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Baldur's Gate: Enhanced Edition in September

The Baldur's Gate: Enhanced Edition Website is now accepting preorders of the upcoming Baldur's Gate revival, saying we should expect the PC edition on September 18th. Here's word on what this will include:

Running on an upgraded and improved version of the Infinity Engine, Baldur's Gate: Enhanced Edition™ includes the entire Baldur's Gate adventure, the Tales of the Sword Coast expansion pack, and never before seen content including a new adventure, and three new party members: The Calishite Monk Rasaad yn Bashir, Neera the Wild Mage, and Dorn Il-Khan, the evil blackguard.

Baldur's Gate: Enhanced Edition for Windows contains the following enhancements:

        • New Adventure: The Black Pits
        • New Character: Dorn Il-Khan
        • New Character: Neera the Wild Mage
        • New Character: Rasaad yn Bashir
        • A new collection of player character voice sets
        • Native support for high resolution widescreen displays
        • Over 400 improvements to the original game
        • Improved multiplayer support, with connectivity between all platforms

Baldur's Gate: Enhanced Edition for Windows will be available as a direct download from Beamdog, with no client install necessary. Pre-purchasing will allow you to preload the game, so you can access it immediately after release.

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64 Replies. 4 pages. Viewing page 1.
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64. Re: Baldur's Gate: Enhanced Edition in September Jul 28, 2012, 13:39 gsilver
 
I'll definitely get this one eventually, if it shows up on Steam. It was only a couple of years ago that I replayed Baldur's Gate 1/2, but I know that I will want to again.  
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63. Re: Baldur's Gate: Enhanced Edition in September Jul 28, 2012, 08:27 Elim
 
Good, maybe the new kids will try it. And finally see how fucking bad Mass Effect/Dragon Age 2 is. Or in general BiowarEA.
And amen to that, the story of PS:T...or the setting...is just without words. That happens if you do not dumb down your stuff, like it is normal today.
The devs even stated they did not care for accessibility.
 
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62. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 16:24 Flatline
 
PHJF wrote on Jul 26, 2012, 22:17:
It didn't "luck out". Infinity Engine was a brilliant adaptation (or port, really) of D&D to PC. Sure, Baldur's Gate was rough around the edges (and all those edges were brilliantly smoothed over via its sequel), but every year or so when I get a hankering for some classic cRPG I always start where Infinity started, with Baldur's Gate. I wish to god BioWare had stuck with what worked and kept making actual RPGs instead of these dumb fucking Mass Effects.

Baldur's Gate blew compared to Planescape: Torment. Best crpg story ever.
 
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61. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 13:55 sauron
 
eRe4s3r wrote on Jul 27, 2012, 08:58:
NWN also had the worst OC's of all Bioware games, ever. I mean literally, ALL OC's, including expansions were HORRIBLE trite. There are very few community modules that are awesome, some are even grand. But it is telling that bioware does not even APPROACH the quality and writing density community modules have.

Well, I enjoyed Hordes of the Underdark, but the other two NWN OC did kind of suck. Finishing the first one was like drinking Bud Light - I mean, any beer is better than no beer but I'd much rather be drinking Sam Smith's Oatmeal Stout.

I think the main reason to get the BG remake is to be able to play it on an Android pad or iPad while lying in bed. For $20, I could pony up for that.
 
Avatar 8692
 
Kittens!
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60. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 12:55 Wowbagger_TIP
 
Yakubs wrote on Jul 27, 2012, 12:02:
kgub wrote on Jul 27, 2012, 11:45:
Well, Beamdog/Overhaul Games is a small and relatively new company so how likely can this be?

This project is like a no-name singer releasing a cover version of Avril Lavigne's 2002 smash hit "Complicated," charging $2 to view the video on Youtube (alongside all the other cover versions you can watch for free), and justifying it by saying, "Oh, we're just getting started here... please support us so we can make something actually worth your money."

Yeah, no thanks.

Come on, that's not true. It's more like a cover of a good song. But the rest of what you said applies

I think the fact that this will be released on mobile platforms is probably the best thing going for it. I probably won't get this for PC, but I could see maybe getting it for something to do while I'm traveling.

Anyone that thinks that buying this is going to lead to a new BG game for the PC is just deluded though. At most we'll end up with a new BG mobile game.

This comment was edited on Jul 27, 2012, 13:06.
 
Avatar 9540
 
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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59. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 12:02 Yakubs
 
kgub wrote on Jul 27, 2012, 11:45:
Well, Beamdog/Overhaul Games is a small and relatively new company so how likely can this be?

This project is like a no-name singer releasing a cover version of Avril Lavigne's 2002 smash hit "Complicated," charging $2 to view the video on Youtube (alongside all the other cover versions you can watch for free), and justifying it by saying, "Oh, we're just getting started here... please support us so we can make something actually worth your money."

Yeah, no thanks.
 
