Diablo III Invulnerability Exploit [Updated]

A post on the Diablo III Forums (and this follow up post) outline an exploit to make Wizards invulnerable in Blizzard's action/RPG sequel. The first post originally outlined how to perform the exploit, but that was later edited out of the post, and while there are a bunch of posts suggesting this is not true, there are at least as many saying it is, as well as a video of someone showing the it in action. The latest posts in the thread include arguments over whether or not this has now been addressed by a hotfix. Update: The now-closed thread includes this post from Blizzard: "Thanks for your reports guys! We'll get this addressed."
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Re: Diablo III Invulnerability Exploit
Jul 23, 2012, 12:12
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Re: Diablo III Invulnerability Exploit Jul 23, 2012, 12:12
Jul 23, 2012, 12:12
 
avianflu wrote on Jul 23, 2012, 11:44:
Worst major game release of 2012.

Not that any of the major game reviews sites will actually say that in December.

I don't know, you might be surprised. With the honeymood period over I'm hearing a lot of disgruntled owners piping up now. I wouldn't be surprised to see it make a few disappointment lists on various sites around new years. I don't really care about the exploits to be honest, its about how they handle them. Fixing bugs is good, nerfing player used mechanics is bad.

I'm far more concerned with the long term problems like poor item variety, awful difficulty curve, flat/uninteresting story telling and so on. Where's my Magefist? Where's my Corpsemourn plate mail that explodes things? Why does the world suddenly revolve around my character and unfold in a ludicrous YA story? Why does Diablo sound like a weirdly androgynous grandmother with emphysema? Most importantly, what did they do with all of that time?
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