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Walking Dead FPS Announced

IGN reports that Activision is planning a first-person shooter based on The Walking Dead to be developed by Terminal Reality (Terminal Velocity, BloodRayne) for release on PCs and consoles next year. They have a couple of trailers to whet your appetite, and here's the word they have on the game:

Developed by Terminal Reality, The Walking Dead will revolve around Daryl Dixon and his brother Merle on a “haunting, unforgiving quest to make their way to the supposed safety of Atlanta.” Players will control Daryl as they attempt to avoid detection from zombies that hunt using sight, sound and smell and will choose between fighting them or using stealth to avoid detection. According to Activision, “No place is truly safe for Daryl as he makes his way through the Georgia countryside in this new, post-apocalyptic world.”

Supplies will be scarce and players will need to carefully manage food, ammunition and supplies as they make their way through the game. Daryl will encounter “a slew of other characters” along the way that can help or hurt him. Whether or not these characters accompany Daryl is completely up to the player and “represents just some of the major decisions that will constantly be made while fighting to survive.”

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32. Re: Walking Dead FPS Announced Jul 8, 2012, 09:05 Marvin T. Martian
 
Lokust wrote on Jul 7, 2012, 12:49:
How many levels will we have to spend looking for Carl because his dumbass mother can't keep track of him even though that is her only job?


Read the info, view the trailer----this takes place well before the timeframe in the show.
But it's really time for mom to be infected and written out.
 
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31. Re: Walking Dead FPS Announced Jul 7, 2012, 18:47 MajorD
 

Sepharo wrote on Jul 7, 2012, 17:18:
Yeah all that talking must be a killer.
More zombies, all the time. The plot should be like "How the fuck are we going to kill all these zombies... That wasn't rhetorical, we're going to kill all of them." Then they should like pull out chainsaws or one of those giant threshers and just run em all over.

But wait, that sounds more like a hack & slash video game, not a survival horror drama TV series..... DOH! Wink

 
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30. Re: Walking Dead FPS Announced Jul 7, 2012, 18:45 Jerykk
 
Marvin T. Martian wrote on Jul 7, 2012, 10:12:
nofb wrote on Jul 7, 2012, 08:51:
Err. That title is already out, and that's from Telltale.

Not the same, Telltale is a cartooninsh, episodic, point and click--miles away from a good FPS game.
(Interactivity does take a purposeful backseat to storytelling. TWD operates more as an interactive TV episode than a conventional adventure game. You never run from zombies in real-time. Puzzle solutions are transparent. Interstitial scenes take control away from you entirely.)

TR's version looks like it will be better in everyway by a longshot

Bit premature to say that since you haven't actually seen any gameplay from TR's version. It has potential if it properly integrates the stealth, survival and group interaction elements. But I'm predicting it won't, given Activision's track record with licensed games. It will more likely be a yet another straight-forward zombie shooter.
 
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29. Re: Walking Dead FPS Announced Jul 7, 2012, 17:18 Sepharo
 
Yeah all that talking must be a killer.
More zombies, all the time. The plot should be like "How the fuck are we going to kill all these zombies... That wasn't rhetorical, we're going to kill all of them." Then they should like pull out chainsaws or one of those giant threshers and just run em all over.
 
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28. Re: Walking Dead FPS Announced Jul 7, 2012, 16:47 Fion
 
Sepharo wrote on Jul 7, 2012, 02:55:
Fion wrote on Jul 7, 2012, 02:46:
Ah Walking Dead, the zombie survival themed soap-opera that somehow hardly ever has any zombies and features a bunch of poor actors talking about their feelings. I just cant get enough of it!

/sarscam

Hardly has any zombies eh?

Yes, the first season features 15% zombie killing (or characters being killed) and 85% people being emo and dramatic and talking about their feelings.
 
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27. Re: Walking Dead FPS Announced Jul 7, 2012, 13:55 Flatline
 
MajorD wrote on Jul 7, 2012, 00:43:
How about some game footage; I just hope it isn't the goofy cartoon graphics ala the current Walking Dead game, or TF2, etc. I just can't take those games serious. If I want a cartoon, I'll watch Wall-E.

I don't have high hopes, but time will tell...


Goddamn it how dare Telltale use animated cell shaded graphics to represent a series of comic books because that's...

