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| 17. |
Re: Clint Hocking Joins Valve |
Jul 12, 2012, 21:09 |
ViRGE |
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Cutter wrote on Jul 12, 2012, 12:51: Apparently not which makes me wonder why they post for specific jobs with specific skills and/or education if it's all just a big free love fest for them. I admit, getting paid a ton to do nothing is pretty much most people's idea of a dream job though. The consensus seems to be that they're looking for people with the right skills to flesh out the studio, even if people don't work assigned jobs. The guy with advanced rendering knowledge is still essential to the project as a whole even if he doesn't work on it all of the time. You wouldn't have a game without him.
jdreyer wrote on Jul 12, 2012, 13:55: Okay, let's put this stupid "Valve is a bunch of lazy f*cks who don't like to do the boring work" meme to rest, shall we? Games shipped in the last five years: 2007: HL2: Ep2 2007: Portal 2007: TF2 2008: L4D 2009: L4D2 2010: Alien Swarm 2011: Portal 2
I'd debate that list somewhat
The Orange Box: It's effectively a whole game, split up into 3 parts. Developed entirely within Valve, although the Portal concept was acquired from the Digipen students.
L4D: Purchased from Turtle Rock. And I don't mean the idea (e.g. Portal), I mean the game. Valve still had to do some work on it (and apply the usual Valve polish), but it came to them in a fairly complete state and most of the work was done by what amounts to Not-Valve.
L4D2: L4D expansion pack. Produced internally, but mostly contains the crap Valve was supposed to release for L4D1.
Alien Swarm: Basically an incomplete game where most of the work was done by another studio before Valve bought them.
Portal 2: First complete Valve developed game since The Orange Box in 2007.
So really Valve has only produced a few whole games internally in the last decade. HL2, The Orange Box, and Portal 2. Everything else has been a full acquisition or an expansion pack/episode. Valve getting DOTA 2 out this year would be the first time they have released a new internally developed game only one calendar year after the last, as opposed to taking 3-4 years.
Don't get me wrong though. They produce/publish great games. They're just really slow with internal projects. |
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Date |
Subject |
Author |
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1. |
Jul 12, 12:40 |
Re: Clint Hocking Joins Valve |
reisub |
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2. |
Jul 12, 12:44 |
Re: Clint Hocking Joins Valve |
Beamer |
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3. |
Jul 12, 12:51 |
Re: Clint Hocking Joins Valve |
Cutter |
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4. |
Jul 12, 12:52 |
Re: Clint Hocking Joins Valve |
El Pit |
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5. |
Jul 12, 13:18 |
Foolzatch@gmail.com |
Rain |
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6. |
Jul 12, 13:28 |
Re: Clint Hocking Joins Valve |
jacobvandy |
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7. |
Jul 12, 13:43 |
Re: Clint Hocking Joins Valve |
TychoCelchuuu |
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8. |
Jul 12, 13:55 |
Re: Clint Hocking Joins Valve |
jdreyer |
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9. |
Jul 12, 13:57 |
Re: Clint Hocking Joins Valve |
Sepharo |
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11. |
Jul 12, 14:57 |
Re: Clint Hocking Joins Valve |
Beamer |
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10. |
Jul 12, 14:36 |
Re: Clint Hocking Joins Valve |
Panickd |
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12. |
Jul 12, 15:25 |
Re: Clint Hocking Joins Valve |
Cutter |
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13. |
Jul 12, 15:53 |
Re: Clint Hocking Joins Valve |
killer_roach |
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14. |
Jul 12, 18:42 |
Re: Clint Hocking Joins Valve |
Beelzebud |
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18. |
Jul 13, 05:02 |
Re: Clint Hocking Joins Valve |
InBlack |
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15. |
Jul 12, 19:00 |
Re: Clint Hocking Joins Valve |
Dades |
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16. |
Jul 12, 20:46 |
Re: Clint Hocking Joins Valve |
killer_roach |
| >> |
17. |
Jul 12, 21:09 |
Re: Clint Hocking Joins Valve |
ViRGE |
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