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Diablo III Hotfixes; Magic Find Debate; Endgame Woes

The Diablo III Website outlines a couple of hotfixes Blizzard rolled out yesterday for their action/RPG sequel. One of the two bullets mentions fixes for game and service crashes, and the other: "Fixed a bug that allowed players to earn additional stacks of Nephalem Valor or guaranteed item drops by killing multiple monsters simultaneously from the same Champion or Rare pack." There's also a new article on Magic Find Gear Swapping discussing how to deal with players swapping to gear that boosts their chances of finding magic items shortly before a kill. They say they do not have a problem with the practice, but they are seeking to address it due to player demand, leaving open the hope they will address other such complaints. There's more on that concept in a thread called End game solutions where community manager Bashiok admits that Blizzard misjudged the appeal of item hunting as an end game, and is looking to redress this with future updates beginning with the upcoming version 1.04 patch:

We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.

We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.

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13. Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Jul 4, 2012, 13:16 Wallshadows
 
They can buff, nerf, and add content till the cows come home but the fact of the matter is is that Diablo 3 is broken at its core and would require a complete ground-level rewrite to make it feel like a proper Diablo title.

Level 60 cap
No ladder
Inability to move between Acts without exiting
AH/RMAH
Nerfing mobs, events for the sake of the AH/RMAH
Believing there should be 'end game' content when it was always about gear and smashing faces with little to no effort
Class cooldowns
Class balance to each other
MF issues
Four player co-op
Seperate Arena-style PvP
Always on DRM which actually does jack shit
Lousy chat interface from 1996
Instanced/gated boss encounters
Incredibly random loot even for class-based equipment
Characters feel weaker rather than stronger as you progress

These are all reasons as to why I no longer play the game and would rather play Diablo 2. This game suffers from a severe case of identity crisis brought on by incompetent developers who tried to do it their own way and ignored a perfectly viable, proven structure for an ARPG which resulted in a half-baked experience.

This comment was edited on Jul 4, 2012, 13:23.
 
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It says on your chart that you're fucked up. Ah, you talk like a fag, and your shit's all retarded.
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  1. Jul 4, 11:57 Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Esoteric
  2. Jul 4, 12:02  Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes wonkawonka
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  61. Jul 5, 18:33       Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Julio
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  64. Jul 6, 08:29         Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Mr. Tact
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>> 13. Jul 4, 13:16 Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Wallshadows
  17. Jul 4, 13:44  Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Mr. Tact
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  30. Jul 4, 18:00 Magic find, blah. JohnBirshire
  31. Jul 4, 18:11 Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Steele Johnson
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  42. Jul 4, 23:22    Re: Diablo III Hotfixes; Magic Find Debate; Endgame Woes Teddy
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