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Crysis 3 Interactive Trailer

A tweet from the Crysis Twitter feed announces the release of the Crysis 3 Official Single Player Interactive Demo trailer, a video run-through of parts of the upcoming first-person shooter sequel that offers branching decision points to show how gameplay is influenced by the choice of whether to take a stealthy approach, or to take on the opposition head on using the nanosuit's armor capabilities. 

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24. Re: Crysis 3 Interactive Trailer Jul 30, 2012, 01:28 Jerykk
 
It was still a ton of fun to reappear in front of a large AI group, quickly disappear, then flank them while they all ran to where they last saw you and slowly pick them off. Stupid, unrealistic, whatever, it was enormously satisfying.

Not for me. Stupid AI in a stealth game is never satisfying. Part of the fun in stealth games is testing the limits of the AI. If those limits are immediately obvious, there's not much testing to be done. Using the cloak in Crysis completely removed all challenge because it broke the AI. Every situation boiled down to cloaking, standing still until you could get a clear headshot, turning off the cloak right before you fire, firing, turning the cloak back on, rinse and repeat until all the retarded enemies are dead.

I wasn't a big fan of the cloaking in DX:HR either but at least there, the cloak drained your energy really quickly and you actually needed to use items to replenish it.
 
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23. Re: Crysis 3 Interactive Trailer Jul 27, 2012, 09:23 Beamer
 
I actually dug the stealth mechanic. There are enough games where you creep around silently. Instead, playing as The Predator was a lot of fun to me. Especially as, on higher difficulty, you're vulnerable. I've said it here a few times, but one of my more memorable gaming moments of recent years was trying to raid a small camp in the original Crysis. Only 10 or so guards in it, and a few more running in when the shooting started, but a chopper came overhead. Any time I'd take out a guard the chopper would spot me and start ripping me to shreds. Any time I took cover to get energy back to go hidden again the chopper would destroy the hut I was hiding in, with the walls falling and exposing me again. I was just running like a maniac to get away from the chopper, get hidden, find a good target, take him out, repeat. It was frantic and awesome.

The other memorable moment from Crysis for me was trying to get across a giant battle on an airport, and initially attempting to take out some of the tanks and such, then realizing it's a lost cause and just stealing a truck and driving through it, praying they were too busy fighting each other to shoot me.



I do agree that the energy mechanic is somewhat lame when thinking about it rationally, but it's a game (I don't mean the "it's not real, it's a video game, stupid" argument, I mean it's a game like chess or freeze tag or whatever - a game in that the fun comes from artificial rules), and whether it makes any kind of sense it creates a fun bit of balance. And yeah, that enemies can't hear you going through streams is a bit stupid, but the enemy stupidity was balanced by their ridiculous accuracy. Two wrongs making it kind of fun to me because it created advantage and disadvantage in equal measures. It was still a ton of fun to reappear in front of a large AI group, quickly disappear, then flank them while they all ran to where they last saw you and slowly pick them off. Stupid, unrealistic, whatever, it was enormously satisfying.

That's kind of the shame of hyperrealistic graphics - we expect hyperrealistic everything. If enemies in the Doom era couldn't hear us running we didn't care. In Crysis we do. I'm not saying this is an excuse, but it does ultimately limit mechanics by basing them in real world expectations (the way to get around that, arguably, is go way beyond the real world, but even then...) I took Crysis, and the superior Crysis Warhead, to be big, stupid games. Stupid plot, stupid physics, but enormously fun by managing to make me feel way overpowered yet at the same time be challenged, and allowing me to create some strategy and approach fights in several different ways.

Didn't bother with Crysis 2. I definitely will eventually, but while the different suit abilities in Crysis were fun I don't think they really offered different play styles. It was the environment that let you plan.

This comment was edited on Jul 27, 2012, 09:31.
 
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22. Re: Crysis 3 Interactive Trailer Jul 27, 2012, 09:02 Quboid
 
Dmitri_M wrote on Jul 27, 2012, 07:48:
You'd think by now they'd realise no one cares about this franchise.

Total lack of creativity. Move on Crytek, try to do something original.

This took literally 5 seconds to disprove. Total lack of effort.
 
