Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Redding, CA 06/22
Tampa, FL 06/26
Tampa, FL 10/04

Regularly scheduled events

Clint Hocking Joins Valve

Clint Hocking tweets a photo of his arrival at Valve as GamesIndustry International reports the former creative director at Ubisoft Montreal has joined Valve in an unspecified role. Hocking recently left LucasArts, where he did not ship any games.

View
17. Re: Clint Hocking Joins Valve Jul 12, 2012, 21:09 ViRGE
 
Cutter wrote on Jul 12, 2012, 12:51:
Apparently not which makes me wonder why they post for specific jobs with specific skills and/or education if it's all just a big free love fest for them. I admit, getting paid a ton to do nothing is pretty much most people's idea of a dream job though.
The consensus seems to be that they're looking for people with the right skills to flesh out the studio, even if people don't work assigned jobs. The guy with advanced rendering knowledge is still essential to the project as a whole even if he doesn't work on it all of the time. You wouldn't have a game without him.

jdreyer wrote on Jul 12, 2012, 13:55:
Okay, let's put this stupid "Valve is a bunch of lazy f*cks who don't like to do the boring work" meme to rest, shall we? Games shipped in the last five years:
2007: HL2: Ep2
2007: Portal
2007: TF2
2008: L4D
2009: L4D2
2010: Alien Swarm
2011: Portal 2
I'd debate that list somewhat

The Orange Box: It's effectively a whole game, split up into 3 parts. Developed entirely within Valve, although the Portal concept was acquired from the Digipen students.

L4D: Purchased from Turtle Rock. And I don't mean the idea (e.g. Portal), I mean the game. Valve still had to do some work on it (and apply the usual Valve polish), but it came to them in a fairly complete state and most of the work was done by what amounts to Not-Valve.

L4D2: L4D expansion pack. Produced internally, but mostly contains the crap Valve was supposed to release for L4D1.

Alien Swarm: Basically an incomplete game where most of the work was done by another studio before Valve bought them.

Portal 2: First complete Valve developed game since The Orange Box in 2007.

So really Valve has only produced a few whole games internally in the last decade. HL2, The Orange Box, and Portal 2. Everything else has been a full acquisition or an expansion pack/episode. Valve getting DOTA 2 out this year would be the first time they have released a new internally developed game only one calendar year after the last, as opposed to taking 3-4 years.

Don't get me wrong though. They produce/publish great games. They're just really slow with internal projects.
 
Previous Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Jul 12, 12:40 Re: Clint Hocking Joins Valve reisub
  2. Jul 12, 12:44  Re: Clint Hocking Joins Valve Beamer
  3. Jul 12, 12:51  Re: Clint Hocking Joins Valve Cutter
  4. Jul 12, 12:52 Re: Clint Hocking Joins Valve El Pit
  5. Jul 12, 13:18 Foolzatch@gmail.com Rain
  6. Jul 12, 13:28 Re: Clint Hocking Joins Valve jacobvandy
  7. Jul 12, 13:43  Re: Clint Hocking Joins Valve TychoCelchuuu
  8. Jul 12, 13:55 Re: Clint Hocking Joins Valve jdreyer
  9. Jul 12, 13:57  Re: Clint Hocking Joins Valve Sepharo
  11. Jul 12, 14:57   Re: Clint Hocking Joins Valve Beamer
  10. Jul 12, 14:36  Re: Clint Hocking Joins Valve Panickd
  12. Jul 12, 15:25  Re: Clint Hocking Joins Valve Cutter
  13. Jul 12, 15:53   Re: Clint Hocking Joins Valve killer_roach
  14. Jul 12, 18:42    Re: Clint Hocking Joins Valve Beelzebud
  18. Jul 13, 05:02     Re: Clint Hocking Joins Valve InBlack
  15. Jul 12, 19:00    Re: Clint Hocking Joins Valve Dades
  16. Jul 12, 20:46     Re: Clint Hocking Joins Valve killer_roach
>> 17. Jul 12, 21:09  Re: Clint Hocking Joins Valve ViRGE


footer

.. ..

Blue's News logo