There is no fixed path. You bid on the jobs you want, and if you screw up, the game doesn't end. When you succeed, you grow in prestige and power; you'll start to receive exclusive proposals and rewards, customize your ship with high-grade parts that fit your style, and build up a crew of dangerous, hopefully-loyal wingmen. And as you become strong, remember one thing: you're a pirate. With great power comes no responsibility.
The Skyjacker universe is rich in details that unfold around you. There are ten significant alien races, each with unique biological features, social structures, interlocking histories, and star faring technologies - some industrial, some organic, and a few biotech that literally farm their spaceships in deep space.
ItBurn wrote on Jul 23, 2012, 10:23:
I'm not into space sims like Freespace. I need RPG elements. Basically, I'll accept nothing other than a game like Freelancer. Very frustrating that we have yet to get a game(a good game) similar to it.
eRe4s3r wrote on Jul 23, 2012, 15:24:
Jagged Alliance 2 yeah, and this new big AAA x-com tbs game that's coming out, looks to be the doing all the right things. I think there is not really a need for yet-another x-com remake by indies. That's really all I meant with that
eRe4s3r wrote on Jul 23, 2012, 12:16:
people deactivate their brains when they read x-com... even though there have been far better squad based TBS games it was not surprising.
eRe4s3r wrote on Jul 23, 2012, 06:09:Then there was the case of xenonauts getting funded with a playable demo thing.
No, the audiences does not want to see what you make, they want to put the pieces together in their own inspiration and imagination. Kickstarter sells hope, not games. And so if you want a existing project with a demo to succeed you need tons of marketing to get a huge exposure to off-set this, while projects where the imagination can go wild will make funding easier because there is less "drop out" of your audience. You can't easily dislike what doesn't yet exist. But you can easily dislike a game based on a half-assed ALPHA demo, people say they don't judge a game on it, but in reality they do, even if only subconsciously.
Prez wrote on Jul 23, 2012, 00:31:
It's not even going to be close. Maybe they'll be able to finish it somehow anyway considering they have quite a bit of the game assets made already.
Prez wrote on Jul 23, 2012, 00:31:As I recall from some of the updates, they are going to try and develop it anyway. Maybe by doing paypal pre-orders? Maybe by putting the alpha on desura? Who knows. It could still get done, just maybe take longer and not as many features.
It's not even going to be close. Maybe they'll be able to finish it somehow anyway considering they have quite a bit of the game assets made already.
Dev wrote on Jul 23, 2012, 00:23:Yeah, I went ahead and kicked in for $25 just to help out. Game looks so-so to me, but probably good enough to be worth that much. Doesn't look like they'll make it anyway though. I really thought my cash would put them over the top
As I said, there's no harm in backing it for a few bucks if it won't make it, since you won't get charged, AND you will get a free music album out of it.
Flatline wrote on Jul 22, 2012, 20:23:Trevellian wrote on Jul 22, 2012, 19:40:
As Tycho said. This game simply doesn't grasp my attention from what I can see they've already done.
I want the next Tie Fighter, Freespace or Freelancer (I'm aware this was not a true space sim, but I loved it reguardless) sequel. Nothing less will suffice for me.
Then you're going to be incredibly disappointed. One is made by a company that hasn't put out a good IP in years (and is also obsessed with only paying attention to pre-episode 4 movies), one is stuck in IP hell divided among multiple defunct companies, and one is owned by Microsoft and probably isn't going anywhere any time soon.
Without *any* interest at all in the genre there will be no resurgance. So you're sort of killing off your own self-interet.
And for the record, I don't need those old IPs to be happy. A serious space sim will be good enough.
Also, I've found that Penny Arcade's taste in video games boarders on atrocious. A ringing endorsement from them basically puts a game off of my radar unless it's one of those genre-crossing games that is just awesome to everyone.
Otherwise, I find that they tend to revel in the OCD/Aspergers Syndrome games that are more neurosis itches than actual games. So their weight with me on gaming is about zero.