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Halo 4 To Work on Surface Tablets

Microsoft exec Don Mattrick told attendees of the GameBeat 2012 conference that Halo 4 will work with Microsoft's recently announced Surface tablet. They say they were able to confirm Surface support for the upcoming first-person shooter sequel after the panel, but have no further details on how this will work at this time.

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25. Re: Halo 4 To Work on Surface Tablets Jul 13, 2012, 08:41 Beamer
 
Animals for Crackers wrote on Jul 13, 2012, 07:34:
Nobody is talking about literally thinking they're a character in a videogame, except you, that's a straw-man you constructed.

Oh, I don't know, except for the people on this site (and there are more than a few) that repeatedly claim they can't play as a female, or a black person, because it ruins immersion for them.

Even though some of the same people just bought Ray Man in the Steam Sale.
 
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24. Re: Halo 4 To Work on Surface Tablets Jul 13, 2012, 07:34 Animals for Crackers
 
Oh, I don't know, I guess I got the idea based on the fact you plainly called it a "bogus" term?

And then you gave the impression that people who value it "usually" (i.e. more often than not, a generalization) do so for one small factor instead of everything else I just listed.

I did not say that was your view, that character was the defining factor for you, merely that your assessment of other's value of immersion was too fixated solely on character; because for all I know (due to your own previous statement), to you, "immersion" is a bunk concept.

It's not either/or. Also, intent isn't magic. I can only read and respond to your own words, not what you really meant to say.

The ad hom at the end was really not at all necessary either, "feeling a part of it" is a fuzzy concept at best and means different things for different people.

Nobody is talking about literally thinking they're a character in a videogame, except you, that's a straw-man you constructed.

This comment was edited on Jul 13, 2012, 07:43.
 
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23. Re: Halo 4 To Work on Surface Tablets Jul 12, 2012, 16:49 Beamer
 
Animals for Crackers wrote on Jul 12, 2012, 16:39:
Beamer wrote on Jul 11, 2012, 12:00:
I think immersion is a bogus term, anyway. It's about if a world is believable, not if you believe you are the character. You're sitting on your couch, or office chair, while your character is getting shot and jumping off cliffs.

Usually people complaining about "immersion" are the ones saying "I can't play a human other than a white male because I don't get immersed and feel like the character."

It always seemed fairly straight-forward to me that what you call world believability, a consistent internal logic, those little aural/visual/tactile details that make a game-world feel alive, lived in, and dynamic, etc. are also contributing factors to the level of player immersion.

Your view is, to me, a little black and white and lacks nuance. You're too fixated on immersion relating only to the player's character, to the exclusion of other ever-present factors.

I'm not certain how you're disagreeing with me. You point to the factors of how believable a world is, which I say are the only things that really matter to immersion, then say I'm too fixated on a player's character, which I say matters very little for immersion.

Immersion is if a game feels alive, not if you feel a part of it. If you feel a part of a game you may have some mental issues.
 
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22. Re: Halo 4 To Work on Surface Tablets Jul 12, 2012, 16:39 Animals for Crackers
 
Beamer wrote on Jul 11, 2012, 12:00:
I think immersion is a bogus term, anyway. It's about if a world is believable, not if you believe you are the character. You're sitting on your couch, or office chair, while your character is getting shot and jumping off cliffs.

Usually people complaining about "immersion" are the ones saying "I can't play a human other than a white male because I don't get immersed and feel like the character."

It always seemed fairly straight-forward to me that what you call world believability, a consistent internal logic, those little aural/visual/tactile details that make a game-world feel alive, lived in, and dynamic, etc. are also contributing factors to the level of player immersion.

Your view is, to me, a little black and white and lacks nuance. You're too fixated on immersion relating only to the player's character, to the exclusion of other ever-present factors.

This comment was edited on Jul 12, 2012, 16:44.
 
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21. Re: Halo 4 To Work on Surface Tablets Jul 11, 2012, 20:23 ColoradoHoudini
 
born2expire wrote on Jul 10, 2012, 21:33:
hahahah never thought I'd see the day that a console release is held back by the limited power of a tablet.

HAHAHAH!!! awesome!
 
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20. Re: Halo 4 To Work on Surface Tablets Jul 11, 2012, 12:56 Verno
 
kanniballl wrote on Jul 11, 2012, 11:20:
But I might not mind using an iPad or something for inventory management or something... especially of the game is more or less paused anyway (or I'm hiding in a corner) . The touch-screen interface makes it easier to use than the XBox360 controller to do anything advanced.