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21. Re: Crysis 3 Interactive Trailer Jul 27, 2012, 07:48 Dmitri_M
 
You'd think by now they'd realise no one cares about this franchise.

Total lack of creativity. Move on Crytek, try to do something original.
 
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20. Re: Crysis 3 Interactive Trailer Jul 27, 2012, 05:47 InBlack
 
Probably the only game series that is more retarded than Call of Duty...  
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19. Re: Crysis 3 Interactive Trailer Jul 27, 2012, 00:43 Jerykk
 
Creston wrote on Jul 26, 2012, 16:03:
eRe4s3r wrote on Jul 26, 2012, 15:56:
same here, cloaking needs to go!

I don't want it to go, I just want it to become a non-AI-breaking system that gets limited by stupid energy usage. In their iteration of Crysis, Cloak makes you literally invisible/inaudible/undetectable to everyone and anyone, even if you're standing right in front of them and jumping up and down. but to counter that, they make it so you have to uncloak and recharge your energy every 4 seconds, which leads to two really stupid things:

1) Levels where every 4 seconds, there's a place you can hide behind to recharge.
2) horrible stop-and-go gameplay.

Cloak should last much longer and make you able to ghost through an entire area without having to recharge, but at the same time, if you are close to an enemy, or if you are walking through fucking water right in front of them (like in this trailer), the AI should spot you. They KNOW they're hunting Prophet, a guy in a nano-suit that they KNOW can turn invisible, yet nobody reacts to the footsteps in the water not 5 feet in front of them??

"Gee, I wonder why that dere water keeps splashin' like-a someone's done dere walkin' init! DERP!"

Creston

I think they should just remove cloaking entirely. Being able to turn invisible basically undermines everything that makes stealth gameplay compelling. Observing enemy positions and patrol routes, discerning blind spots, planning your route to sneak through the area, figuring out a way to distract the enemies if necessary and then pulling it all off with perfect timing. That's what stealth gameplay is about. Having invisibility in a stealth game is like having autoaim in a shooter.

This comment was edited on Jul 27, 2012, 00:49.
 
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18. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 19:33 Quboid
 
eRe4s3r wrote on Jul 26, 2012, 16:27:
Yeah in this trailer level you could have walked through the entire level just with cloak, not killing anyone because the AI is brain-dead when it comes to cloak. It doesn't seem to act on noise properly like it used to in Crysis 1 (shooting at noise source) (now there cloak really was NOT overpowered)

It annoyed me that he blunders through a river and no one notices. I knew there was a lot going on but come on!
 
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17. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 19:26 Linksil
 
To the person complaining about the bow taking down people in one shot. Those were electric/stun arrows. That's why he shot the water near a guy behind cover and it took him down.  
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16. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 16:30 DangerDog
 
It's sort of fun and games until you get to the "Alien" levels and then it's all downhill from there.

There were too many points where the character is taken over and a script plays out before you regain control, really you could just sit back and watch the whole game being played and it would just about be like you're playing it yourself, still too linear and enemy units are just there as pop-up targets while you absorb gunfire like a sponge.

It looks like what they wanted Crysis 2 to be but got tied down trying to build a mulit-platform game with a simultaneous release date for all three platforms.

Suppose to be their last game published by EA or something, maybe they'll get lucky with their free-2-play game Warface but I doubt it.
 
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15. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 16:27 eRe4s3r
 
Yeah in this trailer level you could have walked through the entire level just with cloak, not killing anyone because the AI is brain-dead when it comes to cloak. It doesn't seem to act on noise properly like it used to in Crysis 1 (shooting at noise source) (now there cloak really was NOT overpowered)  
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14. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 16:03 Creston
 
eRe4s3r wrote on Jul 26, 2012, 15:56:
same here, cloaking needs to go!

I don't want it to go, I just want it to become a non-AI-breaking system that gets limited by stupid energy usage. In their iteration of Crysis, Cloak makes you literally invisible/inaudible/undetectable to everyone and anyone, even if you're standing right in front of them and jumping up and down. but to counter that, they make it so you have to uncloak and recharge your energy every 4 seconds, which leads to two really stupid things:

1) Levels where every 4 seconds, there's a place you can hide behind to recharge.
2) horrible stop-and-go gameplay.

