Blizzard on Diablo III

The Diablo III Forums have a Message from Mike Morhaime reflecting on Diablo III in the two months since the action/RPG sequel launched. He recaps and explains the game's growing pains after launch, and goes on to discuss its future, saying they are working on a way to make the game playable without playing Diablo tycoon on the auction house, reducing issues related to the game's always-on requirement, and they are "also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the 'item hunt'." Here's a bit:
You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.
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Re: Blizzard on Diablo III
Jul 19, 2012, 11:08
16.
Re: Blizzard on Diablo III Jul 19, 2012, 11:08
Jul 19, 2012, 11:08
 
InBlack wrote on Jul 19, 2012, 10:14:
Its a love hate thing with D3, currently Im on hate mode. Im pissed with all the shitty design decision, but the game has potential to be great, if they deliver on some of those promises.
Hah, yep. I'm in all-out hate mode at the moment and don't see this changing without an expansion that completely reworks a number of things.

- Leveling. 1-60 is now a super boring and pointless waste of time. Not a single worthwhile item can drop before inferno. Normal and nightmare are ridiculously easy. Only when you reach Hell do things become even remotely challenging, but don't expect to find stuff there that will be usable. In D2 you at least had a theoretical chance of getting something out of helping your buddies through nightmare or whatever by getting a lucky drop. Now it's just pure boredom all the way.
- Drop rates. Oh how I've enjoyed farming for hours and hours on inferno only to be rewarded with nothing but bullshit stat combinations and 200dps weapons. My main char is currently not wearing a SINGLE fucking item I've found myself. It's all from the AH. By design I'm sure. Enjoy grinding that gold, or use the RMAH.
- Magic find. Should've been left out to begin, and since it now apparently affects item potency as well as drop rates, it's basically mandatory. Once they "fix" gear swapping, the only remaining avenue here will be items running 50-200 million per slot.
- There's no reason to progress. When I quit playing, I was farming A1 inferno. Boring as shit, but it's the most efficient way to farm. Playing A3 while maintaining 300MF is basically impossible. At least without the aforementioned 50-200 million gold items..
- Single player is the way to go. As fucked up as it may seem for a game that's advertised and has always been about co-op. More players generally only dilutes your MF and the HP boost of monsters makes everything slower, even now that they've removed the damage boost. I farm way faster by myself than I do with buddies.
- Fucked up game balance. It's pretty obvious that inferno was designed by just adding a multiplier to EVERYTHING. Some elite pack affixes are flat out ridiculous.
- Four hotkeys! With cooldowns. My fingers are bored to tears while playing this game. Had to be squeezed into four face buttons and two triggers, huh? It's also funny to me that the most accessible barbarian build, for instance, is one that doesn't use fury at all.

I could go on forever, but that will do for now It's sad to admit this, but I would have ditched this game after 5-10 hours if it didn't have "Diablo" in the name.
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