Diablo III Invulnerability Exploit [Updated]

A post on the Diablo III Forums (and this follow up post) outline an exploit to make Wizards invulnerable in Blizzard's action/RPG sequel. The first post originally outlined how to perform the exploit, but that was later edited out of the post, and while there are a bunch of posts suggesting this is not true, there are at least as many saying it is, as well as a video of someone showing the it in action. The latest posts in the thread include arguments over whether or not this has now been addressed by a hotfix. Update: The now-closed thread includes this post from Blizzard: "Thanks for your reports guys! We'll get this addressed."
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Re: Diablo III Invulnerability Exploit
Jul 23, 2012, 21:17
52.
Re: Diablo III Invulnerability Exploit Jul 23, 2012, 21:17
Jul 23, 2012, 21:17
 
Yakubs wrote on Jul 23, 2012, 20:28:
The only two points in your list having anything to do with gameplay are qualified with "slightly" and "modest." That should be enough to tell you how good this game is, especially since it's coming out something like 8 years after the game it's "slightly" and "modestly" better than. Pretty sad.

To call Guild Wars 2 a slight iteration on WoW is pretty silly. I don't see either one aspiring to be the other in any way except for perhaps financial. You don't really say anything about of substance about gameplay either, your complaints have been pretty subjective and vague. "Most skills are boring and just do damage", well it is an MMO, combat is the vehicle of the game. "Most skills just add a debuff!" As if just adding a debuff is an unimportant thing, debuffing is a pretty widely recognized and important mechanic. Sure it isn't a fun bullet point on the game box but I think the combat is more fleshed out than you give it credit for.

Guild Wars 2 isn't perfect, I have a pretty big list of stuff I'd like to see improved but ArenaNet is pretty good about listening to feedback. For example they are already taking Mesmers and Thieves back to the design team to make them more fun and interesting before release. I played a Mesmer for awhile and I would fully agree that their skills ran a tad on the dull side but if I let that be my whole experience then I would have missed on the incredible Elementalist gameplay for example.

Anyways you seem to have already made up your mind which is a shame because the game is actually pretty impressive. I don't think its the MMO to end all other MMOs or something silly but its definitely a bargain for $60 and no monthly sub, quite a bit there for MMO veterans and noobs alike.

people talking about the leveling system

I guess I don't see the issue, I like the idea of having levels as it gives an easy way to compare and contrast both socially and in the game environment. I don't see how it robs people of a sense of progression, you can still go back to an area and kick the crap out of things. Just maybe not as handily as if it was Skyrim with maxed enchanting/smithing or something. There's enough godsim RPGs as it is, what's wrong with a bit of challenge?

This comment was edited on Jul 23, 2012, 21:32.
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