
Axis wrote on Aug 3, 2012, 16:55:
Stuff.
From all of the various GW fansite forums and gaming sites, a big majority seem to like the changes that GW2 had and seem to understand that GW1 and GW2 are different games, as in, one's a multiplayer RPG and the other is an MMO. Somehow you don't seem to understand that.

1) - Comprehension is the key here. As I and Arenanet have said before, the reason why they bring up new blank forums and take them down after a week of every BWE is so that they can find all of the important must-have bugs, feedback and issues that they need to work on or improve for each and every single BWE. If they constantly left up the forums, it would be a huge jumbled mess and would make their job that much harder. It's an actual beta where they've found issues, bugs and balances and have actually worked on fixing them and adding in new QoL features. Do you think they would do the same thing when GW2 is released where they'd randomly open and shut down forums on a whim? Get some common sense here, jeez.

2) - Kind of shows how little you know really. In most cases, it was always the opposite of what you've said. GW1 isn't hard to start with. You do exactly as you've said: jump in, kill shit and continue on with the campaign story. PVP is a little more convoluted but it doesn't take that long before you can jump in and kill other players.

For GW2, it's been well-known in the beta that GW2 can be overwhelming and confusing at first for many new players. That's why they implemented Tutorial Tooltips in the last two BWEs to help ease new players into the various features of GW2. And they STILL need to add more introductory Tooltips for certain features such as the Mystic Forge, buying/equipping mining tools, etc.

3) & 4) - There weren't any questions to answer on my end. I asked you a specific question based on your quotes of,
Axis wrote on Aug 3, 2012, 12:19:
Get this, clear that, run here, get experience, jump in a group of dudes fighting some big monster, get more experience. Now I don't have a problem with that, that's what MMO types are. But it's NOT REVOLUTIONARY, Unique, engrossing, or requiring anything more than just being there."
and
Axis wrote on Aug 3, 2012, 12:19:
this bland formula is repeated until endgame. So you better totally love this worn out MMO formula, because it doesnt change at all - ever.
How exactly is this different from GW1? The only big change in the later levels of GW1 was the Heroes system and that didn't come into play until the Nightfall campaign introduced it.

Your 4th post here is very odd because it sounds like you're solely describing PvP in regards to,
Axis wrote on Aug 3, 2012, 16:55:
...going head to head on teams
And yet most of your complaints were about GW2's PvE or weaponskill system and didn't delve much at all about PvP or WvWvW.

5) - And yet again, you didn't answer my reply with why you think Guild War 1's broken skilldeck system (only a small handful of useful skills compared the a big chunk of worthless skills) is somehow better than GW2's always useful weaponskill system combined with Traits and Utility Skills?

Now I have a few questions for you. You keep alluding at how you're some sort of Guild Wars 1 specialist so give me your character name and we can all see how far you went in GW1 at http://hom.guildwars2.com/en/

And you seem to imply that you've played in the Guild Wars 2 betas or stress tests. Which classes did you play? Up to what level? What Weaponsets did you use? What game modes did you try out? If you've actually played it, what is the quickest way to reach Lion's Arch in GW2 from anywhere?

Why do I have this distinct feeling that you're basing your opinions of GW2 on stuff you've either read or seen in videos or that you've played one of the BWEs for an hour or so and jumped to the quick conclusion of, "less skills = crappy game."

This comment was edited on Aug 3, 2012, 17:59.
 
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75. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 17:39 Axis
 
Dades wrote on Aug 3, 2012, 17:34:
Axis wrote on Aug 3, 2012, 17:30:
more garbage

No actual specifics, gotcha. At least you've stopped pretending now. Oh well, another troll for the ignore list.

Why waste my time with Troll?

Troll says I don't specify issues. So I specify issues with long concise post.
Troll then says there's no meaning in long consice post. So fuck troll, I troll like troll, repeat his troll words in hopes he realizes he's the troll.
 
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Axis
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74. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 17:34 Dades
 
Axis wrote on Aug 3, 2012, 17:30:
more garbage

No actual specifics, gotcha. At least you've stopped pretending now. Oh well, another troll for the ignore list.
 
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73. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 17:30 Axis
 
By all means close your eyes Dades, I'm done with the trolls.

Oh, and Dades...


