KAOS Studios Postmortem

Gamasutra has a postmortem on the rise and fall of KAOS Studios, the developer formed by the team that created the Desert Combat modification for Battlefield 1942. An interesting element of the story is how the studios expansion resulted in hiring developers with more complete resumes than the managers they were working for and other hurdles they had to overcome to succeed in an increasingly competitive FPS genre.
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Re: KAOS Studios Postmortem
Jul 8, 2012, 21:51
Dev
47.
Re: KAOS Studios Postmortem Jul 8, 2012, 21:51
Jul 8, 2012, 21:51
Dev
 
DangerDog wrote on Jul 8, 2012, 14:43:
They were offered to keep working for Dice but turned it down, seems even EA saw that having a studio in New York was a bad idea. THQ not so much.

as for Desert Combat assets

http://forums.electronicarts.co.uk/20476694-post132.html
I didn't know that. Interesting.
I just automatically assumed EA was up to its normal behavior way back in the day when I read the news about Dice getting them, then shortly after reading about them firing them, then BF2 coming out. It just seemed kinda obvious to read between the lines that way considering it was EA
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