Cloak should last much longer and make you able to ghost through an entire area without having to recharge, but at the same time, if you are close to an enemy, or if you are walking through fucking water right in front of them (like in this trailer), the AI should spot you. They KNOW they're hunting Prophet, a guy in a nano-suit that they KNOW can turn invisible, yet nobody reacts to the footsteps in the water not 5 feet in front of them??

"Gee, I wonder why that dere water keeps splashin' like-a someone's done dere walkin' init! DERP!"

Creston
 
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13. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 15:56 eRe4s3r
 
same here, cloaking needs to go!  
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12. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 15:38 Creston
 
Verno wrote on Jul 26, 2012, 15:11:
Way better than the first trailer, looked interesting. I hope the gameplay is a bit more freeform than Crysis 2. The levels in that were big compared to other FPS games but still felt a bit limited in what I wanted to accomplish given the gameplay mechanics.

To be honest, there comes a point where too huge levels just become a distraction to the game, imo. There was plenty of empty land in Crysis where all you did was drive through it at 90 22mph because there was nothing else to do. Yeah, they'd put a few random patrols in there every now and then, but I have no issue with them taking a Crysis level, cutting the large open areas by 75% and remaking a level like that.

The dam level looks pretty open, and big enough to really do whatever you want to do. At least to me, anyway.

Creston
 
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11. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 15:11 Verno
 
Way better than the first trailer, looked interesting. I hope the gameplay is a bit more freeform than Crysis 2. The levels in that were big compared to other FPS games but still felt a bit limited in what I wanted to accomplish given the gameplay mechanics.  
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10. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 14:34 Creston
 
That trailer is bad-ass. I love these interactive ones. Their idea of stealth is just laughable.

Good things:

- It looks fantastic. I replayed the original Crysis not too long ago, and this just looks better.

- I thought the dam level was pretty open. It's definitely more open than the rail-corridors we had in Crysis 2.

- Voiced Prophet >>>> Quiet Alcatraz. But Psycho is now doing Tactical for Prophet? Kind of a reversal of fortunes there. Btw, are we ever going to find out what happened to Nomad?

- Sweet dam bursting scene at the end.

Bad:

- Probably the worst auto-aim that's ever been featured in a trailer. Every single shot he fired was a hit, even though some of them were inches off on the screen. He fires one long crossbow (that's not a crossbow...) bolt nowhere NEAR a guy and it still hits and kills someone. I know it's impossible to play an accuracy game with a fucking controller, but at least turn the shit off for the PC gameplay??

- Crossbow is apparently >>>> assault rifle, seeing as how one bolt kills a guy no matter where you hit them, yet with an assault rifle you have to fire a dozen rounds before they'll fall. I'm sure it made sense to someone at Crytek.

- Hacking mechanism is way overpowered. Being able to remote-hack while cloaked means that every turret you ever face is your ally.

All in all, I'm looking forward to it. Crysis 2 was very, very good.

Creston

This comment was edited on Jul 26, 2012, 14:45.
 
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9. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 14:06 Techie714
 
dj LiTh wrote on Jul 26, 2012, 13:46:
Crysis is to FPS genre as Nero was to the Roman Empire

 
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8. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 13:46 dj LiTh
 
Crysis is to FPS genre as Nero was to the Roman Empire  
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7. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 13:37 Rattlehead
 
NicklePop wrote on Jul 26, 2012, 13:34:
Poor Crytek.

PC gamers don't trust.

Console gamers don't care.
I care dipshit. Stop trying to speak for everyone

I like Crysis, it never tries to be more than the sum of it's parts. It's a great looking game with solid shooting mechanics, a fun use of the nanosuit and it just does it what it sets out to do really well.
 
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6. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 13:37 RailWizard
 
DICE and Crytek both somehow got infected with stupid.

They give us huge landscapes to play their sandbox style games, then they take it away and expect people to be happy about it...
 
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5. Re: Crysis 3 Interactive Trailer Jul 26, 2012, 13:34 NicklePop
 
Poor Crytek.

PC gamers don't trust.

Console gamers don't care.
 
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24 Replies. 2 pages. Viewing page 1.
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