Holy fuck, you got served Number1

 
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Yours truly,

Axis
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72. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 17:19 Dades
 
2. To say GW2 isn't dumbed down is suspect man, seriously. Hell you throw most people the original GW1 and they'll be confused even after they hit level 20 there's so much to learn. GW2... ya just hop in and kill shit you're AWESOME!

You're not fooling anyone with these massive posts where you dance around subjects without actually saying anything. Yes you can kill things at low levels, that's how progression works. It doesn't mean complexity is removed, far from it, as you level you gain more and more access to utility skills, traits and other skills. Name a role or combat mechanism from Guild Wars and it is represented. It is every bit as nuanced as Guild Wars was, every base is covered in skill variety. You keep saying its dumbed down but don't say how or what is missing. Dumbing down is removal of depth from a gameplay system and Guild Wars 2 does very little of that. Things have changed but change does not mean an equivalent doesn't exist. So I'll ask again, which specific gameplay mechanics were removed that turn the game from wonderful into suddenly dumbed down? You can't hide behind "you guys should know and if you dont know you're just wrong", it is extremely transparent.

And as for your 'perception' of who I speak for, I don't recall ever speaking for anyone but myself and MY admittedly circle of friends.. hmm just like you guys! But if my confidence in what I'm saying messes with confidence in yours, I cannot help you there.

That is some grade school level self-important posturing.

This comment was edited on Aug 3, 2012, 17:31.
 
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71. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 16:55 Axis
 
OpticNerve wrote on Aug 3, 2012, 15:07:
Axis wrote on Aug 3, 2012, 12:19:
Stuff.
Stuff

I said quite clearly what MANY expected. Those who DID play GW1 and aren't content to have a couple month romp with the same old bland mmo garbage. A sequel worth of the name "Guild Wars".

I REPEAT for those who consistently miss the only message worth reading in this entire thread:

You can't make a "sequel" and gut every gameplay mechanic and character customization that was the highlight of the first!' A sequel, at the very least, should IMPROVE UPON what made the original... Original! Not be gutted and dumbed down to a palty list of unlockable barely customizable skills.

Not a rehash, not a carbon copy, not a redo of GW1. An improvement on what the original was. And if you don't know what made GW1 special, I cannot help you.

I mean by your supposed accolades you supposedly do, but then I read your bullet points and think there's something missing here, or maybe you really are just happy with the formula and that's fine.

But there's lots of people who defended the crap outta D3 when they dumbed down the class spec, you see where that game is now don't ya? Many guys sound ALOT like those people defending D3... like somehow GW2 will fix all their sad panda faces when they realized eventually that D3 is a giant disappointment.

Anyway.. there's too many mmo types with this same stale forumula. Many GW1 vets did not expect GuildWars 2 to follow that path - but they have.

On your points...

1. Arenanets forums HAVE been plastered with disappointment. Maybe you weren't involved in the forums much. They'll come up again(why again are they taken down???), and hopefully have all the past posts. Somehow I don't think they will tho.. right?

2. To say GW2 isn't dumbed down is suspect man, seriously. Hell you throw most people the original GW1 and they'll be confused even after they hit level 20 there's so much to learn. GW2... ya just hop in and kill shit you're AWESOME!

3. I won't lame-out and answer a question with a question. If you don't know those reasons, I don't see how you could have played much at all. Simple as that.

4. Again, I won't answer a question with a question. The endgame in GW1 was about taking your hard earned multi skilled combos and going head to head on teams. The game is called G U I L D W A R S. Now if you think GW2 with its few class skills unlocked for everyone will come even close to what GW1 pulled off, you are surely mistaken.

5. EXTENSIVE Traits? That's so laughable Optic, honest. And to even compare those to GW1 skill deck like its superior? Cmon dude, maybe some of these people are used to a handful of fannies banding together repeating the wrong same shit and feeling like they got away with it, but with me they wont - never.

My beef is they are trying to appeal to the easy_peasy_mmo and throwing away what made the original great. Nothing more to it. Have a blast for a couple months at best, you will remember I told you so.

Edit: this sounds harsher than it's meant Optic. I do appreciate your thought-out reply, the trolls are getting a bit annoying.