It's not too immersion-breaking since I doubt your TV is so huge that you never even see the edges of it or the TV stand/cabinet. Or look away to see what the dog wants, or who's calling on your cell, or whatever.

My TV is pretty big sooooo But seriously, I don't mean immersion in the strictest sense. The more you pull yourself out of the game, the harder it is to stick with it, especially in the face of other constant distractions and responsibilities. I really don't want something like my phone or some tablet being used for that sort of display - those devices are crying for attention all the time as it is and frankly there isn't really a good reason for the functionality.

OSD implementations can do inventory, mapping and other functions perfectly well. The trouble is that many companies are too lazy/cheap to employ someone good at creating interfaces. I really don't want stuff just lazily slopped off to another device, that's not an elegant solution. The goal should be keeping you engaged, not putting down the controller to find the tablet oh whoops little Bob has it upstairs and blah blah blah. I can only think of a few limited scenarios where this kind of thing would be good and they aren't enough to justify the dev money wasted on the gimmick.

I think offloading that sort of functionality to a phone to allow you to interact with it while at work or something is fine. I wouldn't really ever do it myself but I can see how others would find that useful. Sticking stuff on a phone/tablet while you're sitting in front of the television with a controller is just silly though.
 
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19. Re: Halo 4 To Work on Surface Tablets Jul 11, 2012, 12:00 Beamer
 
I think immersion is a bogus term, anyway. It's about if a world is believable, not if you believe you are the character. You're sitting on your couch, or office chair, while your character is getting shot and jumping off cliffs.

Usually people complaining about "immersion" are the ones saying "I can't play a human other than a white male because I don't get immersed and feel like the character."
 
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18. Re: Halo 4 To Work on Surface Tablets Jul 11, 2012, 11:20 kanniballl
 
Beamer wrote on Jul 11, 2012, 10:05:
Verno wrote on Jul 11, 2012, 09:45:
SpectralMeat wrote on Jul 11, 2012, 05:46:
This could be like what Ghost Recon did with the weapon customization on the tablet. You can customize your weapon and loadout on the tablet and it gets saved back in to the game. Halo also have that waypoint application on the 360 that shows you videos and news and stuff, maybe that will be available on the tablet.

That sounds like some of the most pointless tertiary game functionality I can think of. I don't like anything that takes me out of a game.

Rephrase that for me to "I don't like anything that makes me look away from the game."

Yeah, I can manage my inventory on a tablet, great. I'd rather pause the game (which mentally takes me out of it, I suppose) and go into an inventory screen than take my eyes off of it.

People have argued this with me about the WiiU, but I can't think of a single time I want a second screen in a game, the exception being multiplayer on-the-couch things like picking plays in the Dreamcast NFL game, but those instances are so few and far between...

I agree for some of that.

But I might not mind using an iPad or something for inventory management or something... especially of the game is more or less paused anyway (or I'm hiding in a corner) . The touch-screen interface makes it easier to use than the XBox360 controller to do anything advanced.

It's not too immersion-breaking since I doubt your TV is so huge that you never even see the edges of it or the TV stand/cabinet. Or look away to see what the dog wants, or who's calling on your cell, or whatever.

That being said, I'd ONLY want it for something like a detailed map or inventory management where the game is stopped or I can risk looking away. Anything more than that, or anything that would require me checking it constantly, would stink.

"Oh no, I have to switch grenades in a hair-ball fire fight. Let me scroll scroll sticky select... oh I died 2 minutes ago and some douche is t-bagging me"



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17. Re: Halo 4 To Work on Surface Tablets Jul 11, 2012, 11:17 kanniballl
 
theyarecomingforyou wrote on Jul 10, 2012, 21:14:
Halo 2 on PC was absolutely pathetic, so if they're trying to pull the same shit they can piss right off. If it's a proper port then it all comes down to whether the game itself is any good.

You think that's bad, but Halo 1 was a TRULY horrible port. Seriously, however many years later and I think my Quad-Core i7 might have a hard time running it at more than 30fps.

That first port was a real hog. My PC at the time stomped the XBox and even then it was chugging along.

Meanwhile, they added "shaders" to the game. By which, they made everything shiney like glass... even the grass and dirt on the ground. Sure, way to take advantage of a new FX feature.