Oh...
 
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26. Re: Walking Dead FPS Announced Jul 7, 2012, 13:53 Jackplug
 
Oh wow yet another left4dead game, I wonder if there will lots of shitty acting and only allowed to move at baby speed cos we need to get caught by a slow moving zombies!!

ps. Have you noticed its only the thickies that survive and never the brainy ones, cos if there had been brainy ones they would of killed all the zombies in a week..
 
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25. Re: Walking Dead FPS Announced Jul 7, 2012, 12:49 Lokust
 
How many levels will we have to spend looking for Carl because his dumbass mother can't keep track of him even though that is her only job?  
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24. Re: Walking Dead FPS Announced Jul 7, 2012, 12:27 Wallshadows
 
jimnms wrote on Jul 7, 2012, 04:24:
Playing with a large group is pretty much the only way to really enjoy this right now. I watched a live stream of about a dozen people playing it earlier today. They came across a few people camped in the woods. They killed a couple of them and the others disconnected. They had a shit ton of tents set up with all kinds of good gear in them. They stayed a little too long picking through the loot though because the ones that disconnected must have called their friends and they all got on at the same time and a big ass firefight broke out. Everyone got scattered and disoriented and they were trying to figure out who was friend and foe. In the end, all but two or three got killed, and one of the survivors had good gear (sniper rifle & cammo) was on a hill in the woods picking off people in the other group.

I can definitely see the potential with this game when I play threw it and was pretty much blowing off steam from what happened.

Also, I don't know if it's the engine at fault or simply being this early in development (or both) but there are pretty massive clipping issues where I've become stuck either in walls or in the floor which forced me to kill myself through respawn even after deleting and creating a new profile. Another issue is that Zombies seem to be able to move through doors or pop in from the floor if you've been spotted and doorways and ladders are sometimes sketchy where you're not always able to go in to the room or climb.

Zombie and melee animations just make me scratch my head and laugh though.

As for this game, spoiler, they both live.
 
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23. Re: Walking Dead FPS Announced Jul 7, 2012, 12:03 Shataan
 
What surprises me.... is that this 1 won`t be yet another 3rd pov asscam shooter. At any rate the premise really doesn`t seem all that interesting.  
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22. Re: Walking Dead FPS Announced Jul 7, 2012, 10:45 Mad Max RW
 
That teaser trailer really sucked ass.  
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21. Re: Walking Dead FPS Announced Jul 7, 2012, 10:12 Marvin T. Martian
 
nofb wrote on Jul 7, 2012, 08:51:
Err. That title is already out, and that's from Telltale.

Not the same, Telltale is a cartooninsh, episodic, point and click--miles away from a good FPS game.
(Interactivity does take a purposeful backseat to storytelling. TWD operates more as an interactive TV episode than a conventional adventure game. You never run from zombies in real-time. Puzzle solutions are transparent. Interstitial scenes take control away from you entirely.)

TR's version looks like it will be better in everyway by a longshot
 
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20. Re: Walking Dead FPS Announced Jul 7, 2012, 08:51 nofb
 
Err. That title is already out, and that's from Telltale.
 
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19. Re: Walking Dead FPS Announced Jul 7, 2012, 04:24 jimnms
 
Wallshadows wrote on Jul 7, 2012, 01:00:
DayZ is kind of a bullshit game which gives you absolutely no control over your orientation unless you're familiar with the map and love to alt+tab to the online variants. Not to mention the ARMA II engine just blows my mind by how bad it runs/looks and the zombies remind me of Wheelers from Return to Oz but on crack.

Just threw two+ hours down the drain because me and my friend got separated while I was at <1000 blood so most of that time I was passing out and going through the excruciating pulsating screen that made me want to jam forks in to my eyes and because of this, everything about 50 feet from me was blurred. I couldn't tell the orientation of the church to use as a land mark and eventually a zombie went from 0 - 80 in .2 seconds, I pass out, and it kills me.

Without knowing even whether you're facing North, East, South, or West when you get turned around and with multiple paths to take, it's just ridiculous if you get separated for whatever reason (he went ahead to get food for me to get back some blood). I didn't even have the Sun to use as a guide because it was cloudy and we spent about 30 minutes playing guessing game until my death.