And as for your 'perception' of who I speak for, I don't recall ever speaking for anyone but myself and MY admittedly circle of friends.. hmm just like you guys! But if my confidence in what I'm saying messes with confidence in yours, I cannot help you there.

This comment was edited on Aug 3, 2012, 17:15.
 
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Axis
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70. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 15:48 RollinThundr
 
Dades wrote on Aug 3, 2012, 15:37:
Holy fuck, you got served Number1

He's another Krowen, just talks out of his ass for the sake of it.
 
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69. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 15:37 Dades
 
Holy fuck, you got served Number1  
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68. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 15:07 OpticNerve
 
Axis wrote on Aug 3, 2012, 12:19:
Stuff.
So basically you want them to completely redo Guild Wars 1.

The thing is, I know that a chunk of Blue's News people have actively played Guild Wars 1 from old posts, including having a guild set up for it and enjoying the game. I personally have beaten every single GW1 campaign and currently have 36 Hall of Monuments points saved up so I have played GW1 extensively before.

And you know what? I love the distinct changes from Guild Wars 1 that Guild Wars 2 has. This time, Arenanet wanted to make an MMO, not a heavily-instanced party RPG with hubs that GW1 was.

Anyway to get to your points:

1st: Arenanet's forums have not been plastered consistantly with negative posts. I don't know where the hell you're getting that from but the majority of the negative posts that I've seen have been about specific balance issues with classes or QoL features that they want to be in the game. Arenanet opens up and closes the forums because they only want direct feedback from people who HAVE JUST PLAYED the betas. If they left the forums open 24/7, it'd be bogged down with needless posts that don't pertain to any issues that affect the current state of the betas. It's not hard to understand why they did this nor is it some dark conspiracy that Arenanet has to "hide the truth" over gamers.

2nd: I've played the prequel, fully completed it and am glad for the changes that GW2 has. It's hardly dumbed down. From the action-based fast-paced combat system, the co-op friendly PvE that never holds your hand like you're some little child, the MOBA-like addictiveness of sPvP to the massive and epic scale of World vs World vs World, they're all features that I and my friends really enjoyed during the BWEs.

3rd: And this is different from Guild Wars 1... how?

4th: And this is different from Guild Wars 1... how?

5th: Huh, I could have sworn that there was an extensive traits and utility skill system in GW2 for player customization... in comparison to GW1's sole skilldeck system?

They couldn't have effectively brought in the same skill system (which I think is your biggest beef with GW2) that GW1 had. As many numerous skills that it offered, only a small select builds were ever viable in the game and of any use. In GW2, I've seen every single weapon for every class being used in one way or another in PvE, sPvP and WvWvW. Based on the Warrior class alone, I've seen bleed-traited 1H Sword Warriors, stun-heavy 2H Hammer Warriors, single-target kiting Rifle Warriors, AOE Longbow Warriors, etc. And that's just for the different weapon sets. Add in utility skills and you get more variations added in such as Banner Warriors, Shout-based Warriors, Sigil-precision/crit Warriors, Bola/Bullsrush/Stomp Warriors, etc. etc. THEN add in weapon swap/Engineer Kits/Elementalist Attunements and that just opens wide the various weapon combinations and setups that you can have going at any single time. It's hardly dumbed down and there's so many variations and nuances mixed in that most people don't see until they've played a while and unlocked all the skill slots and taken a good look at all the traits.

TL:DR: It all boils down to the fact that you wanted Arenanet to exactly remake Guild Wars 1 but with purdier graphics. It's understandable if you wanted only that, but at least for me and my circle of friends, we're VERY glad that Arenanet changed the game formula and tried something different. I DO have issues with the game and there are certain features that I miss from Guild Wars 1 (the heroes system in particular), but overall, compared to most other MMOs, I'm very happy with the current state of GW2.

You know, if you only wanted to play Guild Wars 1, you could always, you know, play Guild Wars 1 and stop trying to put words into people's mouths. PLEASE stop acting like you're speaking for anyone except yourself. You constantly act like you're some gaming prophet that's come to uncover the blindfolds from the peons and unwashed gaming masses. But in reality, you're just one guy who wanted a company to remake the exact same game that you used to love. You speak for YOURSELF and no one else.

This comment was edited on Aug 3, 2012, 16:55.
 