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58. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 11:45 kgub
 
Yakubs wrote on Jul 27, 2012, 11:18:

Yeah, and jumping increases the chances I'll float up into space. You think they'll greenlight BG3 when this game pulls in 50k of revenue? 100k? 150k? What kind of revenue do you think they'll need to get a BG3 greenlight? How many people do you believe are going to buy this?
Hopefully with the broad spectrum of platforms they're releasing it on it will sell well enough.
Yakubs wrote on Jul 27, 2012, 11:18:
But the real question is -- why would I even want a BG3? In this day and age, it's impossible for the game to even be half as good as BG2 was. It will have a dumbed-down combat and character system, it will have short dungeons with idiot-friendly puzzles (if any puzzles at all), it'll have "emotional impact," etc. I'd rather the ultra-talented AAA developers of today focus their efforts on Dragon Age 3.

You mean you want Dragon Age: Origins 2 and not Dragon Age 3 right? Because the decline in quality from DA:O to DA2 is kind of the epitome of the dumbing down that you're referring to.

I'm not sure why you mention Dragon Age here though, because Bioware has no involvement whatsoever in the development of BG:EE. The only overlap would be a handful of ex-Bioware people working on this who have a great passion for BG and old school games and no love for EA.

EDIT: If you were referencing Dragon Age ironically, okay. Point taken. But the relevance here is still not clear.

Yakubs wrote on Jul 27, 2012, 10:57:
Why not put your energy into making a new game, not copying what a modding community has already achieved?
Well, Beamdog/Overhaul Games is a small and relatively new company so how likely can this be? I think the recent prominence of Kickstarter has only proved how difficult it can be for a small developer to secure publishing and funding support. This project will be a good starting point for the company, which has expressed the desire to work on original party based tactical isometric RPGs in the future once they get more established.

 
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57. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 11:39 nin
 
Sarcasm detector not working?

No, it just sounded like you were really confused...


Let's be honest. If these guys had an innovative thought in their head, they'd be doing that, not wholesale copying a decade of modding work.

Again, some people just can't be pleased.

 
http://www.nin.com/pub/tension/
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56. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 11:36 Yakubs
 
nin wrote on Jul 27, 2012, 11:21:
Some people just can't be pleased.

Sarcasm detector not working? TL/DR: let crappy developers spend their time making crappy games rather than trying to resurrect an actual quality franchise and ruining it.

Let's be honest. If these guys had an innovative thought in their head, they'd be doing that, not wholesale copying a decade of modding work.
 
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55. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 11:30 Bhruic
 
nin wrote on Jul 27, 2012, 11:02:
They've said several times now that sales of these updates will increase the chance of BG3. They have to prove there's a market for a sequel, and that people will buy it.

I'd love a BG sequel (assuming it was done properly). But I won't be buying this. I'm sure they are putting work into it, but the reality is that I've owned and played both games, and I have no desire to spend $20 for the relatively minimal changes they are making.

The only real way to demonstrate there's demand for a sequel is to make a sequel, ala Wasteland. Trying to re-sell 12+ year old games doesn't strike me as a useful attempt at proving demand.
 
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54. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 11:21 nin
 
First you say:
Why not put your energy into making a new game, not copying what a modding community has already achieved?


But then when there's talk of a new game, you say:
why would I even want a BG3?


And then you go off the deep end with:
I'd rather the ultra-talented AAA developers of today focus their efforts on Dragon Age 3.


Some people just can't be pleased.
 
http://www.nin.com/pub/tension/
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53. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 11:18 Yakubs
 
nin wrote on Jul 27, 2012, 11:02:
They've said several times now that sales of these updates will increase the chance of BG3. They have to prove there's a market for a sequel, and that people will buy it.

Yeah, and jumping increases the chances I'll float up into space. You think they'll greenlight BG3 when this game pulls in 50k of revenue? 100k? 150k? What kind of revenue do you think they'll need to get a BG3 greenlight? How many people do you believe are going to buy this?

But the real question is -- why would I even want a BG3? In this day and age, it's impossible for the game to even be half as good as BG2 was. It will have a dumbed-down combat and character system, it will have short dungeons with idiot-friendly puzzles (if any puzzles at all), it'll have "emotional impact," etc. I'd rather the ultra-talented AAA developers of today focus their efforts on Dragon Age 3.
 
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52. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 11:02 nin
 
Yakubs wrote on Jul 27, 2012, 10:57:
This, to me, is a joke for PC/Mac users. $20 for this? I can play BG1/2 on my computer just fine, thanks, with my original copy of the game. That I already paid for. I don't need an extra questline which, in all likelihood, is designed for "casuals."

I could see an iPad user wanting it but otherwise dropping $20 on this is just feeding the money-grubbing, remake-obsessed monster known as the mainstream video game industry.

Why not put your energy into making a new game, not copying what a modding community has already achieved?


They've said several times now that sales of these updates will increase the chance of BG3. They have to prove there's a market for a sequel, and that people will buy it.

