Beamer wrote on Jul 8, 2012, 23:24:
Jesus, dude. His point was solely that it was a failure. And, actually, the product wasn't. It made money and a sequel was announced. The studio was a failure.
So that may kind of invalidate his point. Typically failures don't get sequels. I mean, I suppose you can bicker about what "failure" means, but the game turned a profit.