AngelicPenguin wrote on Jul 11, 2012, 10:47:
Undocumented Alien wrote on Jul 11, 2012, 08:41:
D3 is the same, the devs spent to much time on the RMAH and not enough on the main gameplay.
I dunno, that just seems like speculation. I mean how long could it take to provide an interface to trade items? The interface isn't even particularly good.
I think they just made a lot of design decisions to try to balance things and ended up watering things down too much.
I agree. I think they took the MMO style approach to the game and this is most evident in a few of Bashioks replies to questions. One of them was something like "this is an online game, it will have economy and balance" even though there are practically no competitive elements to the game and it is not an MMO. People want the crazy things like items that boost skills or grant auras, crafting weapons through sockets and runes, collecting interesting items at every level and so on. It's OK for the game to be a bit unbalanced and crazy, that's what people loved about the originals.