Diablo III Invulnerability Exploit [Updated]

A post on the Diablo III Forums (and this follow up post) outline an exploit to make Wizards invulnerable in Blizzard's action/RPG sequel. The first post originally outlined how to perform the exploit, but that was later edited out of the post, and while there are a bunch of posts suggesting this is not true, there are at least as many saying it is, as well as a video of someone showing the it in action. The latest posts in the thread include arguments over whether or not this has now been addressed by a hotfix. Update: The now-closed thread includes this post from Blizzard: "Thanks for your reports guys! We'll get this addressed."
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Re: Diablo III Invulnerability Exploit
Jul 23, 2012, 18:04
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Re: Diablo III Invulnerability Exploit Jul 23, 2012, 18:04
Jul 23, 2012, 18:04
 
Yakubs wrote on Jul 23, 2012, 17:15:
Yeah, there are a billion skills per class. And they're all the same. They do damage and/or they apply a status effect. More is not better. Almost none of the skills have any flavor or imagination. None of the class mechanics are interesting. Thief's mechanics are just an additional cooldown. Mesmer's illusions are just an additional meter to stare at, as if staring at your cooldowns wasn't boring enough.

Staring at a small sampling of tooltips in a game menu or playing a class to level 5 does not mean the game lacks imagination or flavor. Some skills have no cooldown, some skills are combo builders, many skills are meant for use with specific weapons and some are for use in combination with other classes. No one is saying its the most revolutionary system in the market but it's quite varied and most aspects of usual combat systems are well represented. Where Guild Wars 2 shines is tying it all together with its improvements on other MMO gameplay that needed updating.
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