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67. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 14:32 Dades
 
nin wrote on Aug 3, 2012, 13:29:
I don't have time for kids needing spoon fed rolling.

And then posts an 11 paragraph reply...

I like how he typed 1000 words without really saying anything about the game. Guild Wars 2 isn't Guild Wars because it has less...stuff!
 
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66. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 14:32 RollinThundr
 
Axis wrote on Aug 3, 2012, 12:19:
Bunch of bullshit but I have no time to explain

1. I guess I was too busy playing during the BWE's and having fun with friends.
2. This comes down to personal preference, personally I didn't much care for GW1, GW2 however I enjoy quite a bit.
3. I like that every dynamic event doesn't have the same outcome, some change depending on how well the players do. Myself and the group I play with take our time, I don't think we'll run out of content after just a month, prolly not even two or more when you can make another character in a totally different start area and do different quests/events.
4. Having not gotten to high levels during the BWE's not yet qualified to say. You seem to somehow know exactly how it's going to be at high levels apparently, please oh great Karmac bestow us with your wisdom
5. fuck pvp.

I don't have a problem with classes not having 300 different skills that I have to unlock and essentially grind for. If I don't like what my current skills are, I can switch up my gear, simple as that. GW2 doesn't reinvent the genre, I don't think anyone said it did, that being said however I do believe the way they handle dynamic events is at the very least evolutionary compared to other mmos.

Everyone I talked to outside of my group during the BWE's were having fun, most of which were saying they can't wait for the game to ship. so obviously those sitting around on the forums bitching how much the game isn't GW1 all over again prolly aren't going to like GW2.
 
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65. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 13:29 nin
 
I don't have time for kids needing spoon fed rolling.

And then posts an 11 paragraph reply...

 
http://www.nin.com/pub/tension/
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64. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 12:19 Axis
 
I don't have time for kids needing spoon fed rolling. If you spent half the time in comprehension mode of what was being said, we wouldn't have to LAY IT OUT for you.

1st of all Arenanet posts have been plastered excessively with negative feedback on their forums every BWE. Ask yourself why they keep "Closing" the forums. Understand the implications? Or gonna make some lame excuse or something for them? My bet is most of the most rabbid defenders aren't even in the BWE's and have never even read their forums, especially not throughtout all the BWEs.

2nd of all, most of the criticisms are DIRECTLY related to the fact it's a SEQUEL. GW2 isnt Guildwars. You can't make a "sequel" and gut every gameplay mechanic and character customization that was the highlight of the first!' A sequel, at the very least, should IMPROVE UPON what made the original... Original! Not be gutted and dumbed down to a palty list of unlockable barely customizable skills.

If you don't understand specifically what I'm saying here, go PLAY THE PREQUEL GUILDWARS. You cannot possibly comprehend the glaring dumbed down differences when you have absolutely no experience with one or both games.

3rd the gameplay is everything stale in current mmos. Get this, clear that, run here, get experience, jump in a group of dudes fighting some big monster, get more experience. Now I don't have a problem with that, that's what MMO types are. But it's NOT REVOLUTIONARY, Unique, engrossing, or requiring anything more than just being there. This is a "level up" forumula, play till leveled then forget about the game. In other words, when people foam at the mouth droning on about how this "formula" is so amazing, they are undoubtedly new with the genre. Being new is also fine, but don't try convincing me or other who have been around. And PvP will not be the saving grace, see 5th.

4th this bland formula is repeated until endgame. So you better totally love this worn out MMO formula, because it doesnt change at all - ever.

5th, because there is virtually no character customisation (read "2nd") PVP can only be described as a fun distraction, and cannot compare even remotely to the original. YMMV with this, when you have real people to play against it adds a level of fun regardless of how much you can do or how many skills are available.

What it boils down to is Guildwars2 is not a comparable or worthy successor to Guildwars, just like D3 is not what diablo vets expected and you can see the fallout.

And I've posted 10x this type of feedback directly to Arenanet, but if you ever read the forums you'll what's up, you wouldn't need me to spoon feed you. I hoped they'd change direction or at least take the masses of complaints seriously, It's in my best interest to see it succeed because I loved GW1 and despise these monygrubbing cannabilisations to make a dumbed down formula so it appeals to less savvy or experienced gamers.

