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MechWarrior: Living Legends Open Beta

The MechWarrior: Living Legends Website now offers version 0.6.0 of this Crysis Warhead modification. Here's their assessment of where the project stands at this point:

Easily being the largest single content release for MechWarrior: Living Legends since our initial beta release in 2009, the MechWarrior: Living Legends 0.6.0 open beta includes 9 new playable assets, 4 new maps, revisions and improvements to the TAG laser designation system, weapon convergence and procedural arm animation for the ‘Mechs and an almost innumerable list of additional enhancemenets, bug fixes and optimisations to existing game features. One of the key features of 0.6.0 is actually the result of the cummulative asset set being released with this patch, that being that 0.6.0 is the first MWLL release that achieves a reasonable assset partity between the Inner Sphere and Clan faction vehicle selections. This will allow for an accurate assessment of the Clan vs. IS game mode options and balance as we go forward.

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9. Re: MechWarrior: Living Legends Open Beta Aug 1, 2012, 07:57 Turglar
 
KilrathiAce wrote on Jul 31, 2012, 03:01:
I think all their work would be better put if they came to some agreement with crytek to use source code and release this as a game down the road. I think mechwarrior online which also has some old mechwarrior hardcore fans as developers will steal the show from this title due to the bugs and rough shape of the game due to original crysis wars netcode and bugs. Without being able to address those properly without source code this will be tough situation.

Don't forget LL would need the Mechwarrior license to release as a game as well.
 
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8. Re: MechWarrior: Living Legends Open Beta Jul 31, 2012, 03:01 KilrathiAce
 
I think all their work would be better put if they came to some agreement with crytek to use source code and release this as a game down the road. I think mechwarrior online which also has some old mechwarrior hardcore fans as developers will steal the show from this title due to the bugs and rough shape of the game due to original crysis wars netcode and bugs. Without being able to address those properly without source code this will be tough situation.  
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"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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7. Re: MechWarrior: Living Legends Open Beta Jul 31, 2012, 01:26 RollinThundr
 
verrul wrote on Jul 30, 2012, 21:55:
mechwarrior should be multiplayer first. that's just the nature of the game.

Maybe if most of your experience comes from MW4 or Mech Assault. Prior titles had very strong campaigns.
 
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6. Re: MechWarrior: Living Legends Open Beta Jul 31, 2012, 01:00 Bet
 
Lokust wrote on Jul 30, 2012, 22:27:
I wonder if this will be the version of the mod I can actually get to work.

Less motivated to keep fighting with it though, as an MWO founder's club member.
Mercifully it's back down to one file (with a slick updating program), and a clean install basically just involves deleting your old folder.

This mod is fantastically pretty to watch, it's easy to get dazzled by the lightshow and forget you're actually taking part in the battle.
 
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5. Re: MechWarrior: Living Legends Open Beta Jul 30, 2012, 22:27 Lokust
 
I wonder if this will be the version of the mod I can actually get to work.

Less motivated to keep fighting with it though, as an MWO founder's club member.
 
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4. Re: MechWarrior: Living Legends Open Beta Jul 30, 2012, 22:15 PHJF
 
sigh, too bad I don't have Warhead...  
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Steam + PSN: PHJF
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3. Re: MechWarrior: Living Legends Open Beta Jul 30, 2012, 21:55 verrul
 
mechwarrior should be multiplayer first. that's just the nature of the game.  
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2. Re: MechWarrior: Living Legends Open Beta Jul 30, 2012, 21:00 jdreyer
 
Glad to hear this is going strong. Good on these guys for keeping it going all these years, and in spite of MW Online being announced. I picked up Crysis just to play this, but haven't in a while, as I'm mostly a MW fan for SP campaigns. But I think I'll give this another go.  
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Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed.
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1. Re: MechWarrior: Living Legends Open Beta Jul 30, 2012, 20:26 RailWizard
 
This mod is pretty awesome. As a lefty tho, I wish it was easier to rebind keys. The out-of-game keymapping app is just horrible to the point of not wanting to bother with it.  
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