So now, it pretty much boils down to killing myself until I get the nearest spawn point which is still far away, solo-running for a couple hours, re-gear, and hope I can find an in-game map or compass to actually give me a general idea of what fucking direction I am facing so I don't have to waste more time with this shit.

I just hope this isn't one of those projects which stays in Alpha for what feels like forever because it really needs some big problems to be addressed or it'll simply lose its edge to another mod or even a full-fledged title.

Playing with a large group is pretty much the only way to really enjoy this right now. I watched a live stream of about a dozen people playing it earlier today. They came across a few people camped in the woods. They killed a couple of them and the others disconnected. They had a shit ton of tents set up with all kinds of good gear in them. They stayed a little too long picking through the loot though because the ones that disconnected must have called their friends and they all got on at the same time and a big ass firefight broke out. Everyone got scattered and disoriented and they were trying to figure out who was friend and foe. In the end, all but two or three got killed, and one of the survivors had good gear (sniper rifle & cammo) was on a hill in the woods picking off people in the other group.
 
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18. Re: Walking Dead FPS Announced Jul 7, 2012, 02:55 Sepharo
 
Fion wrote on Jul 7, 2012, 02:46:
Ah Walking Dead, the zombie survival themed soap-opera that somehow hardly ever has any zombies and features a bunch of poor actors talking about their feelings. I just cant get enough of it!

/sarscam

Hardly has any zombies eh?
 
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17. Re: Walking Dead FPS Announced Jul 7, 2012, 02:46 Fion
 
Ah Walking Dead, the zombie survival themed soap-opera that somehow hardly ever has any zombies and features a bunch of poor actors talking about their feelings. I just cant get enough of it!

/sarscam
 
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16. Re: Walking Dead FPS Announced Jul 7, 2012, 01:30 Jerykk
 
Cabezone wrote on Jul 7, 2012, 01:16:
It sounds like your land navigation skills are pure shit. With a glance at the map and a bit or orienteering I can navigate fine.

You spawn with a map now? Last time I played, you actually had to find a map.

Anyway, there are definitely things that DayZ could do to make it easier for friends to play together. Having the player spawn with a map and compass, for example. Or letting players join groups that always spawn close together.
 
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15. Re: Walking Dead FPS Announced Jul 7, 2012, 01:16 Cabezone
 
It sounds like your land navigation skills are pure shit. With a glance at the map and a bit or orienteering I can navigate fine.  
"Pants! Pants! Pants!"
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14. Re: Walking Dead FPS Announced Jul 7, 2012, 01:00 Wallshadows
 
Bumpy wrote on Jul 6, 2012, 21:52:
Lots of games vying for the DayZ pie it seems.

DayZ is kind of a bullshit game which gives you absolutely no control over your orientation unless you're familiar with the map and love to alt+tab to the online variants. Not to mention the ARMA II engine just blows my mind by how bad it runs/looks and the zombies remind me of Wheelers from Return to Oz but on crack.

Just threw two+ hours down the drain because me and my friend got separated while I was at <1000 blood so most of that time I was passing out and going through the excruciating pulsating screen that made me want to jam forks in to my eyes and because of this, everything about 50 feet from me was blurred. I couldn't tell the orientation of the church to use as a land mark and eventually a zombie went from 0 - 80 in .2 seconds, I pass out, and it kills me.

Without knowing even whether you're facing North, East, South, or West when you get turned around and with multiple paths to take, it's just ridiculous if you get separated for whatever reason (he went ahead to get food for me to get back some blood). I didn't even have the Sun to use as a guide because it was cloudy and we spent about 30 minutes playing guessing game until my death.

So now, it pretty much boils down to killing myself until I get the nearest spawn point which is still far away, solo-running for a couple hours, re-gear, and hope I can find an in-game map or compass to actually give me a general idea of what fucking direction I am facing so I don't have to waste more time with this shit.

I just hope this isn't one of those projects which stays in Alpha for what feels like forever because it really needs some big problems to be addressed or it'll simply lose its edge to another mod or even a full-fledged title.

This comment was edited on Jul 7, 2012, 01:09.
 
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13. Re: Walking Dead FPS Announced Jul 7, 2012, 00:48 Jerykk
 
Could be cool but considering that Activision is publishing, I have my doubts. Most likely a quick cash grab.  
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