Now, if you reply keep these in mind with the nature of my post:
1st - How did you miss the remarkable masses of negative feedback in the forums if you ACTUALLY PLAYED?
2nd - What do YOU expect in a sequel exactly? What about GW2 do you like more than GW1?
3rd - What part of GW2 gameplay do you think will keep you enjoying the game for more than a couple months?
4th - Where at higher levels do you think the forumla changes? Where does your character skills look and play different from only a handful of other possibilities?
5th - What makes PVP so fun to you? How does it differ from GW1?


If you cannot answer these questions posed DIRECTLY to my feedback, you got NOTHING to say to me. Do not waste our time here. If you like GW2 for what it is, by all means enjoy it. But I'm fully expecting zero sensible replies, likely only the trollish "your reasons are either vague or flat out bullshit, like you didn't play the game past lvl 3 and don't even know what you're talking about" or something irrelevant, which is glaring sign the troll does in fact have no experience or valid opinions in this matter.
 
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Axis
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63. Re: Still no public tests? Aug 3, 2012, 09:10 Ant
 
WyldKat wrote on Aug 3, 2012, 03:23:
Ant wrote on Aug 3, 2012, 01:38:

Where have you been for the past 6 months?

Anyone who has wanted a beta key has gotten one, you could have even preordered from Amazon, got a key, then cancel the order without being out of anything.
Without signing up and ordering.
 
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62. Re: Guild Wars 2 Stress Test Today Aug 3, 2012, 08:47 NewMaxx
 
NKD wrote on Aug 3, 2012, 00:43:
People saying "I had fun in the last test." aren't called on to say specifically what they liked, and they don't often elaborate. I can't speak for others, but the reason I don't call for more detail is because I know the reason someone likes or dislikes something can be hard to put into words. I enjoy WoW, but disliked Rift, which is incredibly similar and even has a lot of features I wish WoW had. I'd have a hard time explaining why I dislike Rift. It just doesn't do it for me.

As one of the guys who said I "liked" Guild Wars 2 during the test without a lot of explanation, I can only say that I didn't feel the need to defend it with an essayed argument. I'll stay general but give you more of an idea, though: it did a lot of things "right," although many of these were done or tried in other MMO's, but often not as well. It's different enough and combines enough of these ideas to be worth my attention.

The experience to me felt very relaxed if I wanted to just drop in for 30 minutes and do stuff with a random friend who might not be at the exact same spot I am. Although the game was confusing at first, I found the underlying non-linearity to allow more flexibility. I have a lot of RPG and MMO friends who absolutely don't get Skyrim's open-endedness, for example, who feel more at home with being told everything. On the other hand, I felt Guild Wars 2 had a nice "completionist"-friendly setup that also vibed similar to that open idea.

Level matching, cooperation, etc., were also all nice, but again, a departure from what a lot of people expect in MMO's. Keep in mind I got a lot of my ex-WoW friends into the test, many who played other MMO's and are RPG fans, and half of them came away uninterested. One of the largest reasons, beyond the "non-linearity/confusion" I mentioned above, was the fact they didn't like feeling forced to cooperate, even if the game is very soloable (although you could compare it to GW1 with some deficiency in that regard).

So, again, as I said in my first post, it's a matter of managing expectations. I never come into an MMO expecting a revolution, because it's not going to happen. It doesn't happen pretty much anywhere in a set genre because people are full of crap when they say they want something new, and what they really expect simply isn't achievable. That's not to say developers shouldn't promise and try, but again, expectations must be managed.

Long story short, I approach it like it was any other $50-60 game I'd buy, and judge it by that. By that token this game would be better judged versus Skyrim in terms of hours than anything else, although this is multiplayer. Not surprising that Bethesda wants to cash in on the combination, but if it did, I'd expect something like Guild Wars 2, which is fine by me. I don't mean this literally but rather as a practical example of how the market actually works.

It remains fair to compare the action elements, skills, PVP, etc., to other MMO's, though. In that regard, this on the whole brings nothing to the table other than a new mixture of old and new elements. That's fine by me...I don't mind being able to get only a few months out of that, if it comes to it. I understand those who expected more and find this underwhelming, though, but they need to temper their expectations while knowing what to ask for next time!

This comment was edited on Aug 3, 2012, 08:57.
 
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