Skyjacker Kickstarter Ending

The second Kickstarter campaign for Skyjacker is set to conclude in the wee hours of tomorrow morning, and the project is going to need a lot of eleventh hour support to reach its goal, as it is more than $80,000 short of its $200,000 target (thanks nin). This followed a now cancelled campaign launched in May for this space battle flight simulator, and the site includes a playable alpha prototype and extensive explanations of their aim at filling a void in the market for such games. Here's a bit:
There is no fixed path. You bid on the jobs you want, and if you screw up, the game doesn't end. When you succeed, you grow in prestige and power; you'll start to receive exclusive proposals and rewards, customize your ship with high-grade parts that fit your style, and build up a crew of dangerous, hopefully-loyal wingmen. And as you become strong, remember one thing: you're a pirate. With great power comes no responsibility.

The Skyjacker universe is rich in details that unfold around you. There are ten significant alien races, each with unique biological features, social structures, interlocking histories, and star faring technologies - some industrial, some organic, and a few biotech that literally farm their spaceships in deep space.
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34.
 
Re: Skyjacker Kickstarter Ending
Jul 24, 2012, 01:42
34.
Re: Skyjacker Kickstarter Ending Jul 24, 2012, 01:42
Jul 24, 2012, 01:42
 
Freelancer wasn't and never wanted to be a SIM, and that's why it's one of the best space rpg shooters out there ,)
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33.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 18:34
33.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 18:34
Jul 23, 2012, 18:34
 
ItBurn wrote on Jul 23, 2012, 10:23:
I'm not into space sims like Freespace. I need RPG elements. Basically, I'll accept nothing other than a game like Freelancer. Very frustrating that we have yet to get a game(a good game) similar to it.

I'm happy with no more Freelancer. If I'm playing a space flight sim...it better support a flightstick and not have pre-programmed 'maneuvers'.
32.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 15:25
32.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 15:25
Jul 23, 2012, 15:25
 
eRe4s3r wrote on Jul 23, 2012, 15:24:
Jagged Alliance 2 yeah, and this new big AAA x-com tbs game that's coming out, looks to be the doing all the right things. I think there is not really a need for yet-another x-com remake by indies. That's really all I meant with that

Oh, I agree. I'd love to see a similar game with some new ideas and new setting, but I don't think we fully need an identical copy that just fixes the glaring flaws.
31.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 15:24
31.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 15:24
Jul 23, 2012, 15:24
 
Jagged Alliance 2 yeah, and this new big AAA x-com tbs game that's coming out, looks to be the doing all the right things. I think there is not really a need for yet-another x-com remake by indies. That's really all I meant with that
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30.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 12:28
30.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 12:28
Jul 23, 2012, 12:28
 
eRe4s3r wrote on Jul 23, 2012, 12:16:
people deactivate their brains when they read x-com... even though there have been far better squad based TBS games it was not surprising.

Have there been?
JA2 was better, but very different. Sometimes you want a close squad, and sometimes you want an expendable one. Very different strategy.
Silent Storm was ok, but not as much fun. Technically better, not as much fun.


And... that's it. Nothing else.
29.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 12:16
29.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 12:16
Jul 23, 2012, 12:16
 
It was featured in mainstream game media though, and given that people deactivate their brains when they read x-com... even though there have been far better squad based TBS games it was not surprising. Big names will always get funding no matter the quality.
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28.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 12:00
Dev
28.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 12:00
Jul 23, 2012, 12:00
Dev
 
eRe4s3r wrote on Jul 23, 2012, 06:09:
No, the audiences does not want to see what you make, they want to put the pieces together in their own inspiration and imagination. Kickstarter sells hope, not games. And so if you want a existing project with a demo to succeed you need tons of marketing to get a huge exposure to off-set this, while projects where the imagination can go wild will make funding easier because there is less "drop out" of your audience. You can't easily dislike what doesn't yet exist. But you can easily dislike a game based on a half-assed ALPHA demo, people say they don't judge a game on it, but in reality they do, even if only subconsciously.
Then there was the case of xenonauts getting funded with a playable demo thing.
27.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 10:23
27.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 10:23
Jul 23, 2012, 10:23
 
I'm not into space sims like Freespace. I need RPG elements. Basically, I'll accept nothing other than a game like Freelancer. Very frustrating that we have yet to get a game(a good game) similar to it.
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26.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 08:55
nin
26.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 08:55
Jul 23, 2012, 08:55
nin
 
Prez wrote on Jul 23, 2012, 00:31:
It's not even going to be close. Maybe they'll be able to finish it somehow anyway considering they have quite a bit of the game assets made already.

I checked their updates page this AM, and it looks like they're going the grim dawn route of allowing you to kick in/preorder through their web page.