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16. Re: Halo 4 To Work on Surface Tablets Jul 11, 2012, 10:05 Beamer
 
Verno wrote on Jul 11, 2012, 09:45:
SpectralMeat wrote on Jul 11, 2012, 05:46:
This could be like what Ghost Recon did with the weapon customization on the tablet. You can customize your weapon and loadout on the tablet and it gets saved back in to the game. Halo also have that waypoint application on the 360 that shows you videos and news and stuff, maybe that will be available on the tablet.

That sounds like some of the most pointless tertiary game functionality I can think of. I don't like anything that takes me out of a game.

Rephrase that for me to "I don't like anything that makes me look away from the game."

Yeah, I can manage my inventory on a tablet, great. I'd rather pause the game (which mentally takes me out of it, I suppose) and go into an inventory screen than take my eyes off of it.

People have argued this with me about the WiiU, but I can't think of a single time I want a second screen in a game, the exception being multiplayer on-the-couch things like picking plays in the Dreamcast NFL game, but those instances are so few and far between...

Maybe an Alien game with the tablet being your motion scanner could be cool, as having to look down is part of the point, but even then I'd prefer to see it on the back of my gun in the HUD.
 
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15. Re: Halo 4 To Work on Surface Tablets Jul 11, 2012, 09:45 Verno
 
SpectralMeat wrote on Jul 11, 2012, 05:46:
This could be like what Ghost Recon did with the weapon customization on the tablet. You can customize your weapon and loadout on the tablet and it gets saved back in to the game. Halo also have that waypoint application on the 360 that shows you videos and news and stuff, maybe that will be available on the tablet.

That sounds like some of the most pointless tertiary game functionality I can think of. I don't like anything that takes me out of a game.
 
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14. Re: Halo 4 To Work on Surface Tablets Jul 11, 2012, 07:28 Beamer
 
Parallax Abstraction wrote on Jul 10, 2012, 23:29:
Beamer wrote on Jul 10, 2012, 22:00:
Game on the screen, map on the tablet.

This.

It's very surprising to me that people aren't jumping right to this, and instead saying things like "a tablet limited game? Now that's a first!"

Occam's Razor does not exist here.
 
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13. Re: Halo 4 To Work on Surface Tablets Jul 11, 2012, 05:46 SpectralMeat
 
This could be like what Ghost Recon did with the weapon customization on the tablet. You can customize your weapon and loadout on the tablet and it gets saved back in to the game. Halo also have that waypoint application on the 360 that shows you videos and news and stuff, maybe that will be available on the tablet.  
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12. Re: Halo 4 To Work on Surface Tablets Jul 11, 2012, 00:28 jdreyer
 
Maybe they will make a tablet-specific version. Infinity blade ran on the iPad natively, maybe this will be like that. Same story, and art assets, just a different game engine optimized for tablet play.

 
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11. Re: Halo 4 To Work on Surface Tablets Jul 10, 2012, 23:29 Parallax Abstraction
 
Beamer wrote on Jul 10, 2012, 22:00:
Game on the screen, map on the tablet.

This.
 
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10. Re: Halo 4 To Work on Surface Tablets Jul 10, 2012, 22:06 theyarecomingforyou
 
Kevin Lowe wrote on Jul 10, 2012, 21:58:
Bet wrote on Jul 10, 2012, 21:07:
This does imply a Halo 4 PC release, correct?
Not necessarily; could just be SmartGlass.
Actually, that sounds that most plausible explanation. Much more likely that Microsoft actually giving a shit about PC gaming.
 
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9. Re: Halo 4 To Work on Surface Tablets Jul 10, 2012, 22:00 Beamer
 
Game on the screen, map on the tablet.  
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8. Re: Halo 4 To Work on Surface Tablets Jul 10, 2012, 22:00 ViRGE
 
Note the phrase "work with". That doesn't mean "will natively run".

Remember Microsoft's SmartGlass? This is almost certainly what they're referring to.

Surface isn't powerful enough anyhow. The only way you'd be able to actually play Halo 4 on Surface is to stream it from a console. In which case congratulations, you've reinvented the debacle that is Sony's Remote Play functionality.
 
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7. Re: Halo 4 To Work on Surface Tablets Jul 10, 2012, 21:58 Kevin Lowe
 
Bet wrote on Jul 10, 2012, 21:07:
This does imply a Halo 4 PC release, correct?
Not necessarily; could just be SmartGlass.
 
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6. Re: Halo 4 To Work on Surface Tablets Jul 10, 2012, 21:33 born2expire
 
hahahah never thought I'd see the day that a console release is held back by the limited power of a tablet.  
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