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Re: Evening Tech Bits |
Jul 21, 2012, 11:54 |
eRe4s3r |
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Well as a proof of concept it would be fairly nice, if it were using some actual DX11 features.. I am not even sure what part of that is DX11 exclusive the reflections are certainly not raytraced in the sense that there is refractions caustics and proper shadows. HDR rendering yeah.. but I think you could do the same thing on DX9
From a technical standpoint this is pretty damn lame. And no real AA and no luma sharpener in pre/post no MLAA and no real-time caustics... DX11 can do a LOT more than this. And a lot less blurry. |
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Re: Evening Tech Bits |
Jul 21, 2012, 10:47 |
Silicon Avatar |
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I could see building a DOS gaming PC (but not really, DOSBOX does a very good job) but not a legacy Windows gaming PC.
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Re: Evening Tech Bits |
Jul 21, 2012, 09:39 |
Dmitri_M |
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| That's what happens when script kiddies think they're artists. |
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Re: Evening Tech Bits |
Jul 21, 2012, 01:42 |
eRe4s3r |
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| That DX11 demo has the most obnoxious BOKEH DOF implementation I ever have seen. Not that there is any that is not obnoxious given that in real time demos simulated DOF has absolutely NO FRIGGIN PLACE, but the slow ass focus speed makes using this even more nauseating. Also AA ? Yeah, who needs AA... if you got blurry ass BOKEH DOF everywhere. |
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