As for the "casuals" statement, I'm not sure where you got that...

 
http://www.nin.com/pub/tension/
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51. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 10:57 Yakubs
 
This, to me, is a joke for PC/Mac users. $20 for this? I can play BG1/2 on my computer just fine, thanks, with my original copy of the game. That I already paid for. I don't need an extra questline which, in all likelihood, is designed for "casuals."

I could see an iPad user wanting it but otherwise dropping $20 on this is just feeding the money-grubbing, remake-obsessed monster known as the mainstream video game industry.

Why not put your energy into making a new game, not copying what a modding community has already achieved?
 
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50. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 10:39 kgub
 
Dev wrote on Jul 27, 2012, 03:10:
If thats the case, its good news, and much better than I've come to expect from beamdog. You say they acknowledge the contributions, but I haven't seen them do so, do you have any links?

Here's a quote from Trent Oster, the creative director of the project regarding the possibility of incorporating popular mods in the official game:
Trent Oster wrote on Jun 21, 2012, 03:10:
If we plan to use anyone's content we'll contact them and ask them if they wish to contribute. In the case we can't track everyone down, or get everyone to agree, we can't use the content. If they choose to contribute content, we will make every possible effort to add them into the credits as contributors. However, our lawyer advises me we cannot guarantee credit as the approval process could deny any text additions to the game, even credit entries (even to members of our own team). While it is extremely unlikely any credit would be denied, we contractually can't promise a credit. I can say personally that if we use someone's content I'll go to bloody war to get them credit.
Source: http://forum.baldursgate.com/discussion/comment/6869/#Comment_6869

Some tweets by Mr. Oster:
@JGScott1 we are trying hard not to break mods
(https://twitter.com/TrentOster/status/180434143702818816)
@sylvank the modders have done some amazing work. #bgee
(https://twitter.com/TrentOster/status/180474615120920576)
@guysholliday @Asthner We're very interested in supporting the modding community and hopefully kicking off even more mods #bgee
(https://twitter.com/TrentOster/status/180394225236586497)

Here's another thread where the developers go out of their way to provide modders with information on some of the inner workings of the game engine (developer Scott Brooks posts source code details):

http://forum.baldursgate.com/discussion/1285/iesdp-unknowns/p1

Also, the developers are basically gutting the old code which a had a ton of hard-coded things that mods would never have been able to change without access to the source code, so modding in the future can only be easier and more powerful.


 
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49. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 10:28 kgub
 
wtf_man wrote on Jul 27, 2012, 10:20:
...will be available as a direct download from Beamdog, with no client install necessary.

So what is the problem? Sounds like a GOG-type download to me.
Doesn't even sound anything like Origin.
Where's the added DRM?
Or is there some sort of activation after download?

That's correct, the beamdog client isn't required to run in the background during gameplay and there are no activation limits on the purchase.
 
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48. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 10:20 wtf_man
 
...will be available as a direct download from Beamdog, with no client install necessary.

So what is the problem? Sounds like a GOG-type download to me.
Doesn't even sound anything like Origin.
Where's the added DRM?
Or is there some sort of activation after download?

To clarify: Signing up for another store doesn't bother me as long as there is no phone-home client involved, and they take paypal so I don't have to hand out my CC# to yet another site. If some sort of steam or origin client is involved... then forget it. I'll stick with Steam only.

This comment was edited on Jul 27, 2012, 10:27.
 
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47. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 09:57 Dev
 
pagb wrote on Jul 27, 2012, 04:30:
As much as I want this... Steam or GTFO
Since they are doing this remake mostly to promote their beamdog service, they aren't going to release it on steam for at least a year if their MDK 2 HD behavior is any guide.
 
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46. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 09:55 Creston
 
Not the best time in the world to release it, tbh (going to go up against Borderlands 2...) but I'm still pretty interested in this. 20 bucks is still doable, so I think I'll pick this up.

Creston
 
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45. Re: Baldur's Gate: Enhanced Edition in September Jul 27, 2012, 09:35 WaltC
 
Dev wrote on Jul 27, 2012, 00:06:
Last I checked the biggest thing they were talking about was redoing the menu UI to run in higher res, in large part because of the resolution of the ipad. And redoing the interface to work with touch, again because of the ipad.

It might not be well known, but 2048x1536 was a popular screen resolution in 1999 (and possibly earlier.) I enjoyed it a lot with my 16mb 3dfx V3 and my 20" Sony CRT...;) Just FYI...

Touch screens...ugh. Want fried chicken & green beans seasoned with just the right dollop of fingernail grit served with your Baldur's Gate? I'll pass. Thanks, but I would much rather use my *clean* 2000-dpi mouse with perfect pointing accuracy as opposed to my generally clean but otherwise comparatively *fat* fingertips...;) (Actually, my fingers are svelte and streamlined, but that's beside the point.)


 
Avatar 16008
 
It is well known that I do not make mistakes--so if you should happen across a mistake in anything I have written, be assured that I did not write it!
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