But yeah, still very disappointing...
25.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 08:40
25.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 08:40
Jul 23, 2012, 08:40
 
I feel really bad for these guys but I had no idea this even existed until it was about to end.
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24.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 06:09
24.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 06:09
Jul 23, 2012, 06:09
 
No, the audiences does not want to see what you make, they want to put the pieces together in their own inspiration and imagination. Kickstarter sells hope, not games. And so if you want a existing project with a demo to succeed you need tons of marketing to get a huge exposure to off-set this, while projects where the imagination can go wild will make funding easier because there is less "drop out" of your audience. You can't easily dislike what doesn't yet exist. But you can easily dislike a game based on a half-assed ALPHA demo, people say they don't judge a game on it, but in reality they do, even if only subconsciously.
Avatar 54727
23.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 05:03
Dev
23.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 05:03
Jul 23, 2012, 05:03
Dev
 
updated info after kickstarter unsuccessful end:
http://www.kickstarter.com/projects/digitilus/al-skyjacker/posts/272866

They are now taking paypal payments at their store site with similar rewards:
http://store.digitilus.com/

2) Soundtrack - as was promised, EVERYBODY who keep their pledge till the very end, will get our soundtrack for free - all current (30 music tracks now) and all future tracks.
22.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 01:33
Dev
22.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 01:33
Jul 23, 2012, 01:33
Dev
 
Prez wrote on Jul 23, 2012, 00:31:
It's not even going to be close. Maybe they'll be able to finish it somehow anyway considering they have quite a bit of the game assets made already.
As I recall from some of the updates, they are going to try and develop it anyway. Maybe by doing paypal pre-orders? Maybe by putting the alpha on desura? Who knows. It could still get done, just maybe take longer and not as many features.
21.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 00:51
21.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 00:51
Jul 23, 2012, 00:51
 
Dev wrote on Jul 23, 2012, 00:23:
As I said, there's no harm in backing it for a few bucks if it won't make it, since you won't get charged, AND you will get a free music album out of it.
Yeah, I went ahead and kicked in for $25 just to help out. Game looks so-so to me, but probably good enough to be worth that much. Doesn't look like they'll make it anyway though. I really thought my cash would put them over the top
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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20.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 00:31
Prez
 
20.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 00:31
Jul 23, 2012, 00:31
 Prez
 
It's not even going to be close. Maybe they'll be able to finish it somehow anyway considering they have quite a bit of the game assets made already.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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19.
 
Re: Skyjacker Kickstarter Ending
Jul 23, 2012, 00:23
Dev
19.
Re: Skyjacker Kickstarter Ending Jul 23, 2012, 00:23
Jul 23, 2012, 00:23
Dev
 
As I said, there's no harm in backing it for a few bucks if it won't make it, since you won't get charged, AND you will get a free music album out of it.
18.
 
Re: Skyjacker Kickstarter Ending
Jul 22, 2012, 21:36
18.
Re: Skyjacker Kickstarter Ending Jul 22, 2012, 21:36
Jul 22, 2012, 21:36
 
For how far along the game looks from its demo and videos, you'd think that they'd be able to finish it for about what they have gotten promised via kickstarter, too bad they cant lower their minimum
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17.
 
Re: Skyjacker Kickstarter Ending
Jul 22, 2012, 21:06
17.
Re: Skyjacker Kickstarter Ending Jul 22, 2012, 21:06
Jul 22, 2012, 21:06
 
I'm actually surprised and sad that it didn't make the goal.

Even a look at their customization options video for building your ship is very impressive.
16.
 
Re: Skyjacker Kickstarter Ending
Jul 22, 2012, 21:01
16.
Re: Skyjacker Kickstarter Ending Jul 22, 2012, 21:01
Jul 22, 2012, 21:01
 
Fucking, double post.
-C22
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15.
 
Re: Skyjacker Kickstarter Ending
Jul 22, 2012, 21:00
15.
Re: Skyjacker Kickstarter Ending Jul 22, 2012, 21:00
Jul 22, 2012, 21:00
 
Flatline wrote on Jul 22, 2012, 20:23:
Trevellian wrote on Jul 22, 2012, 19:40:
As Tycho said. This game simply doesn't grasp my attention from what I can see they've already done.

I want the next Tie Fighter, Freespace or Freelancer (I'm aware this was not a true space sim, but I loved it reguardless) sequel. Nothing less will suffice for me.

Then you're going to be incredibly disappointed. One is made by a company that hasn't put out a good IP in years (and is also obsessed with only paying attention to pre-episode 4 movies), one is stuck in IP hell divided among multiple defunct companies, and one is owned by Microsoft and probably isn't going anywhere any time soon.

Without *any* interest at all in the genre there will be no resurgance. So you're sort of killing off your own self-interet.

And for the record, I don't need those old IPs to be happy. A serious space sim will be good enough.

Also, I've found that Penny Arcade's taste in video games boarders on atrocious. A ringing endorsement from them basically puts a game off of my radar unless it's one of those genre-crossing games that is just awesome to everyone.

Otherwise, I find that they tend to revel in the OCD/Aspergers Syndrome games that are more neurosis itches than actual games. So their weight with me on gaming is about zero.

A. My post had nothing to do with Penny Arcade. At most I look at their comics and ignore everything else on the site. The person I mentioned is named TYCHOCelchuu and was the second comment in this thread.

B. I in no way meant it had to specifically be a sequel to one of those actual IP's. I meant in more of a spiritual successor type of manner. And Skyjacker is just not close enough to any of those to be a spiritual successor. Sorry. Not throwing my money at it.
-C22
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