Sins of a Solar Empire: Rebellion Sets Sales Record

Stardock announces that Sins of a Solar Empire: Rebellion is smashing all the company's previous sales records. They offer some details on this, including some praise for the impact of sales on Steam, clearly putting the rivalry over once having owned the competing Impulse service in the rearview:

  • The company has sold more than 100,000 copies digitally to date of Rebellion
  • The company’s internal projections factored in a large “cannibalization” percentage of its own direct sales through its web site and sales from its former digital distribution platform Impulse (now owned and operated by GameStop.)
    • Sale stats showed that Steam sales did NOT cannibalize those sales
    • Steam sales instead replaced what Stardock has usually seen via sell-in at retail
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Re: Sins of a Solar Empire: Rebellion Sets Sales Record
Jul 26, 2012, 15:53
29.
Re: Sins of a Solar Empire: Rebellion Sets Sales Record Jul 26, 2012, 15:53
Jul 26, 2012, 15:53
 
Mashiki Amiketo wrote on Jul 26, 2012, 15:05:
Cool thanks man.

NP. You can also try turning off as many empire tree and cargo icon options in the interface as possible. I've read setting ship speed to low helps as well but haven't tried it. I usually play games with the "small fleets" option on as well. Disabling pirates helps. I think the different AI types use varying amounts of mines so avoiding the "Turtle" AI is good.

I set the game to 4GB large address aware too but that's more of a crash preventer.

Edit: This ones more obvious but since the game is cpu bottlenecked on one core overclocking helps.

This comment was edited on Jul 26, 2012, 16:06.
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